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I removed an example from 'Misaimed Fandom' which presumed that audiences were supposed to agree with Munakata's claim. My reasoning is twofold:
1) Just because one single character says something, that doesn't mean the creator agrees with it and intends for people to accept it (most obviously, viewers aren't supposed to agree with Junko's worldview). In the absence of Word of God, whether the character is portrayed as right or wrong by the narrative is generally the most common way of determining if something counts, and since episode 4 the anime has presented Munakata as (at best) an unhinged Knight Templar whose actions have benefited no one but Despair.
2) On its own merits, his claim is nonsense. The idea that someone who is ultra-optimistic inside a killing game would fail to be optimistic outside it is pure supposition (and not at all convincing in Naegi's case). Optimism is driven by internal characteristics rather than external ones. Also, the idea that being in the outside world was worse is debatable at best. For starters, in the outside world, nobody absolutely had to die to achieve success, whereas inside the killing game, some deaths were inevitable. More generally, the statement at the end is a true head scratcher to me, because I have no freaking clue how anyone could play/watch any entry in the Dangan Ronpa franchise and come away with the conclusion that people who agree and sympathize with the characters who maintain hope are misguided, and that it's misaimed to dislike characters that completely give in to despair and start killing indiscriminately (as opposed to those who kill for sympathetic reasons) .
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I removed an example from \'Misaimed Fandom\' which presumed that audiences were supposed to agree with Munakata\'s claim. My reasoning is twofold:
1) Just because one single character says something, that doesn\'t mean the creator agrees with it and intends for people to accept it (most obviously, viewers aren\'t supposed to agree with Junko\'s worldview). In the absence of Word of God, whether the character is portrayed as right or wrong by the narrative is generally the most common way of determining if something counts, and since episode 4 the anime has presented Munakata as (at best) an unhinged Knight Templar whose actions have benefited no one but Despair.
2) On its own merits, his claim is nonsense. The idea that someone who is ultra-optimistic inside a killing game would fail to be optimistic outside it is pure supposition (and not at all convincing in Naegi\'s case). Optimism is driven by internal characteristics rather than external ones. Also, the idea that being in the outside world was worse is debatable at best. For starters, in the outside world, nobody absolutely had to die to achieve success, whereas inside the killing game, some deaths were inevitable. More generally, the statement at the end is a true head scratcher to me, because I have no freaking clue how anyone could play/watch any entry in the Dangan Ronpa franchise and come away with the conclusion that people who agree and sympathize with the characters who maintain hope are misguided, and that it\'s misaimed to dislike characters that completely give in to despair and start killing indiscriminately (as opposed to those who kill for sympathetic reasons) .