Follow TV Tropes

Query History

Go To

back to discussion

(current version)
26th Jan '12 at 06:40:34 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my ideas stem from [[SuperMarioBros Super Mario Bros]], and I call them: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 16 [[http://www.youtube.com/watch?feature=player_detailpage&v=rBPfgu7-5OQ#t=694s]] of [[TheRunawayGuys The Runaway Guys]]\' [[LetsPlay LP]] of [[NewSuperMarioBrosWii NSMBW]], in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my ideas stem from [[SuperMarioBros Super Mario Bros]], and I call them: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' [[LetsPlay LP]] of [[NewSuperMarioBrosWii NSMBW]], in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
24th Jan '12 at 02:29:40 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my ideas stem from [[SuperMarioBros Super Mario Bros]], and I call them: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' [[LetsPlay LP]] of [[NewSuperMarioBrosWii NSMBW]], in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from [[SuperMarioBros Super Mario Bros]], and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' [[LetsPlay LP]] of [[NewSuperMarioBrosWii NSMBW]], in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
24th Jan '12 at 02:28:44 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from [[SuperMarioBros Super Mario Bros]], and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' [[LetsPlay LP]] of [[NewSuperMarioBrosWii NSMBW]], in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from [[SuperMarioBros Super Mario Bros]], and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' LP of [[NewSuperMarioBrosWii NSMBW]], in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
24th Jan '12 at 02:27:18 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from [[SuperMarioBros Super Mario Bros]], and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' LP of [[NewSuperMarioBrosWii NSMBW]], in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from [[SuperMarioBros Super Mario Bros]], and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
24th Jan '12 at 02:25:38 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from [[SuperMarioBros Super Mario Bros]], and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from Super Mario Bros, and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
24th Jan '12 at 02:21:30 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from Super Mario Bros, and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of [[TheRunawayGuys The Runaway Guys]]\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from Super Mario Bros, and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of The Runaway Guys\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
24th Jan '12 at 02:15:55 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from Super Mario Bros, and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be [[GenreSavvy Genre Savvy]] you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of The Runaway Guys\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from Super Mario Bros, and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be Genre Savvy you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of The Runaway Guys\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
24th Jan '12 at 02:15:11 PMParnifia
line 1 changed to:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from Super Mario Bros, and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be Genre Savvy you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of The Runaway Guys\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re [[TooDumbtoLive Too Dumb to Live]].
was:
Okay, first of all, this is about video games, except there\'s no option for that. Anyway, my idea stems from Super Mario Bros, and I call it: That First Goomba and That Last Koopa. Basically, in many of the Super Mario Bros. games, as soon as the screen starts scrolling, there\'s a goomba there. If you\'re dashing and fail to be Genre Savvy you\'ll run right into it and die instantly. Essentially, first goombas are put there to make sure you\'re paying attention. It doesn\'t even have to be an enemy; I recall that, in Episode 15 of The Runaway Guys\' LP of NSMBW, in the volcano level they kept falling victim to the blatantly obvious pit of lava. Like I said, you have to be paying attention. Alternately, That Last Koopa is when you\'re close to the finish, you can practically taste victory, you\'re jumping up the steps, when suddenly a koopa is coming down those very same steps and you jump right into it. This is now the game making sure you\'re not getting cocky. If you \'\'keep\'\' falling for these, you\'re Too Dumb to Live.

back to discussion

Top