Kilyle
Field Primus
from Procrastinationville
Since: Jan, 2001
Relationship Status: Yes, I'm alone, but I'm alone and free
#2: Nov 9th 2010 at 5:55:14 AM
Too complex?
Only the curious have, if they live, a tale worth telling at all.
#3: Nov 9th 2010 at 8:54:50 AM
You probably want Troper Covens.
Kilyle
Field Primus
from Procrastinationville
Since: Jan, 2001
Relationship Status: Yes, I'm alone, but I'm alone and free
#4: Nov 16th 2010 at 2:23:48 AM
Huh. From the name of that section, I was never really clear what it meant, and didn't explore it.
Thanks for the heads-up.
Only the curious have, if they live, a tale worth telling at all.
Total posts: 4
So I'm teaching my 5-year-old niece to play Backgammon, and find myself resorting to explanations that involved the social lives of these little pieces ("they're all trying to get home safely" and such).
Made me think that I could create Backgammon IN SPACE! by a little repackaging to appeal to young girls (perhaps one for young boys later, but the girlie one was my first thought here). Same rules, different visuals, and a less abstract understanding of what's going on.
While trying to puzzle my way through this project, I got stuck without explanations for certain rules, so I thought I'd bring this by here and see if y'all might help me figure out how best to do this. Or at least give me some ideas about where to go next.
So here's what I've got so far:
Take the Backgammon board, which is four sections of 6 points each, and make it into a diamond shape, and call it a block of houses (six houses on each side). Put a park or a forest in the middle.
Let's call the sides A, B, C, and D.
The aim is to get all your pieces to your home side so you can start removing them from the board. You move up to two pieces a turn (up to 4 if you roll doubles). Strategy mostly involves not leaving a piece by itself, because then it can be captured and sent back to the other side of the board, delaying your getting everyone safely home.
Higher-level strategy involves blocking the opponent's journey home by making several spots in a row unavailable (six in a row is impassable).
Trick-or-Treat
My first thought, as I noodled around with the idea, was a Girl Scout door-to-door cookie sale. But let's consider instead a couple groups who are out for Halloween candy and planning to meet up for a party at the end.
So they're headed in the opposite direction. They've split up a little. They spot the other group (this "group" thing is why Girl Scouts might be better) and realize that they have to hurry to get home first and do... something.
The dice rolls represent, presumably, the ability of a kid to move on to the next house (or multiple houses) after getting candy (or concluding business with a customer, in the case of the Girl Scouts).
"Capturing" here is more like "Bob runs Tim off; Tim gets lost in the woods, and eventually finds his way out on the wrong side of the block." This isn't a very satisfying explanation, but I can't think of a better one that works for little kids (since we can't have prisoners of war, killing, wounded, etc.).
Though actually, I can think of at least one possible route: The capture destroys or loses something the kid needs, which he was on the other side of the board to get in the first place. Therefore he returns to the start to grab another one.
And various other details:
So... any ideas?
Thanks in advance.
Only the curious have, if they live, a tale worth telling at all.