That's... what they already are, though.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Pretty much.
Even so, I usually strategically place my strong flying units just outside the range of archer, then make them go straight in and fuck them up.
It works surprisingly well.
edited 29th Nov '15 5:40:25 PM by Konkfan7
The reason why that isn't quite the case ATM is because mages have access to wind tomes, that can hit hard enough to neutralize the high resistance, and they already have pretty good speed from not being in heavy armour.
If everyone were normal, the world would be a dull place. Like reality television.Finished editing the videos for Friday's run, which was a sub-10:
Fun about this run:
- It has the most lenient C16 I've ever seen, with maybe 5 Counter enemies total.
- It has one of the worst C23s I've ever seen. Counter spam and in pretty much all the wrong places.
- Chrom fails to Dual Strike on 3 out of Robin's 4 Celcia's attacks on Aversa 2 such that I had to finish her on EP. He has taken laziness to new heights.
edited 29th Nov '15 5:46:34 PM by KuroiTsubasaTenshi
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiYeah, a pegasus knight or dark rider with Tomefaire might be the best choice... but the damage from Wind tomes is usually high enough that even that's not worth the risk. And then you get enemies like the ones in Rogues and Redeemers, who all have physical skills like Luna and Astra on their dark magic... *shudder*
It's been fun.Yeah, fuck wind tomes. Magic is OP enough in Awakening as it is.
Honestly, I'm not a big fan of Wyvern Riders in Awakening either. In the GBA games you could just send them into the thick of it and watch them wreck shit, but in Awakening you have to check that there are no Wyrmslayers, bows, magic and especially wind tomes or it's a reset for you.
The Peg line usually has enough Res to tank a hit or two from even strong Wind type tomes, though. Lower level versions tend to barely scratch one who is at a decent level. They get wrecked by Bows if they get hit (unless it's over-leveled Dark Flier!Robin, who just laughs it off).
Wyverns get away with a similar thing with both Wyrmslayers and Bows, since their Def is typically pretty high.
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiWell, I will admit that my characters are nowhere near optimally leveled or classed, so they tend to get wrecked against the high-end enemies that we're fighting now in the postgame DLC.
It's been fun.The Making of Fire Emblem book had some developer notes for Fates character and one tidbit of information may have caused Leon's popularity to drop. Not sure how much of a spoiler this is since they are developers' notes and not actually in-game, but here it is Leon has romantic feelings for Camilla, but he hides it as a source of shame.
I think I'm gonna choose to ignore that.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Kinda like with Kamui and Azura.
The ignoring part I mean.
edited 29th Nov '15 8:13:41 PM by IceAnt573
Some spoiler stuff was also planned to begin with in the games original drafts as well. Slime related for those who know what that means.
Every accusation by the GOP is ALWAYS a confession.Wasn't that at least implied in his support with her?
"Tell them to shut up and have some faith in me." - dead flashback guyjkjkjkjkjkjkjkjkjkjkjkjkjk
edited 29th Nov '15 10:33:09 PM by heliosKAISER
You gotta start somewhere.It's a bit more subtle than previous...instances of this situation. Nobody would have really guessed that was a thing about him before the developers' notes.
edited 29th Nov '15 10:36:57 PM by IceAnt573
The difference being, a mage can take a step back without reducing their damage output. So if my tome-wielder survives the pegasus knight, he can kill them next turn easily, unless they have a ranged weapon. In which case, he can hit at full power both turns, whereas they have to use a somewhat weaker weapon.
In battles of one-against many, you're already skewing the odds, and it has a much bigger effect. I don't consider one to counter the other so much as it comes down to who takes the first shot, and who has backup.
If everyone were normal, the world would be a dull place. Like reality television.Wind Tomes are just not all that well thought-out as a mechanic- They're super-effective on Fliers, meaning Pegasus Knights, whose shtick is being the Mage Killer class, and Wyvern Riders, who are Generals on Wyverns and have garbage Resistance as a result,negating the need for a damage boost- Against a target with 20 HP while you can naturally score 20 damage on them, doing 60 instead doesn't mean anything.
I sure said that!The only instance of Wind Magic being good against flyers has been in the DS games with Excalibur but that's because Excalibur is ridiculous and you get in chapter 5 in FE 11. There's also Aircalibur in FE 6 which is great against Wyvernlords. You definitely need it there because they have tons of HP.
Against player Pegs, Wind tomes are the only things that even make any kind of mage remote threats against them—and only in certain games, really; for example, in Radiant Dawn, the enemy mages are so horrifically weak such that they're still doing single-digit damage with Wind tomes. In Awakening, players should never really face the danger of being one-shot unless it's a very under-leveled Falco/Dark Flier against forged Arcwind/Recalibur.
For the player dealing out damage, it's only that level of overkill on lower difficulties. Forged Wind and forged Elwind are godsends on Lunatic+, taking much of the early RNG out of the equation. Even on vanilla Lunatic, just having a decisive answer to the incoming enemy Wyvs takes a lot of pressure off of a group that's going to be dealing mostly physical damage against moderately high Def (such that Virion's only going to be doing about half of their HP).
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiUh, I just gave my reason why the characters in Thracia 776 don't appear in Genealogy and have caps at 20. They're a militia force and most of them don't have Holy Blood to be important in decisive battles like the liberation of the Thracian Penninsula or the political power to be important after the war.
Still, I think that Wyvern Knights in general should be mighty glaciers to the jack of all trades horse and the fragile speedster pegasi.
You gotta start somewhere.They're more or less that in the design already. Radiant Dawn took it especially far and we got Haar, the small god of doom. Awakening has extra emphasis for this on the enemy Wyvs for Lunatic and up too.
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiDragons should be OP because dragons are cool please and thank you
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Nintey, meet Nowi. Nowi, meet Ninety (except in Lunatic+ where she's merely powerful).
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiI do like the depiction of wyvern knights in the latest games; where they are a medieval world's equivalent to a ground-attack aircraft. With wind magic being SAM sites obviously.
Politics is the skilled use of blunt objects.
I'll ask this question again.
In an attempt to make Pegasus Knights more badass and evening out Wyvern Knights I think they should be the series's Mage Killers with high resistance but still weak to archers.
Wyvern Knights are not weak to arrows but have absolutely shit resistance.
You gotta start somewhere.