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Zansnae793 Since: Apr, 2014
#134576: Aug 19th 2016 at 8:22:43 AM

Re: S Ummer Day Dream ep 3

Just finished watching the episode and I gotta say, I like the new direction they are taking this in. Where previous episodes were mostly Slice of Life, this episode had more serious elements to it and I really appreciate that.

Now awaiting an English translation so I can actually understand what's happening instead of inferring.

(And I sure hope I don't gotta wait till 2020 for the ending)

And speaking of Touhou anime, Sealed Esoteric History (fully voiced) has been officially uploaded by its creators onto bilibli and niconico. Go take a look if you haven't already! It features (so far) the best plot (imo) for a Touhou doujin animation.

http://www.nicovideo.jp/watch/sm29431346

http://www.bilibili.com/video/av5780343/

They also just announced that the 2nd episode is in production and they're now partnering with Diao Ye Zong for the ED.

edited 19th Aug '16 9:03:41 AM by Zansnae793

JustShortByProxy Since: Oct, 2014
#134577: Aug 19th 2016 at 9:28:41 AM

I'm watching Musou Kakyou. What even is happening now. I am legitimately intrigued and unsettled.

matteste Since: Jul, 2010
#134578: Aug 19th 2016 at 12:07:13 PM

[up][up] It has been officially uploaded to Youtube as well, without subs though.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#134579: Aug 19th 2016 at 1:23:41 PM

FS 42 final has been uploaded to Batoto.

Lightblade The Shrouded Knight from Philadelphia Since: Jan, 2001 Relationship Status: Owner of a lonely heart
The Shrouded Knight
#134580: Aug 19th 2016 at 4:39:21 PM

Well, now I finally know what those things in the side margins are. I'd assumed they were brief descriptions of the characters, but wasn't 100% sure until now.

The Living Guildpact rules that coffee is an acceptable substitution for rest as specified in subsection … whatever.
asterism from the place I'm at Since: Apr, 2011 Relationship Status: Hoping Senpai notices me
FellDeedsAwake Since: Mar, 2010
#134584: Aug 21st 2016 at 4:45:23 AM

[up] OMG, that artstyle is amazingly precious! surprised[tup] That last panel... SO CUTE

darkabomination Since: Mar, 2012
#134585: Aug 21st 2016 at 5:21:51 AM

What's generally considered the best introduction to the games? Not necessarily in terms of difficulty, but featuring a good mix of patterns and memorable bosses?

I've heard Perfect Cherry Blossom was the one, so I've been playing that. Have gotten at least thirty game overs so far and that's just beating the first boss, but I'm determined. I'm trying to go for a 1 CC and have so far refused any Continues.

I've also heard embodyment of Scarlet Devil gets thrown around a lot, so figured it wouldn't hurt to ask.

Hylarn (Don’t ask)
#134586: Aug 21st 2016 at 5:34:19 AM

If you're just looking for memorable stuff, anything from the tenth game on. Earlier games tend to be back-loaded in that regard. I'd suggest Mountain of Faith and Double Dealing Character in particular

...Also, you might want to play on easy and use continues

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#134587: Aug 21st 2016 at 5:37:21 AM

PCB isn't a bad choice. It's not the easiest one, but it's straighforward, and I like the patterns.

I also quite like SA, which is a little harder, but still not as gimmicky as some other games.

DDC is fun, but I find the optimal strategy to be suicidal at times, which isn't a good introduction.

I just really didn't like MoF at all.

Check out my fanfiction!
Zansnae793 Since: Apr, 2014
#134588: Aug 21st 2016 at 7:01:26 AM

[up][up][up] I'll echo my previous statement when asked about this question earlier.

I believe Impossible Spell Card is a good introduction, gameplay wise, to Touhou. A good variety of bosses and patterns (It's basically a boss rush game) with instant restarts upon death as well as item usage alleviating some frustration. Give it a go even if it's to practice for future games.

The downside is that the story may be overwhelming due to the sheer number of characters presented. So give the synopsis of 14 a read before starting.

edited 21st Aug '16 7:02:33 AM by Zansnae793

MajorTom Since: Dec, 2009
#134589: Aug 21st 2016 at 7:02:54 AM

Some More Adorable Ran-chama Pics.

I don't get the last one. But I do understand Ran-chama and the jump rope. I'm not very good at it either. In such a way I can never do Double Dutch without taking one of the ropes to the face.

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#134590: Aug 21st 2016 at 7:12:21 AM

The trick to Double Dutch is to forget one of the ropes exists, and then remember it again before it hits you.

Check out my fanfiction!
GiantCaveMushroom Since: May, 2014
#134591: Aug 21st 2016 at 7:41:29 AM

Guess who's been looking at and uploading those Ran-Chama pictures.grin

[up][up]The last picture is a Buzz Wire Loop Game (Dunno the official name) where a player must move a metal rod through a maze of wire without touching the wires or else an alarm will buzz. Ran-chama is way too small to play it, so Yukari has to carry her. It's cute.

edited 21st Aug '16 7:44:11 AM by GiantCaveMushroom

Murdering time and space. Now on Twitter.
darkabomination Since: Mar, 2012
#134592: Aug 21st 2016 at 11:49:22 AM

I don't think I have the resolve you need to get through this. I limped my way to PCB stage 4 and spamming a crap ton of bombs barely got me through three minutes of bullet curtains before losing all my credits thirty seconds into the boss.

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#134593: Aug 21st 2016 at 12:10:58 PM

If you want an easier game, try Imperishable Night. The switching mechanic is a little weird, but it's usually what you want anyway (unfocused on stages and focused on bosses). The deathbomb mechanic (bombing just after you get hit costs an extra bomb, but you'll live) can save you, although it's not good to rely on it too much. In other games, you can bomb just as you get hit, but that timing is very narrow, and nothing you can react to unless you see it coming.

Check out my fanfiction!
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#134594: Aug 21st 2016 at 12:53:22 PM

What difficulty are you playing on?

darkabomination Since: Mar, 2012
#134595: Aug 21st 2016 at 1:03:24 PM

Fucking easy. I'm not happy about it. Though in point of fact, it's more that I've not bothered to change it since between normal there's little difference, and just avoiding and seeing the bullets is usually the hard part. I've got pretty bad eyesight and some of the pre-boss sections with the white-grey backgrounds make it very difficult to see them. That and most of my shots are guesswork, and I tend to stay at the bottom of the screen, I tend to need the extra reaction time to slip between the gaps. I try flying up and I get demolished.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#134596: Aug 21st 2016 at 1:07:49 PM

PCB has the smallest difference between normal and easy, imo. IN has the largest difference. Sometimes it's clear that ZUN doesn't really have a good idea of ow to balance easy mode.

CassiusBenard Part of the Problem from Calgary, Alberta Since: May, 2013 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Part of the Problem
#134597: Aug 21st 2016 at 1:41:59 PM

I find PCB to be the hardest game in the series simply due to the sheer number of criss-crossing bullets from stage 4 onward (Youmu, I'm looking at you sad). I say give Touhou 8, 13, or 14 a shot first and take advantage of the spell practice modes to learn how to handle certain attacks.

Oh, and if distinguishing the bullets from the background is difficult, definitely try 8 first. The bullet contrast in that game is excellent.

Mudkip's final evolution is in fact NOT Mudkipperino.
darkabomination Since: Mar, 2012
#134598: Aug 21st 2016 at 3:37:01 PM

Wow, no kidding. IN just feels great.

The darker backgrounds massively help, the scenery is pretty, the music kicks ass, that boss with the giant laser was really cool, and the bombs felt more useful in some situations. Plus the bullets have a very satisfying sound effect. That, and it didn't feel like I had to constantly slam down on the slowdown just to survive.

Granted, that's all in easy and it's bound to get multitudes higher in difficulty, but the fact that I was able to beat it at all definitely says something.

FellDeedsAwake Since: Mar, 2010
#134599: Aug 21st 2016 at 3:59:13 PM

[up] Wow, that's all great to hear! grin[tup] Could you tell us which characters you played?

Awesome that you got to experience the glory of the Giant Laser, aka Mother$%§&ing MASTER SPARK! evil grin That's one of the pillars of Marisa, one of the two biggest characters of Touhou, and a meme in itself.

darkabomination Since: Mar, 2012
#134600: Aug 21st 2016 at 5:50:34 PM

Youmu and Yuyuko, I think. Though I can't tell any appreciable advantage to any teamup other than speed.


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