Yeah, they aren't canon, but more so due to some of the things going on in P2 than the things going on in the quest themselves. They are like a Non-Serial Movie.
Also, why would you be able to make Personas of the bosses? You can make a Persona of every boss you face in Persona 2 now?
I wouldn't worry about it. I'd at least use them to estimate who is where at those locations during the time of Innocent Sin, but that may be just me.
edited 10th Apr '12 3:55:25 PM by Otherarrow
Don't PM me. We don't like being PMed.Was anyone else bothered by how AWFUL the dialogue was during the Climax Quests? To be fair, I haven't done the If... Quest yet, but the one in the Persona 1 School...geh. It's a good thing that they're essentially bonus dungeons. At least the new character portraits were pretty, and the music kicked ass.
Taking a break from FE1, for the FE8 draft insteadI didn't notice anything off about the Climax Quests, but that is just me.
Don't PM me. We don't like being PMed.How was it awful?
Alt account of Angeldog 2437.anyone got any tips for how to beat megrez?
...or for which team i should go with?
Hmm, maybe it's just me. All I know is that the way the plot was written during the Persona 1 climax quest really really bothered me. I figured that that was just translating the way the scenario was written from japanese, but still. I don't think it was the scenario itself that bugged me either, just the tone and word choice.
Taking a break from FE1, for the FE8 draft insteadMegrez!!!!!!!!asfdhjAKKKKfdsafafdfsa
apparantly the sound of suffering causes the keyboard to go haywire untill i unplug it.
good to know!
oh come on!!!
great fucking recovery!? what the fucking shit is that?!
can this game just accept that the boss fights are hard enough without adding more bullshit gimmicks?!
edited 11th Apr '12 7:40:40 AM by Tarsen
What game? DS 2?
Oh no!
edited 11th Apr '12 8:06:16 AM by Bookyangel2438
Alt account of Angeldog 2437.yes.
i finally beat megrez. and on what was quite clearly the worst luck ive had in a while.
an extra reason to get pissed at this piece of shit is that ontop of moving around, healing every turn, shitting out earthquake machines that are a bitch and a half to take out, using great recovery and having a time limit, is that you cannot KO it before it moves back to its original spot and uses great recovery. this means at least some mana is wasted.
ugh. if this wasnt an smt game i would have dropped it like a baking tray straight out of the oven
I did wanna play DeSu2 but then I read all these horror stories and I'm like, "Hahaha no."
You are not alone, and you are not strange. You are you, and everyone has damage. Be the better person.harder than nocturne at least. by a wide margin.
you know...im really curious about the day 1 boss.
during the first day its invulnerable. to almighty.
and then hitting it with a truck suddenly makes it vulnerable.
was it a truck imbued with the power of god?
edited 11th Apr '12 9:54:00 AM by Tarsen
Yeah pretty much. I know SMT is supposed to be hard but it gets to a point where it's just retarded.
You are not alone, and you are not strange. You are you, and everyone has damage. Be the better person.Super retarded hard?
That would be crazy!
edited 11th Apr '12 9:55:58 AM by Bookyangel2438
Alt account of Angeldog 2437.Clearly, there is a hidden vehicle element that the Day 1 boss is super weak too.
Or, more seriously, they wanted the cut scene to happen no matter what, so made the boss invincible before the cutscene happened.
Don't PM me. We don't like being PMed.Devil Survivor 2 is a little more difficult than the first game, especially in the early stages, but outside of the bosses and a few missions with special conditions it gets a lot more tolerable once the demon and skill selection begins to open up and you know what you're doing. Physical attackers in particular are much more viable this time around and can dish out tremendous amounts of damage with the right set-ups.
My Megaman and MegaTen liveblogsdaichi and multihit + phy up +hero's aid + counter + tailwind has worked amazingly well for me.
particularly because the cost is negligable compared to magic users, whos every move eats up valuable mp during boss fights.
i just wish id realised how many times multihit hits is tied to agility for the megrez fight before i changed tailwind to marksman
edited 11th Apr '12 10:34:21 AM by Tarsen
They said the truck was a fluke that only worked because it hit Dubhe just as it was about to explode.
In our heart, Mr. Ando will always be a penguin....i dont get it.
if you're going to give me two objectives, one being to kill every enemy and the other being for yamato to finish his work
why give me 2 portals to destroy...and then make enemies spawn off screen anyway, and why does the mission not end after yamato examines the last bud? you might aswell have given me one objective, since the last enemies dont appear untill a certain number of turns have passed, and yamoto cannot be forced to move faster, and killing every enemy on screen doesnt count as killing all the enemies, so no matter what you cant end the mission before yamoto finishes examining the last bud (which for some reason doesnt end the mission by itself).
this is even more stupid than the "get to the otherside mission" where the exit disappears when you get near, and you're forced to wait 6 turns (basically meaning you have to kill all the enemies to survive anyway)
also my luck right now is astoundingly bad, even for me.
Wait wait wait. You're having problems with Devil Survivor 2? You think it's harder than the Nocturne?! What.
Okay, Devil Survivor 2 is pretty tough. In places it's harder than the first one. But the thing is, there are a LOT more horribly unbalanced tricks in this game that make it a cakewalk. The elemental dances of course destroy everything, as do Drain and Holy Dance. New to the game is Multi-Strike, which is a physical attack that hits the entire enemy team a number of times equal to the users agility (up to seven times). Give Hinako Ares Aid, Phys Amp, Pierce and Multi-Strike and you've got a character that can solo maps.
Also, demon's racial abilities rank up at certain levels. So the Avian's Flight ability becomes Winged Flight, giving them an extra 2 move. Genma's Phantasm becomes True Phantasm, which lets them move next to any character within six spaces of them. You can start a turn with it, then move. It only gets crazier from there. Deities have the absolute best ability in the game now: their Enlightenment evolved skill grants a passive 25% cut to MP costs and their activated ability boosts magic damage by fifty percent. One round the final boss? Yes, absolutely.
And then of course there are the high level demons, IE Satan and Lucifer. What's the advantage to having both? Well, Satan gets the passive skill Anti-ALMIGHTY.
EDIT: Ah, that's Alioth's poison. He's not investigating the drops, he's investigating the spaces where they landed. It's pretty silly, but I'm usually killing the demons that are joining the fun anyway for experience, so I hardly mind.
EDIT 2: Regarding Dubhe, I always figured that Dubhe was the floating meteor part, riding a Megrez bud. Daichi's truck bomb startled it into suicide, and the party defeated the now-weakened Megrez bud.
edited 12th Apr '12 1:15:20 AM by Watashiwa
x5 Aren't the Climax Theater Quests not canon?
You can't even fuse the bosses Persephone and Kushiel from those quests.
Every accusation by the GOP is ALWAYS a confession.