My problem with the Rogue class order is that they try too hard to make it the Illuminati, when it doesn't need to be, and the fact that they can't back up their boasts. They're introduced as slayers of kings among other things, but the only person with that claim there is Garona, who did that feat unwillingly and hates herself for it. They really should've just made it a reformed Ravenholdt, especially since they're even led by Lord Jorach Ravenholdt.
The Tirisgarde at least seem to have lore that makes sense, though I would have preferred the actual Council of Tirisfal. Still, it's well handled.
The Silver Hand doesn't have presentation issues, but my main issues is that the Silver Hand is meant to be the main Alliance Paladin order. If it is neutral, then Alliance humans and dwarves don't have their own paladin order, while draenei, blood elves and tauren have their own, and that just ain't right. I feel better about the order than I did initially, but I still think they should have used the Argent Crusade.
Rogues get a lot of cool lore characters like Valeera, Taoshi and Tess Greymane.
The lore and characters around Skyhold may be new but damn earning the right to enter and use Wo W Valhalla as your hall is pretty freaken cool an entire zone is dedicated to this place.
The priest class hall is pretty poor, they clearly expect everyone to be a Draenei priest or something.
The Paladin class hall has all the lore NP Cs, holy crap the list of them is a mile long.
I am pretty meh about the druid class hall, it is so empty and most of the NP Cs that are there are literally that. Brightwing and Lunara are just there, no attempts were made to do anything with them despite being in Heroes of the Storm.
edited 27th May '16 10:38:05 AM by Memers
I still think Tess in the Rogue order hall is borderline treason, as long as they claim to be Illuminati and kingslayers and also work with the Forsaken apothecaries.
One of the main criticisms I've heard of the Warrior class hall is that it's completely devoid of any non-titan and non-vrykul warriors from the lore. It's all titan and vrykul stuff.
Ok I was looking through the class halls and npcs... and http://wow.gamepedia.com/Azunyan Really blizz?! Really?!
Its not often they make anime references let alone relatively current ones.
That goes along with the lore of the zone, the player is the only non-vyrkul to earn the right to live in that place.
edited 27th May '16 10:46:16 AM by Memers
Anybody checked out the Shaman hall?
Its ok I guess, there are quite a few Cata lore npcs like Erunak Stonespeaker, Stormcaller Mylra and Rehgar.
Look wise it is basically deepholm with a whirlpool outside. One has to wonder where this place was during the deathwing battle and the intro quest to deepholm though.
The lore about the shamans replacing Al'Akir and Ragnaros with Smolderon and Thunderaan thus getting all 4 elemental lords on their side is pretty cool.
edited 27th May '16 11:03:31 AM by Memers
The Shaman Order Hall is pretty magnificent but it tries a bit too hard to make you important and kinda makes some other important shamans look like complete idjits.
The Order Hall itself is super well-designed, though, and the artifacts are honestly some of the best in the game for how much they affect your gameplay, and the new Enhancement shaman is wonderful.
Still not embarrassing enough to stan billionaires or tech companies.I see that the misery Olympics is going to be strong with this expansion, in the form of, "My class hall sucks the most!" "No, mine does!" Ad nauseam.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"All I really care about is that the Mage Class Hall is so much better than that scummy Warlock Class Hall
edited 27th May '16 11:06:02 AM by math792d
Still not embarrassing enough to stan billionaires or tech companies.I've seen people complain about death knights getting Acherus - and I'm just over here celebrating. From what I've read 'til now, I'm going to enjoy playing my main in Legion.
Welcome to Estalia, gentlemen.Actually some order halls are explicitly better than others, The only complaints I hear about the Monk hall is that only monks are allowed to visit it.
The Death Knight lore is quite top notch, though some may find that the Death Knights are leaning towards the extremist side of Well-Intentioned Extremist a bit too much. Acherus is a bit lazy but it kind of makes sense that the old base of operations remains the base of operations.
The Paladin order is fine, though I have to ask why they changed the name back from the argent dawn to The Silver Hand. The former is a multi-racial organization working to cleanse the land while the latter is the original Human Paladin order. If you think of the current paladin order as a renamed argent dawn, it makes sense.
Rogues and Warriors Really do get the short end of the stick in both artifact and class order lore. I would have rather seen warriors form a new guild instead of this Vykrul/Titan junk. As for Rogues the original Rogue Orders were for the most part destroyed by players. Understandable why SI:7 is still an exclusive organization but like with warriors we really could have founded a new rogues pact on the ashes of Ravenholdt.
edited 27th May '16 11:11:51 AM by stevebat
Apocalypse: Dirge Of Swans.Holy crap, been playing more of the beta and Suramar is so freaken BAD. I am seriously not kidding, the questlines are locked behind a serious grind. I mean like days and days of grinding.
Some of which could have been interesting but its not optional at all nor can you really take your time with the zone, The Court of Stars and Arcway dungeons are locked behind this rep too. Every single player and alt is going to have to do this horrible grind to even do normal dungeons let alone heroic dungeons.
edited 28th May '16 1:37:01 PM by Memers
I think the problem a lot of people are having with Suramar is twofold:
1) The best method for getting Ancient Mana is only available to melee classes due to bugs.
2) Not all Suramar world quests involve getting Ancient Mana, so you can get screwed by the RNG gods.
If those two are fixed I think Suramar could be an interesting experience. Right now I will agree that it's awful.
Also, WHO KEEPS LETTING KHADGAR INTO MY ORDER HALL.
I'm the fucking Archmage here. Get this scrub out of my office.
edited 28th May '16 1:38:10 PM by math792d
Still not embarrassing enough to stan billionaires or tech companies.The big thing is the dungeons should not be locked behind the grind, that is seriously the worst.
The difficulty of the zone for people just trying to unlock the dungeons is also a serious problem. Most mobs have like 1.5 to 3 million HP and heal and since healing classes have no interrupt some mobs are literally impossible to kill.
Sure its probably a lot better once you are geared but you cant get geared until you unlock the dungeons.
That's not really true. Suramar itself awards 810-825 gear, which is better than what you'll find in normal dungeons (805). World quests are the same way - do a few of those, go back when you have a bit of 810 gear, and you should be fine. I've got a full suit of 810 gear (admittedly as a pure DPS class) and Suramar's a reasonable difficulty.
Still not embarrassing enough to stan billionaires or tech companies.It is a beta so you can bet they will fix the ancient mana problem.
That or remove the dungeon requirement and throw a sparkly boar mount at it.
Apocalypse: Dirge Of Swans.Here, have something to get Steamed about.
Is it bad that that made me go rewatch that old intro movie?...
And I thought all these Chinese games ripping off Blizzard's characters were bad. This is just taking the piss.
edited 31st May '16 6:04:30 PM by DrunkenNordmann
Welcome to Estalia, gentlemen.People just will not give up on legacy servers.
Sometimes you just have to stop and go, Wow.
This is so bad it's hilarious.
Apocalypse: Dirge Of Swans.Maybe that'll be the straw that breaks the camel's back and forces Valve to finally police their bloody service.
Welcome to Estalia, gentlemen.Yeaaah, WOW is the word.
That's a new level of asset-flip games. Ironically, a level that takes amount of effort closer to making an actual game than the usual.
I had a good laugh when I found a Chinese fantasy webnovel about a lich, featuring Arthas on the cover.
edited 31st May '16 9:15:10 PM by Adannor
The Mage campaign is interesting because while the organization (the Tirisgarde) is new, the champions are existing lore characters with some relevance in the magic world, and it deals with the Council of Tirisfal very explicitly.
edited 27th May '16 10:27:29 AM by math792d
Still not embarrassing enough to stan billionaires or tech companies.