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Balmung Since: Oct, 2011
#1251: May 2nd 2018 at 6:25:39 AM

Imperial lances trade power for accuracy in an inversion of the normal trend. Unless you're trying to snipe radiators, it isn't really worth it, seeing as they have nowhere near the punch against armor that Gallian lances do.

Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#1252: May 2nd 2018 at 5:07:19 PM

... that explains a lot, actually.

Certainly explain how they manage to snipe YOUR radiator.

If everyone were normal, the world would be a dull place. Like reality television.
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#1253: May 2nd 2018 at 5:11:40 PM

I dunno, they sound like they might be worth it if only so I can hit something for once.

Oh really when?
Balmung Since: Oct, 2011
#1254: May 2nd 2018 at 5:32:11 PM

If you want to hit the enemy tank, just get closer. Imagine you're actually trying to skewer your enemy on a lance.

Less facetiously, units have a variety of stats, some explicit and some hidden. One of those is a per-unit accuracy stat. Perhaps you've noticed that Alicia is a fucking crack shot compared to other scouts? That's why (Alicia has 15-25 accuracy over all other scouts at level 20). Pretty much all of these stats go up when you level up, so leveling your lancers will result in more lances hitting their mark. Also, in descending order, Yoko, Audrey, Rosina, and Largo are the most accurate lancers without factoring in potentials. Yoko and Audrey have a significant edge on Rosina, who in turn has a significant edge on Largo, who in turn handily beats almost all remaining lancers in accuracy (in numerical terms, Yoko and Audrey have a ~9 point accuracy lead on most other lancers, while Rosina has about 6 points, and Largo leads by about 4 points). Jann is the absolute least accurate. Again, potentials may change that, especially since I don't know how much the accuracy boost from various potentials is.

edited 2nd May '18 5:37:01 PM by Balmung

LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#1255: May 2nd 2018 at 5:40:31 PM

Also I wanna complain that lancers and more importantly shocktroopers aim from the hip and not from the shoulder.

There are so many waist high objects that can't be crouched behind and they stop me from attacking and that makes me sad.

Oh really when?
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#1256: May 2nd 2018 at 6:38:41 PM

Oh, yeah. It makes the foundry map so much more problematic than it should be, because the enemy tanks can't be hit from the upper walkway, so you have to hit them from in front.

I finally found where you earn AT Lance+ Pts C from. Jugin's map. Not that it's any help, because I still lack large amounts of Copper level 4.

If everyone were normal, the world would be a dull place. Like reality television.
PRC4Eva Since: Jan, 2001
#1257: May 3rd 2018 at 1:32:01 PM

You know what made Batomys super frustrating? The damn thing seems to refuse to move unless Welkin is in that first base.

NG+, popped all of its turrets the first turn...and then it just stays there like a giant pussy, running down my turns.

Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#1258: May 4th 2018 at 1:18:02 AM

... I don't know how that would happen. Maybe it's a bug.

But then, you certainly can't break all the turrets in one turn on normal game. Maybe you messed it up by scrapping them all?

If everyone were normal, the world would be a dull place. Like reality television.
PRC4Eva Since: Jan, 2001
#1259: May 11th 2018 at 2:37:46 PM

I believe it needs to either see Welkin sitting in base or at least have an attackable target before it will move.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#1260: Jun 11th 2018 at 9:16:19 PM

Woohoo 4 is coming to PC! Now just for 2 and 3...

Give me cute or give me...something?
RedSavant Since: Jan, 2001
#1261: Jun 12th 2018 at 2:49:27 AM

For those interested, here is a short review/breakdown I wrote after finishing the Japanese version of VC4 a few months ago. Spoiler tags are in play.

It's been fun.
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#1262: Jun 12th 2018 at 3:25:40 AM

Imma scared of spoilies but I am really curious about any gameplay changes and what the weapon/equip list and R&D stuffs is looking like.

Oh really when?
RedSavant Since: Jan, 2001
#1263: Jun 12th 2018 at 3:54:37 AM

Gameplay changes are minor and mostly confined to the new class. Other stuff includes some tank tuning and an almost complete lack of status affliction weapons.

It's been fun.
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#1264: Jun 12th 2018 at 4:14:29 AM

Status weapons were useless for your own use and kinda unfun to fight against anyway.

Is it true the tanks only cost 1 CP to move now? Isn't that kinda broken?

Oh really when?
RedSavant Since: Jan, 2001
#1265: Jun 12th 2018 at 5:11:49 AM

It's true, and it honestly kind of relegates Lancers to the dustbin of history. There are like two maps where a Lancer is preferable to just running the Hafen up the enemy's throat; aside from that, 1-CP tanks and the new Mortar class make Lancers basically irrelevant.

^Make that ridiculously unfun to fight, and really only useful if you could have an Engineer ping an enemy with an Evade Down hit with reaction fire.

edited 12th Jun '18 5:12:38 AM by RedSavant

It's been fun.
Winter Since: Jan, 2001
#1266: Jun 12th 2018 at 1:51:56 PM

[up][up]

1 CP for tanks is a pretty big deal if you use them well. Having to use multiple CP to move makes it difficult to have tanks keep up with infantry. A lot of the time, having one more action from infantry can get better results.

APCs and the Light Tank B chassis in Valkyria Chronicles 2 are pretty powerful because they only need 1 CP to move. They're a bit fragile, but can provide a lot of firepower or mitigate map conditions with the right gear.

Balmung Since: Oct, 2011
#1267: Jun 12th 2018 at 2:46:37 PM

Light tank B wasn't "pretty powerful", it was game-shatteringly OP. Slap a captured turret and you have a brutal sniping machine that crushes pretty much everything.

Imca (Veteran)
#1268: Jun 12th 2018 at 3:10:45 PM

The Hafen is even worse, 1AP, and yet with a full turret, a moderate, and a machine gun.... and full tank armour. ._.;

RedSavant Since: Jan, 2001
#1269: Jun 13th 2018 at 2:58:15 AM

Yeah, the Hafen is ridiculously powerful even in its base state, and it only gets meatier from there. Apart from one map gimmick the armored train in the Imperial supply depot and one truly unfair map placement the Imperial capital battle where you're placed with your radiator to a (distant) enemy tank who gets to move before you do, I don't recall any real instances when I felt like the Hafen was ever in danger.

It's been fun.
Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#1270: Jun 15th 2018 at 4:41:25 PM

The catch with the Light Tank B is that it cannot take hits. There are a few cases where I'll want to deploy the Heavy Tank B instead, because I do expect it to take that much punishment.

Although I normally just use it once to hammer something with a captured turret, and then park it on the base camp to act as an allied turret. That thing is so well-armoured, I actually had Augmented Dirk running across the entire map so he could take radiator shots, because he couldn't scratch it from the front.

If everyone were normal, the world would be a dull place. Like reality television.
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#1271: Aug 9th 2018 at 11:29:39 AM

So the game is up for digital preorder and the demo is out for PS 4.

Everything looks much prettier and is so much more fluid than the first game.

Oh really when?
KarkatTheDalek Not as angry as the name would suggest. from Somwhere in Time/Space Since: Mar, 2012 Relationship Status: You're a beautiful woman, probably
Not as angry as the name would suggest.
#1272: Aug 18th 2018 at 8:22:37 PM

Finished the demo for the Switch.

All in all, a lot of fun - can’t believe I have to wait a whole month for the rest, though.

Also, does anybody know if the rewards for the demo bonus mission will transfer over somehow? Because I got a lot of EXP and money, and it’d be a ashame if I could never use it.

Oh God! Natural light!
Balmung Since: Oct, 2011
#1273: Oct 1st 2018 at 7:20:55 PM

It's amazing how hard Valkyria Chronicles shits on lancers. In the first game, they're a dubious proposition vs running a shocktrooper back there to shred the radiator, especially due to lancers having poor movement speed and AP (while shocktroopers have very good movement speed), meaning they take interception fire longer. Hell, their AP is so bad that it's not uncommon for it to be just as efficient to move the Edelweiss to flank and hit the radiator, and it can do it from further. Additionally, their mortar lances offer little that scout elite rifle grenades don't, and definitely not enough to justify lancers having about a third the AP of a scout elite, and the mortar lance is completely useless for the normal purpose of lancers.

Valkyria Chronicles 2 kind of improves them (but mortar lances are still worthless) by flattening AP values and not letting shocktroopers annihilate tanks if they can hit the radiator, but light tank B + captured anti-armor utility turret makes them obsolete and AP snipers can do pretty much the same job, but to gain their anti-tank power, they don't really make any trade-off vs normal snipers, unlike lancer vs mortarer. Also, how specialized lancers are makes them (and armored techs) some of the hardest classes to promote.

Can't comment on Valkyria Chronicles 3, as it was never localized.

In Valkyria Chronicles 4, they have every drawback from 1, but now tanks are all 1 CP, taking away one of their few advantages, and grenadiers completely steal their thunder by being more accurate, having better range, being able to do interception fire, having even their anti-infantry weapons do massive damage to tanks (whose radiators they can hit from the front, or even without line of sight) and their anti-armor weapons can still do massive damage to infantry and reliably hit them, in addition to stopping tanks dead in their tracks and being the only weapon that's good against the Vulcan.

LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#1274: Oct 1st 2018 at 7:34:30 PM

Lancers can do team up attacks now, and so can tanks to be fair but if you set a couple of them together they can knock out armor in one or two CP.

It's how I managed to survive the second encounter with the Vulcan.

Oh really when?
Imca (Veteran)
#1275: Oct 1st 2018 at 7:38:43 PM

Lancers have a bit of a use in VC4 but your best off only bringing one of them, unlike Grenadiers they can one shot tanks if they can hit the radiator, they can also go places the Hafen cant go.

Most of the time the Hafen is far superior, but there is occasionally This Looks Like a Job for Aquaman for the lancers, especially mid and late game where enemy tanks pop up in some of the stupidest locations.

They also one shot Gatling and Anti-Tank Turrets, giving them a use as a turret buster.

mortar lances are still stupid useless though.

As for Valkyria Chronicles 3? It was VC 2 under the hood, but with a much more enjoyable story, and special abilities for the main characters.

Valkyria Chronicles 2 kind of improves them (but mortar lances are still worthless) by flattening AP values and not letting shocktroopers annihilate tanks if they can hit the radiator, but light tank B + captured anti-armor utility turret makes them obsolete and AP snipers can do pretty much the same job, but to gain their anti-tank power, they don't really make any trade-off vs normal snipers, unlike lancer vs mortarer. Also, how specialized lancers are makes them (and armored techs) some of the hardest classes to promote.

Its a repeat of this.

TBH, what lancers need to fix themselfs, is a lot more accuracy, there weapon isn't bad on its own, its that you have to be right up in the face of a tank that makes them pointless, since your own tank can take the interception fire to get there, and they cant.

Edited by Imca on Oct 1st 2018 at 7:40:54 AM


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