Oh right. I'd have to agree that it really didn't do much for making her more gray at all (not in the way they executed it anyways), but I guess I appreciate the effort.
edited 13th May '16 10:01:07 PM by wehrmacht
I don't disagree with you, but I think we may be thinking in a bit different definitions. I agree that doing things such as making the heroes more nuanced by having giving them moral flaws, and the villains more nuanced with sympathetic or understandable reasons is generally better and more interesting. But in my mind, if the end result is a light grey vs really dark grey, then I'd say that's still basically a white vs black story.
I think another thing I'd say is that realistically speaking, you could only do so much. Like you could take someone like Zelda from being light grey to more full on grey if they did something like kill a bunch of innocent people for the greater good, but Nintendo isn't going to do something like that. So hence, Zelda's plots being basically white vs black morality with maybe some grey is almost inherent in it being Zelda.
Midna is somewhat morally gray. She rides around on Link's back when at first he doesn't like it, initially blames Zelda for the state of Hyrule, and the Twili are "a race descended from wielders of powerful and evil magic who were banished to an alternate dimension by the goddesses Din, Farore, and Nayru".
edited 13th May '16 10:12:20 PM by Keybreak
I don't disagree that it's unlikely that Nintendo would go that far with making Zelda a less virtuous character, but I thought we were just talking about "wants" and "what-ifs", which don't necessarily mean things Nintendo is likely to do in the future.
edited 13th May '16 10:15:20 PM by wehrmacht
Hilda was morally gray. She tried to steal Hyrule's triforce to save Lorule and would try to kill Link to do it.
edited 13th May '16 10:13:44 PM by Keybreak
Yeah, like I said, I haven't played ALBW but I think Hilda sounds awesome.
Zelda games typically have an apologetic princess in them somewhere. If it's not Zelda, it's Midna, or Hilda, or Lana...
...sure Lana's a princess. She's like the twin (half?) sister of Dark Sorceress leader-lady Cia.
Also, on the subject of Midna, I also thought she was cool in that regard, since she was basically using Link for her own ends at first but gradually warms up to him (and zelda, and the light world in general probably) by the end. I think out of the helpers she's probably the one who starts off the most "ambiguous"; others like Ezlo and Daphnes had their own motives as well, but Midna took that a bit further in that she didn't really seem to care about anything outside the Twilight Realm.
Tatl was a huge brat until the end of Majora's Mask. ;p
Personally, if was writing the outline for a 3D console Zelda plot, I'd basically focus a lot on sub-plots and character development for side characters. Like the plot would involve some situation where everyone knows they're going to get into a battle with Ganon's forces, and everyone has to prepare for it. I'd probably do something with Zelda like have her act immature at the start, kind of like Spirit Tracks Zelda, and then have her grow into being a better ruler as the game goes on, after being forced to by the king being captured or killed at the start. The dungeons Link goes through would each be tied to an area and group that lives there. So each dungeon would have a plot connected to it involving the characters around there, and having them grow and agree to work together with other groups. Eventually at the end it would pay off with everyone joining together to fight Ganon's forces, as Link goes in to fight Ganondorf himself. Or something like that.
So like in Majora's Mask.
Let the joy of love give you an answer! Check out my book!Yeah, sort of like that. I think what I have in mind is that not only is clearing the dungeon related to the plot of the region as a whole like in MM, but you'd have someone helping you in the dungeon too, sort of like the Earth and Wind Temples in WW. So clearing the dungeon would also relate to the plot of one or two specific people in the region.
I recalled her being like that the whole way through...
Or at least that her message to Link changes the second time you fly up to the moon.
Actually, I want to add to what I was said. I think something that I realized is that the games will sometimes treat side characters as really important towards the end, but it doesn't always feel that way since Link pretty much does everything alone. Like in TP, there's that one of people whose names I can't remember who show up in the final dungeon and act like its a big moment, but Link and Midna pretty much did everything the whole and I barely interacted with them so it fell flat to me. Other games had characters treated better, but I think maybe the only character not Link, Zelda, or a "helper fairy"-type that felt really important was probably Groose.
So my idea essentially is that Link doesn't get a usual Navi type companion. Instead each region gets their own companion character, who helps in the dungeon, is tied to the region's plot, and has their own growth. The main point of Link's journey to get everyone together to fight Ganon, so between dungeons you also travel between areas forming relations between groups, and traveling back the hub of Hyrule Castle Town to form more links and talk with Zelda.
At the end of the game everyone would join forces to fight, and all the companions from throughout the game including Zelda help you in the final dungeon and boss fight.
I played a game like that. Fragile Dreams, kind of like a survival horror where you would have a companion for a while and then they would leave you when you went to the next area. But it was a linear game.
Didn't finish it though. Too sad, too lonely, too dark...plus I think it got lost with the crash of my Wii. -_-
Funny you should mention Fragile Dreams; I got it and the Operation Rainfall games two years ago but I haven't started it or Pamdora's Tower yet.
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/TheyThis is what the end of the wait for E3 will feel like:
Hopefully it won't be a Rupoor. And I really mean it.
135 - 169 - 273 - 191 - 188 - 230 - 300It's a good thing you can't find Rupoors in treasure chests, then.
edited 17th May '16 7:29:43 AM by Zelenal
Let the joy of love give you an answer! Check out my book!It's actually a mimicutie.
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/They
I wish they'd done that in the actual game...
Which I need to get back to now that I think about it. I've barely touched it.
This is the 3DS version by the way. I beat the original.
One Strip! One Strip!
Before she took a big nap in SS, Zelda apologized to Link for tricking(?) him into doing all the hero stuff because she knew he would come save her. It wasn't particularly effective, but the intent of portraying a slightly grayer Zelda was there.