We should make a full OST.
Forum signature.Yeah! I do too!
What should we do the OST for? A video game? A Musical?
Ok bitch it's Weezer and it's WeezyI'm thinking video game, but I'm open to suggestions
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!This one's called Slow Burn.
Edit: A version in High C
Edited by AyyBee121 on Aug 17th 2020 at 1:21:59 AM
Well most of our stuff so far seems geared to a video game, along with the chiptune/electronic theme we've got going on for the most part.
Forum signature.That sounds like a good idea. Are we going to make an actual game, or are we going to just collaborate on songs that COULD be used for a game?
Unless there's already a plan out there on the website for a game, let's start small with the latter.
Of course, there's nothing stopping us from making a story for a hypothetical game around the songs...
Edited by VidExGuy on Aug 17th 2020 at 1:36:53 AM
Forum signature.Dungeon's Puzzle 1 (Intro)
Dungeon's Puzzle 1
edit: woodwind version because I liked the way it sounded
Edited by KungFuCutBug on Aug 17th 2020 at 4:59:20 AM
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!Hey, is it possible to move a bunch of blocks all at once a bar to the right?
Forum signature.(Or Buddy Holly, but slightly changed.)
Edited by DookieIdiotNimrod on Aug 17th 2020 at 2:52:30 AM
Ok bitch it's Weezer and it's WeezyJust a reminder, don't be afraid to get creative with your titles. You can provide context through descriptions or just add them later.
Forum signature.Okay, I spent way too long on this and I'm still not 100% satisfied with it but 99% is enough for me.
Right from the start you can tell it's a very different song than "Off to Adventure!". While that one is cheery, hopeful, and ready for anything, this one is full of fear and dread at what lies ahead or nearby. "If Off to Adventure" is what plays when the hero leaves his hometown, "There It Is" is what plays when he returns to find the Big Bad has destroyed it and all the people there.
Alternatively it would fit perfectly for crawling around a dungeon where the main mechanic is to avoid getting caught by a terrifying enemy. In fact, that's what I originally intended it to be but I realized it was a bit more versatile than that.
Inspirations were Submerged Castle and There She Is.
And here's a version with an alternate ending.
Edited by VidExGuy on Aug 17th 2020 at 3:30:24 AM
Forum signature.March of Triumph and Arrogance (Intro)
March of Triumph and Arrogance (Refrain)
March of Triumph and Arrogance (Bridge)
probably would be the theme of a minor antagonist, like maybe an egotistical aristocrat/army commander
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!Here is how I would imagine the songs in a video game:
Dungeon’s Puzzle 1: The Intro To The Game in The Title Screen.
Up And Out: When You first enter the game. You are very excited, because today is a big day!
2025: The Normal Town Music.
Off To Adventure: Your Character Goes on their adventure!
Satisfied: Your Character Meets The Big Bad.
There It Is: The Big Bad destroyed their town!
Dungeon 8: The Hero Must Stop the big bad. They want payback.
Lost In Thought: The First Area Of The Place Where The Bad Guy lives.
Slow Burn: You Find Somebody Who Is Trapped. It’s Your Friend! They Give You information on where the bad guy is.
The Cursed Halls: You are on the trail to where the bad guy is. But when you find him...
Boss Battle 1: You find somebody really bad! They aren’t the big bad, but they are still bad. Once you find them, they tell you where he actually is.
Match Of Triumph and Arrogance: Another dungeon.
Ambient Bit: You find the big bad, and are about to find him.
Approaching the end: Boss Battle! BIG Boss Battle!
As If It Were A Waltz: You Won! This is the ending music.
Edited by DookieIdiotNimrod on Nov 17th 2020 at 2:34:08 AM
Ok bitch it's Weezer and it's WeezyYou know what they say, reduce, reuse, recycle. Here's some situations where the tracks could be reused.
Dungeon’s Puzzle 1: The theme for the final dungeon of the game. Would probably begin to play following an ambient track after the dungeon's first puzzle is completely.
Up and Out: Plays after defeating the early bosses. Triumphant, happy, and still quite innocent. A perfect theme for victory among friends.
2025: Plays in some "safe" areas in dungeons (ie. most shopkeeper rooms, mid-dungeon save points, hot springs, etc.)
Off to Adventure: Continues playing in the early overworld areas until the hero finds out his home was destroyed.
Satisfied: The hero is about to enter the final dungeon with all the friends he's made so far by his side.
There It Is: Plays in a dungeon surrounding the horrific and dangerous Killer Toad. The party has to be very very careful about avoiding as many fights as they can and keeping their noise low in case they wake up the Killer Toad, who is sleeping inside the dungeon and is visible from the start. Their goal is to get to the bottom so they can attack it in its sleep and severely weaken it if not kill it. If they make too much noise, the Toad will waste no time in tracking them down and eating them. Later becomes a Musical Spoiler when towards the end of the dungeon the hero finds out it was the Killer Toad itself that the Big Bad unleashed on their hometown.
Dungeon 8: Boss theme for the later game bosses, who are much more evil and powerful than the earlier bosses, some of them directly connected to the Big Bad himself. Lets you know things have gotten serious and the hero is now out for blood.
Lost in Thought: Plays at the climax of character-oriented sidequests where you finally break through their individual "masks" and finally get to truly know them.
Slow Burn: Theme of the resident jokester character/party member. Likely to play when they get themselves into trouble.
The Cursed Halls: The theme of the Brutal Bonus Level. If it were up to me, I'd make it a run-down place that the Big Bad used to own and look after that's now infested with gangs of his minions and loyalists that fight each other for control when they're not too busy fighting you. The Big Bad's influence stays even after his death.
Boss Battle 1: Boss theme for the early bosses. Not too bad but enough to give you a challenge and typically more lighthearted and found in calmer areas than the later bosses.
Ambient Bit: The pre-boss theme. If it plays during a cutscene, it's an immediate clue that you've found the boss. In an interesting twist, it could play during seemingly innocuous conversations to either give Five-Second Foreshadowing that whoever you're talking to is a boss or just to fake you out.
And now for some new tracks:
Simple Sneak: An alternate dungeon "safe" zone theme, usually to provide the feeling that you're still not truly safe if it's a particularly scary dungeon or that the person who's "safety" you've walked into might be just as bad as the monsters outside.
Generic Rap Beat: Theme of the black market dealer. Overrides both 2025 and Simple Sneak when he appears, making it further unclear whether he's on your side, just looking to make a quick buck, or something far more insidious.
Hub World: Ravenaugh Village: Self explanatory but I didn't want it to be forgotten. Ravenaugh Village is the big village the hero leaves for and spends most of his non-adventuring time in. It provides lots of goods and services, hosts a few party members, is right by a few dungeons, and is where the player returns should they fall in battle thanks to the newly instated "Hero Healthcare". Of course, this costs money so coming in with insufficient funds will lead to an instant game over.
DJ Got Us Falling in Love: There is a single radio in the entire game. Interact with it and this remix of the hit song will play as many times as you like. Then it gets removed in the updated rerelease because of a frivolous lawsuit.
Just An Experiment In Looping: You've woken up the Killer Toad. Only thing left to do now is see how long you can survive before it inevitably catches you.
Slow Burn (High C): The theme of the jokester character's home town. Time to vent your frustration on his unwitting family and neighbors! Actually maybe don't do that.
Patterns for the Future: Theme of being healed. Whether you're sleeping, bathing in a hot spring, or being revived after being nearly killed in combat, it plays in some form or another. Things are looking hopeful again after a long, hard leg in your journey.
Dungeon's Puzzle 1 (Woodwind): Main menu theme once you've completed the game. While things may still not be perfect, they're much more peaceful now, so take some time off to relax, you've earned it, hero. Just know your work still isn't over.
Next time we talk about game over situations!
Forum signature.Edited by MadameButterflyKnife on Aug 17th 2020 at 9:02:03 AM
and the public won't dwell on my transmission cause it wasn't televised.A Moment's Rest
No Time to Rest
The Greatest Plan (Intro)
The Greatest Plan
Edited by KungFuCutBug on Aug 18th 2020 at 12:18:35 PM
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!bump 2 with some new songs:
Victory at a Cost (the song if you get the bad ending after the Last-Second Ending Choice; still unlocks the cool shit like the new title theme variant and whatever, but... y'know...)
And Cue the Applause! (the song if you get the good ending)
bump 3, I really enjoyed this
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!
As If It Was a Waltz