theLibrarian
Since: Jul, 2009
#2: Dec 20th 2016 at 8:33:45 AM
Sounds like that decision to shift to free-to-play games isn't working out for them.
SgtRicko
Since: Jul, 2009
#3: Dec 20th 2016 at 2:57:03 PM
I wonder what that means for the game developers relying upon the Cry Engine to run their games. I know in the case of Star Citizen it was actually a boon since they were able to poach off some of the disgruntled staff back in 2015, but it might not be good news for everybody else.
theLibrarian
Since: Jul, 2009
#4: Dec 20th 2016 at 3:02:53 PM
I would imagine that they'd still be able to use the engine in their games.
Ghilz
Perpetually Confused
from Yeeted at Relativistic Velocities
Since: Jan, 2001
Relationship Status: Barbecuing
#5: Dec 20th 2016 at 3:20:38 PM
Yeah but that means using an engine that might have less support.
Total posts: 5
http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044
This news comes after months of late and missing employee paychecks at the multinational developer, which will now retain only two studios, in Frankfurt, Germany and Kiev, Ukraine. In a press release, Crytek said that they’ve “put plans into action to secure jobs and to ensure a smooth transition and stable future” for those who will lose their jobs as part of the studio closures.
Crytek, best known for games like Crysis and Ryse (and, more recently, VR games like Robinson The Journey), has been late to pay staff since May, sending paychecks weeks or sometimes months late throughout 2016. Last week, they finally paid staff for October, according to people who work there. But Crytek staff have been leaving in droves, sick of late payments and poor communication—much like what happened in 2014.
The rumor among Crytek staff (passed along to Kotaku) is that the company also sold the free-to-play game Warface and its sequel to the Russian publisher Mail.ru.
“Undergoing such transitions is far from easy, and we’d like to sincerely thank each and every staff member – past and present – for their hard work and commitment to Crytek,” said Crytek managing director Avni Yerli in a press release. “These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry’s top talent. The reasons for this have been communicated internally along the way. Our focus now lies entirely on the core strengths that have always defined Crytek – world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success.”