>Inspect gates.
Dead for the foreseeable future. Towergirls will return when I do.You inspect the gates. They are titanic and gigantic beyond your wildest beliefs. Alongside there is two statues, one male and one female, they are holding a sword and chalice respectively. You see a faint view of a control panel to the large gates. It is covered with frost and ice.
You check your inventory. You only have a ice pick.
>
Up in Useful Notes/Paraguay>Wipe nose after sneeze
>Get closer to gates. Is there anything visible we can use to open them?
Dead for the foreseeable future. Towergirls will return when I do.>Carefully use ice pick to chip away at ice, and read the buttons.
Dead for the foreseeable future. Towergirls will return when I do.You open the control panel. You need to rearrange the wires, press buttons and pull the switch to open the gigantic gates.
>
edited 19th Dec '16 9:06:00 PM by Huthman
Up in Useful Notes/Paraguay>Pray to your god of choice.
Long live the New Bev.>Inspect inner workings of the box. We need more details than "There's wires, buttons, and a switch."
Dead for the foreseeable future. Towergirls will return when I do.You arrange the stuff. The gigantic gates open to reveal something,
Do you want to enter?
>
Up in Useful Notes/Paraguay>Not right now. Inspect the walls of the city BEFORE entering.
Dead for the foreseeable future. Towergirls will return when I do.>No. I'd rather read my book on atheism.
Just made a server on discord.Come join me.You say to your self, "I need to get my children back from this robot in this city," and you enter the gates to prevent hypothermia. You are inside a derelict hangar occupied by enormous land rovers and elegant imagery fallen into ruin.
Do you want to explore?
>
Up in Useful Notes/ParaguayCut it out with the railroading.
>Describe the city more,
Just made a server on discord.Come join me.The city's background and origins is supposed to be a secret until you find it out in later parts of the game. I need some railroading to prevent the game from doing stupid decisions.
You walk around, checking the hangar. In front of you there is a grand entrance to the Visitor Center. Do you still want to continue exploring? >
Up in Useful Notes/Paraguay>Nah.
edited 19th Dec '16 10:30:28 PM by Savaget1337
If you have a problem with Hokuto then tell it to me!Small railroading is fine in the beginning of games, but when players ask for descriptive details, give them descriptive details. If a player suggests a really stupid action, don't completely ignore it and auto-solve the problem. That is the quickest way to get people to abandon the ship that is this thread.
>Explore hanger, and check to see if there are any stray tools laying about that we could pocket.
Dead for the foreseeable future. Towergirls will return when I do.You walk around the hangar. There are tools, but most of them are too old to use or broken beyond repair, besides, most of the tools that are too old will break instantly on use.
Do you still want to go to the Visitor Center?
>
Up in Useful Notes/Paraguay>Sure.
Just made a server on discord.Come join me.You walk up the grand stair case, it is built with a Art Deco and Futurism styles in mind. As you reach the door, the door still works for you, opening it automatically in slow motion. You walk inside and see a desolate passenger gate filled with luggage that was abandoned a long time ago. Dust, moth and water ate and damaged causing the abandoned and ruined look.
There is a Med-Station on the left side. You see a sprinting shadow that is fleeing you. It drops a blue card on the floor.
>
Up in Useful Notes/Paraguay>Examine the blue card.
>Tell person that they dropped something.
edited 21st Dec '16 12:04:31 PM by NervousShark
Fangs of the relentless thousandYou examine the blue card. Its a keycard. You put in your inventory. However, the man just disappeared when it ran and dropped it.
Do you want to go forward or check the Med-Station?
>
Up in Useful Notes/Paraguay
Your name is Shannon. You are in a voyage in the Antarctic to find a lost city in the Pole of Inaccessibility named Notopolis for your lost children. Right now you are moving a sleigh containing your supplies and Antarctic winter is getting unnaturally strong. You arrive at the mighty gates of Notopolis, with its mix of architectures beyond human comprehension with the large letters saying NOTOPOLIS flickering and lighted.
>
Up in Useful Notes/Paraguay