Entry 110
Floor B2, Manor Complex
@BlackMageAnolis: You take a few steps back until Whizzerd, Starbee, and the circle are in sight. After Whizzerd heals Starbee, you see Whizzerd step into the circle.
You see Starbee’s arrow land into the ghost. As the ghost is consumed by holy fire, its form begins to flicker. It then rushes up towards Starbee and tries to drain her life force, but Starbee leaps back and disconnects from the ghost’s reach.
The ghost then floats back into the wall on the east side of the north alcove.
@Whizzerd: You heal Starbee for 26 HP, consuming 4 MP and restoring her to full health.
You step into the circle. It seems to be safe for you and the others to step into. It doesn’t seem to be particularly large, just big enough for a few people to stand in.
After Starbee fires her arrow, you see the flickering form of the ghost rush to her and attempt to drain her life force, but Starbee leaps back and disconnects from the ghost’s reach.
The ghost then floats back into the wall on the east side of the north alcove.
2 MP is consumed to maintain the circle.
@Starbee: You are healed for 26 HP, restoring you to full health.
You then fire a radiant arrow at the elder ghost. Your attack hits, dealing 5 physical damage, 24 radiant damage, and 1 lightning damage. This spell consumes 3 MP.
You then see the ghost’s form begin to flicker. It then reaches its hand out towards you.
You leap back just as you feel the ghost attempt to drain at your life force.
You then see the ghost retreat back into the wall to the inner chamber.
Encounter Log
Ground Level
- Near Room’s Center
- Chest (open)
- 98G
- Battle Axe
- Conjuring Illusions
- Dagger - Level 1
- Level 1: Wind Enchant - 2 + 1d4 extra Wind Damage (minus resistance).
- Pearl (Level 1) (in wind dagger’s gem slot)
- Dagger 2 - Level 1
- Level 1: Cold Enchant - 2 + 1d4 extra Cold Damage (minus resistance)
- Pearl (Level 1) (in ice dagger’s gem slot)
- Essence of fury/Soul of Rat-Man Baron
- Permanently boosts Str by 4 and Def by 2
- The one imbued with this soul has a (20 + Luck/5)% chance per round to make an extra melee attack (roll of (80 - Luck/5)+), assuming a target is within range.
- Floor B2 Tailor Shop Key
- Fool’s Crown
- Confers 3 extra Magic points and 6 extra HP to the user.
- Glaive
- Glass Bottle with Tod’s Soul
- Large Ruby (Level 3)
- Leather Pouch
- Needle-Rapier X 2
- Newspaper Hat
- Confers +4 Luck on the wearer.
- Obsidian Chunk
- Ordinary daggers
- Pen & Ink
- Pouch with crossbow bolts
- Small Sack
- Spirit Binding Circles Scroll
- Sword
- Upper half of Trident-Fork
- +2 bonus to weapon damage.
- Damage range increased by ± 1
- Wooden Shield (circular)
- Elevator Shaft
- Knight Statues
Floor B2, Mountain Path
- Windmill Peak
- Mountain Trail, 3rd level
- Windmill Area Entrance
- Wolf 2 - 13/30 HP
- Wolf 4 - 22/30 HP
- Wolf 5 - 30/30 HP
- Fifth Gate
- Goat 1 - 10/27 HP
- Sheep 1 - 24/32 HP
- Windmill Area Entrance
- Mountain Trail, 2nd level
- Fourth Gate
- Crow Archer 7 - 38/38 HP (on gate)
- Crow Archer 8 - 38/38 HP (on gate)
- Mine Shaft Entrance
- Sheep 2 - 32/32 HP (by mine)
- Masked Crow Archer 5 - 5/38 HP (moving towards 4th gate)
- Wolf 15 - 30/30 HP (by mine)
- Goat 6 - 27/27 HP
- Goat 7 - 27/27 HP
- Wolf 14 - 30/30 HP
- Goat 5 - 27/27 HP
- Wolf 13 - 30/30 HP
- Third Gate
- Fourth Gate
- Mountain Trail, 1st level
- Second Gate
- Masked Crow Archer 4’s corpse (through gate) (has dagger)
- Shack
- Fishing Rod
- Net
- Knives and Cooking Utensils
- 6 G
- Scroll
- Buddha-figure
- Axe
- Naginata
- Wooden Box
- Outside Shack
- First Gate
- Goat 3’s corpse
- Second Gate
Floor B2, Manor Complex (map◊)
- East Wall
- Courtyard
- Courtyard Shrine
- Chickens X 5
- Northeast building/Main Household
- Inner Chamber
- Elder Ghost - (?? - 86)/?? HP, (??? - 3)/??? MP
- Buddha-like statue
- Metal-reinforced chest (padlocked)
- Incense Pots
- Illustrations
- Bin with Scrolls
- Wooden Board
- Reed Pen and dried ink bottle
- Chinaware
- Meeting Room
- Unanimated Skeleton Retainers X 3
- Hall(east)
- Revaryk
- North Alcove
- Vase
- Hall(west)
- Starbee
- BlackMageAnolis (facing north towards ghost)
- Spirit Binding Circle (by corner) - Str = 26
- Whizzerd (in circle)
- Inner Chamber
- Outside Northeast building
- North Wall
- Northwest building
- Bedchamber 2
- Shrine
- Scrolls
- Chest
- Snapped Katana
- Bedchamber 1
- Floating Table
- Hall (west)
- Ghost - (??)/?? HP, (??? - 6)/??? MP
- Floating Naginata X 2
- West Door
- Bedchamber 2
- West Wall
- West Entrance
- Southwest building (entrance locked)
- South Wall
- Southeast building (entranced barred from front)
Floor B2, Village
- Bridge
- Goat 2’s corpse
- Goat 4’s corpse
- South of Bridge
- Sheep 3’s corpse
- Torch (in stand)
- Northeast Buildings
- NE House 2
- Other Buildings
- Tailor Shop (E of Alchemist shop)
- Shop Area
- Drawer
- 12 G
- Two paper cranes
- Reed Pen and Ink bottle
- Drawer
- Back Area
- 2nd Floor Hall
- Living Quarters
- Head of Household’s Room
- Dining Area
- Main Office
- Stools
- Baskets
- Desk
- Financial Records
- Statues
- Paperweights
- Right Cabinet
- Quiver with arrows
- Drawer(open)
- 2 Scrolls
- Left Cabinet(open)
- Metal Chest with combination lock/chains (0-0-0-0)
- Bow
- Shop Area
- Village Archives (N of Alchemist shop)
- Back Section
- Desk
- Blank Scrolls
- Other Scrolls
- Reed Pen and Ink (dry)
- Large Wooden Box (seal removed)
- Conjure Wolf Familiar
- Spell Mines Scroll
- Wards and Spell Seals
- Lidded Basket
- Ornithopter Schematics
- Cannon Diagram
- Horse Animatronic
- Water Wheel Diagram
- Firework schematics
- Crossbow Assembly
- Tool Specifications
- Tank and Pipes?
- Printing Press
- Four Wheeled Carriage?
- Arm schematic?
- Hot Air Balloon
- Box with Pipes?
- Gem and Bowl construct?
- Crank?
- Reservoir blueprint?
- Administrative Logs/Inventories
- Desk
- Shop Section
- Drawer
- Reed Pen & Ink Bottle (dried up)
- Blank Scrolls
- Counter
- Gun with pointed tip scroll?
- Hanui Mountain Traveler’s Guide
- Musket Diagram
- Secrets of the Stones
- Spirits and Wildlife
- Harmony and Balance
- Drawer
- Back Section
- Alchemy/Herbalist shop (NW)
- Back Area (door locked)
- Front Area
- Shelves
- Health-1 X 1
- Ether-1 X 1
- Strength Boost 1 X 1
- Venom-1 X 1
- Cure-Poison X 2
- Swiftness-1 X 1
- Drawer (locked)
- Shelves
- North Side of Town
- Elder’s Manor (N of barracks)
- Barracks (N of blacksmith) (barred shut from the inside)
- Inn/Tavern (N of Barn)
- Outside
- 1st Floor
- Stairway
- 2nd Floor
- Tavern Stables
- Village Center/Well
- Blacksmith’s Shop (E building 3)
- Furnace
- Anvil
- Iron Ingots X 5
- Steel Ingots X 1
- Copper Ingots X 4
- Blacksmith’s corpse
- Various Weapons
- Butter-Knife Spear X 2
- Blacksmith’s tools
- Drawer
- Living Quarters
- Open Chest
- Note about Tabi
- Carpenter’s Shop (E building 2)(locked)
- Nondescript house (E building 1)
- Front rooms
- Back Area
- South Face of Building
- Barn
- 2nd floor, Front Area
- Unlit Lantern
- Empty Flasks
- Buckets (some with water)
- Small (unlocked) Chest
- Gold Ingot
- Iron Ingot
- Haystack & Rope bundle
- Barrels
- Barrel Stand & taps
- Small Hammer & Whip
- 2nd floor, Back Area
- Rope & Pulley mechanisms
- Basket
- Back Area
- Back Door (unbarred)
- Ladder (broken), leaning on wall
- Long Wooden Bar/Plank
- Chest (open)
- Mad Cow 4’s corpse
- Dust Pile
- Pens/Stables (all opened)
- Wolf 9’s corpse
- Mad Cow 3’s corpse (4th left pen)
- Wild Stallion’s corpse (L4 pen)
- Wolf 7’s corpse (by L3)
- Wolf 8’s corpse
- Mad Cow 1’s corpse
- Front Area
- 2nd floor, Front Area
- Rice fields
- Woods(east side)
- Deeper Woods
- Cottage
- Masked Crow Archer 1 - 1/38 HP (on roof)
- Near Creek
- Leather Pouch
- Blacksmith’s Key
- Bullets
- Deer
- Centaur-like Abomination - (??? - 83)/??? HP, (on fire)
- Masked Crow Archer 2 - 20/38 HP (Tree B)
- Masked Crow Archer 3 - 34/38 HP (Tree C)
- Masked Crow Archer 6 - 38/38 HP (Tree F)
- Anolis’s Ball (towards center of area)
- Wolf 10’s corpse (behind tree/bush)
- Leather Pouch
- Southern Dirt Path
- North
- Center
- Wolf 1’s corpse
- Wolf 12’s corpse
- Small Boar 1’s corpse
- Tod’s corpse
- Wolf 11’s corpse
- South
- Wolf 3’s corpse
- Wolf 6’s corpse
- Southwest end of forest (towards village)
- Cottage
- Village, South end
- Tree Entrance
Floor B2, Resting Hall
- Doorway
- Elevator Shaft
- Fountain of Nourishment
- Near Entrance
Floor B1
- Antechamber
- Eastern Stairs, Low end
- East Side of Room
- Fork-Trident - snapped in two
- Hard Stick
- Underneath Balcony, Room’s Center
- Baron’s Shield - 1430/1500 HP
- Trash Bag Wall
- Corridor
- Stairs, Midsection
- Room 1
- Drainage Channel
LAWS
- 0: The Ground Floor is a place of Sanctuary. No harm may come to anyone taking refuge on this floor.
- Floor B2
- 1: A fence delineates the natural boundaries of this floor. It is impossible to cross the boundaries denoted by the fence, whether that be by stepping across, digging under them, flying over them, or teleporting past them.
- 2: The exit to this floor lies at the base of the windmill atop the hill within this floor. The top of this hill where this windmill is cannot be accessed without first assembling the three pieces of the stone sigil and placing them in the shrine near the top of the mountain.
- 3: The guardian of Floor B2 resides at the top of this hill. The guardian cannot leave this area or pursue anyone down the hill, nor can anyone outside of this area bring harm to the guardian.
Floors Unlocked
- Ground Level
- B1 - Sewer
- B2 - Hanui Mountain
Stats
BlackMageAnolis
Revaryk
Starbee
Whizzerd
NPC Allies
Tod (Rat Flinger 3)
Bumping for visibility's sake.
>"Oh no you don't!"
>Pursue the ghost by running back into the inner chamber
Entry 111
Floor B2, Manor Complex
@Starbee: You circle back around Whizzerd, into the eastern side of the hall, back through the meeting area, and reenter the inner chamber.
You do not see the ghost in this room, though as you made your way through the meeting room, you saw a bluish glow lining the walls on the north side of the room.
It’s possible the second sliding door you saw in the east hallway may lead into whatever space lies beyond that wall.
As you passed through the hall, you also noticed Revaryk’s skin start to become clammy.
@Whizzerd: 2 MP has been consumed to maintain the circle.
Encounter Log
Ground Level
- Near Room’s Center
- Chest (open)
- 98G
- Battle Axe
- Conjuring Illusions
- Dagger - Level 1
- Level 1: Wind Enchant - 2 + 1d4 extra Wind Damage (minus resistance).
- Pearl (Level 1) (in wind dagger’s gem slot)
- Dagger 2 - Level 1
- Level 1: Cold Enchant - 2 + 1d4 extra Cold Damage (minus resistance)
- Pearl (Level 1) (in ice dagger’s gem slot)
- Essence of fury/Soul of Rat-Man Baron
- Permanently boosts Str by 4 and Def by 2
- The one imbued with this soul has a (20 + Luck/5)% chance per round to make an extra melee attack (roll of (80 - Luck/5)+), assuming a target is within range.
- Floor B2 Tailor Shop Key
- Fool’s Crown
- Confers 3 extra Magic points and 6 extra HP to the user.
- Glaive
- Glass Bottle with Tod’s Soul
- Large Ruby (Level 3)
- Leather Pouch
- Needle-Rapier X 2
- Newspaper Hat
- Confers +4 Luck on the wearer.
- Obsidian Chunk
- Ordinary daggers
- Pen & Ink
- Pouch with crossbow bolts
- Small Sack
- Spirit Binding Circles Scroll
- Sword
- Upper half of Trident-Fork
- +2 bonus to weapon damage.
- Damage range increased by ± 1
- Wooden Shield (circular)
- Elevator Shaft
- Knight Statues
Floor B2, Mountain Path
- Windmill Peak
- Mountain Trail, 3rd level
- Windmill Area Entrance
- Wolf 2 - 13/30 HP
- Wolf 4 - 22/30 HP
- Wolf 5 - 30/30 HP
- Fifth Gate
- Goat 1 - 10/27 HP
- Sheep 1 - 24/32 HP
- Windmill Area Entrance
- Mountain Trail, 2nd level
- Fourth Gate
- Crow Archer 7 - 38/38 HP (on gate)
- Crow Archer 8 - 38/38 HP (on gate)
- Mine Shaft Entrance
- Sheep 2 - 32/32 HP (by mine)
- Masked Crow Archer 5 - 5/38 HP (moving towards 4th gate)
- Wolf 15 - 30/30 HP (by mine)
- Goat 6 - 27/27 HP
- Goat 7 - 27/27 HP
- Wolf 14 - 30/30 HP
- Goat 5 - 27/27 HP
- Wolf 13 - 30/30 HP
- Third Gate
- Fourth Gate
- Mountain Trail, 1st level
- Second Gate
- Masked Crow Archer 4’s corpse (through gate) (has dagger)
- Shack
- Fishing Rod
- Net
- Knives and Cooking Utensils
- 6 G
- Scroll
- Buddha-figure
- Axe
- Naginata
- Wooden Box
- Outside Shack
- First Gate
- Goat 3’s corpse
- Second Gate
Floor B2, Manor Complex (map◊)
- East Wall
- Courtyard
- Courtyard Shrine
- Chickens X 5
- Northeast building/Main Household
- North Hall
- Elder Ghost - (?? - 86)/?? HP, (??? - 3)/??? MP
- Inner Chamber
- Buddha-like statue
- Metal-reinforced chest (padlocked)
- Incense Pots
- Illustrations
- Bin with Scrolls
- Wooden Board
- Reed Pen and dried ink bottle
- Chinaware
- Starbee
- Meeting Room
- Unanimated Skeleton Retainers X 3
- Hall(east)
- Revaryk
- North Alcove
- Vase
- Hall(west)
- BlackMageAnolis (facing north towards ghost)
- Spirit Binding Circle (by corner) - Str = 26
- Whizzerd (in circle)
- North Hall
- Outside Northeast building
- North Wall
- Northwest building
- Bedchamber 2
- Shrine
- Scrolls
- Chest
- Snapped Katana
- Bedchamber 1
- Floating Table
- Hall (west)
- Ghost - (??)/?? HP, (??? - 6)/??? MP
- Floating Naginata X 2
- West Door
- Bedchamber 2
- West Wall
- West Entrance
- Southwest building (entrance locked)
- South Wall
- Southeast building (entranced barred from front)
Floor B2, Village
- Bridge
- Goat 2’s corpse
- Goat 4’s corpse
- South of Bridge
- Sheep 3’s corpse
- Torch (in stand)
- Northeast Buildings
- NE House 2
- Other Buildings
- Tailor Shop (E of Alchemist shop)
- Shop Area
- Drawer
- 12 G
- Two paper cranes
- Reed Pen and Ink bottle
- Drawer
- Back Area
- 2nd Floor Hall
- Living Quarters
- Head of Household’s Room
- Dining Area
- Main Office
- Stools
- Baskets
- Desk
- Financial Records
- Statues
- Paperweights
- Right Cabinet
- Quiver with arrows
- Drawer(open)
- 2 Scrolls
- Left Cabinet(open)
- Metal Chest with combination lock/chains (0-0-0-0)
- Bow
- Shop Area
- Village Archives (N of Alchemist shop)
- Back Section
- Desk
- Blank Scrolls
- Other Scrolls
- Reed Pen and Ink (dry)
- Large Wooden Box (seal removed)
- Conjure Wolf Familiar
- Spell Mines Scroll
- Wards and Spell Seals
- Lidded Basket
- Ornithopter Schematics
- Cannon Diagram
- Horse Animatronic
- Water Wheel Diagram
- Firework schematics
- Crossbow Assembly
- Tool Specifications
- Tank and Pipes?
- Printing Press
- Four Wheeled Carriage?
- Arm schematic?
- Hot Air Balloon
- Box with Pipes?
- Gem and Bowl construct?
- Crank?
- Reservoir blueprint?
- Administrative Logs/Inventories
- Desk
- Shop Section
- Drawer
- Reed Pen & Ink Bottle (dried up)
- Blank Scrolls
- Counter
- Gun with pointed tip scroll?
- Hanui Mountain Traveler’s Guide
- Musket Diagram
- Secrets of the Stones
- Spirits and Wildlife
- Harmony and Balance
- Drawer
- Back Section
- Alchemy/Herbalist shop (NW)
- Back Area (door locked)
- Front Area
- Shelves
- Health-1 X 1
- Ether-1 X 1
- Strength Boost 1 X 1
- Venom-1 X 1
- Cure-Poison X 2
- Swiftness-1 X 1
- Drawer (locked)
- Shelves
- North Side of Town
- Elder’s Manor (N of barracks)
- Barracks (N of blacksmith) (barred shut from the inside)
- Inn/Tavern (N of Barn)
- Outside
- 1st Floor
- Stairway
- 2nd Floor
- Tavern Stables
- Village Center/Well
- Blacksmith’s Shop (E building 3)
- Furnace
- Anvil
- Iron Ingots X 5
- Steel Ingots X 1
- Copper Ingots X 4
- Blacksmith’s corpse
- Various Weapons
- Butter-Knife Spear X 2
- Blacksmith’s tools
- Drawer
- Living Quarters
- Open Chest
- Note about Tabi
- Carpenter’s Shop (E building 2)(locked)
- Nondescript house (E building 1)
- Front rooms
- Back Area
- South Face of Building
- Barn
- 2nd floor, Front Area
- Unlit Lantern
- Empty Flasks
- Buckets (some with water)
- Small (unlocked) Chest
- Gold Ingot
- Iron Ingot
- Haystack & Rope bundle
- Barrels
- Barrel Stand & taps
- Small Hammer & Whip
- 2nd floor, Back Area
- Rope & Pulley mechanisms
- Basket
- Back Area
- Back Door (unbarred)
- Ladder (broken), leaning on wall
- Long Wooden Bar/Plank
- Chest (open)
- Mad Cow 4’s corpse
- Dust Pile
- Pens/Stables (all opened)
- Wolf 9’s corpse
- Mad Cow 3’s corpse (4th left pen)
- Wild Stallion’s corpse (L4 pen)
- Wolf 7’s corpse (by L3)
- Wolf 8’s corpse
- Mad Cow 1’s corpse
- Front Area
- 2nd floor, Front Area
- Rice fields
- Woods(east side)
- Deeper Woods
- Cottage
- Masked Crow Archer 1 - 1/38 HP (on roof)
- Near Creek
- Leather Pouch
- Blacksmith’s Key
- Bullets
- Deer
- Centaur-like Abomination - (??? - 83)/??? HP, (on fire)
- Masked Crow Archer 2 - 20/38 HP (Tree B)
- Masked Crow Archer 3 - 34/38 HP (Tree C)
- Masked Crow Archer 6 - 38/38 HP (Tree F)
- Anolis’s Ball (towards center of area)
- Wolf 10’s corpse (behind tree/bush)
- Leather Pouch
- Southern Dirt Path
- North
- Center
- Wolf 1’s corpse
- Wolf 12’s corpse
- Small Boar 1’s corpse
- Tod’s corpse
- Wolf 11’s corpse
- South
- Wolf 3’s corpse
- Wolf 6’s corpse
- Southwest end of forest (towards village)
- Cottage
- Village, South end
- Tree Entrance
Floor B2, Resting Hall
- Doorway
- Elevator Shaft
- Fountain of Nourishment
- Near Entrance
Floor B1
- Antechamber
- Eastern Stairs, Low end
- East Side of Room
- Fork-Trident - snapped in two
- Hard Stick
- Underneath Balcony, Room’s Center
- Baron’s Shield - 1430/1500 HP
- Trash Bag Wall
- Corridor
- Stairs, Midsection
- Room 1
- Drainage Channel
LAWS
- 0: The Ground Floor is a place of Sanctuary. No harm may come to anyone taking refuge on this floor.
- Floor B2
- 1: A fence delineates the natural boundaries of this floor. It is impossible to cross the boundaries denoted by the fence, whether that be by stepping across, digging under them, flying over them, or teleporting past them.
- 2: The exit to this floor lies at the base of the windmill atop the hill within this floor. The top of this hill where this windmill is cannot be accessed without first assembling the three pieces of the stone sigil and placing them in the shrine near the top of the mountain.
- 3: The guardian of Floor B2 resides at the top of this hill. The guardian cannot leave this area or pursue anyone down the hill, nor can anyone outside of this area bring harm to the guardian.
Floors Unlocked
- Ground Level
- B1 - Sewer
- B2 - Hanui Mountain
Stats
BlackMageAnolis
Revaryk
Starbee
Whizzerd
NPC Allies
Tod (Rat Flinger 3)
edited 27th May '17 7:14:01 AM by CathariSarad
>"Thanks, Whizzerd."
> Try firing another radiant arrow at the ghost. Weakening it will probably help us trap it anyways.