>Ask Wally what he thinks of all of this.
> Inquire about a Holy Shotgun or Holy Hand Grenade.
You ask Pastor Douglass if he would happen to have something akin to a holy shotgun or holy hand grenade. “I do happen to have something of the former in my collection, but I don’t think someone of your size and stature would be fit to wield it. The other is nothing more than fanciful conjecture. You will not find anything like it in these halls.”
> Thank the priest and leave the church.
> Tell the priest that you promise to find friends to provide donations, then thank him for his aid.
You thank the priest, mentioning that you’ll be back with friends, and begin to head out. You look out into the streets as you descend down the front steps, but you don’t find anything new.
> Think "Who can I trust to help me escape town?"
> Ask Wally what he thinks of all of this.
You try to think to yourself about who you would be able to trust to help you escape. You don’t really have an easy answer for that, especially since you don’t know all that many people. Even if you did know them, it’s possible they could have been changed like the Anderson sisters.
You pull Wally out of your backpack. “What do you think is going on, Wally?”
“I dunno. You know how that guy avoided answering our question when we asked him, right? I think he might be hiding something. He’s got all this cool stuff, right? Why isn’t he out trying to help everyone instead of being holed up in the church. And why did he wait until after you gave him cash before handing you all that stuff? I mean, it does look kinda suspicious, but maybe you should wait until you’re fully ready.
“That eighth grader has probably returned back by now. He’s probably looking around the neighborhood for you, though the monsters might have gotten him. Otherwise, you might want to start going south. You’ll probably need to check one of the grocery stores or see if anything’s going on at school. I dunno. Anything is better than doing nothing.”
Status
Inventory:
- Backpack
- 50 Band-aids
- Bible
- 4 Boxes of Salt
- First Aid Kit
- House Keys
- Knife
- Occult Text
- Rosary/Cross necklace
- Rubik’s Cube
- Silver Dagger
- Wallet
- Wally the Seal
Status Effects:
- Dislocated fingers on right hand - splinted
- Right Wrist dislocated, bandaged
- On painkillers
Dead People:
- Samuel Stanton
- Mr. & Mrs. Stanton
- Mr. & Mrs. Anderson
Other:
- Sanity: 100
- Swag: -120
- Muniez: 0
>Avoid the School, go to the nearest Grocery Store
>Equip: silver knife. In: uninjured hand.
>Dual-wield
>Fashion a tether for your books to ride by your hip so you have them close at hand.
Now everyone pat me on the back and tell me how clever I am!>Equip: silver knife. In: uninjured hand.
>Dual-wield
You take your knife out of your backpack and slide it into your injured hand. The hilt is just wide enough for you to hold onto it, though you probably won’t be able to make effective use of it. You then equip your silver knife into your left hand. It seems to have a rather light glow to it.
>Fashion a tether for your books to ride by your hip so you have them close at hand.
Using some of the bandages in your first aid kit, you attempt to make a tether for your books so you can readily pull them when you need to. You don’t know how secure these things are, since these bandages were never meant for this sort of purpose, but you suppose it will have to do for now.
>Avoid the School, go to the nearest Grocery Store
For some reason, you think heading off to school isn’t the best idea for the moment, so you begin to head south towards the nearest Jewel Foods store. You don’t see much in particular along the way, though you don’t see anything suspicious either.
It takes roughly half an hour or so for you to travel to the destination. The forest that was originally lying to your left, westward, curves in further west and gives way to more houses before opening up into a wider grassy plain. Further out, you can see the beginnings of a long highway, which eventually ascend up the main hill and toward the mountain tunnel. A bit northward of this position, you can see the observatory overlooking most of the town. Along the highway, you see a few small strip malls an pit stops, along with a somewhat shabby-looking motel. The street you’re on eventually curves a bit east, bordering the rest of the suburbs, until you reach one of the lines of strip malls. The main highway continues descending a bit downward, until heading into the downtown area, where you can see a number of taller buildings flanking the main street. They’re not nearly as tall as some of the skyscrapers in major U.S. cities, but they’re sizable for the local area.
You eventually come across the Jewel Foods grocery store. Save for two cars, the parking lot is mostly empty, with a number of shopping carts strewn about here and them, the wind tipping them over. Brown grocery bags and trash fly through the lot, and splodges of food are scattered here and there. The inside of the store seems dimly lit, though it is still somewhat early in the morning. Four of the windows look like they have been smashed in, and you see a few streaks of dried blood on the little sidewalk leading up to the entrances.
Status
Inventory:
- Backpack
- 40 Band-aids
- Bible
- 4 Boxes of Salt
- First Aid Kit
- House Keys
- Knife
- Occult Text
- Rosary/Cross necklace
- Rubik’s Cube
- Silver Dagger
- Tether made from bandages
- Wallet
- Wally the Seal
Status Effects:
- Dislocated fingers on right hand - splinted
- Right Wrist dislocated, bandaged
- On painkillers
Dead People:
- Samuel Stanton
- Mr. & Mrs. Stanton
- Mr. & Mrs. Anderson
Other:
- Sanity: 100
- Swag: -120
- Muniez: 0
>Walk away.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison>Look in the cars for stuff
>Break the cars' windows with your backpack. Be careful with the glass.
>Keep an eye out for any nearby monsters.
> Look in the cars for stuff
You walk over to each of the two cars to see if you can find anything of value. One of them simply has assorted paperwork, though you might be able to find some money if you try the middle compartment. The other car, which isn’t aligned with the parking lanes, features a number of colored beads, a pine-shaped air freshener, and a glittery peace symbol hanging from the rearview mirror. Though a bit difficult to see, this car does seem to have a wallet inside, lying near the pedals. You also see bits of grass-like material and dirt scattered around the inside. A number of CDs lie on the opposite seat. There seems to be a strange scent coming from the front of the car.
> Break the cars' windows with your backpack. Be careful with the glass.
You slowly step up to the car, bringing your backpack around. You unequip both of your knives so you can get a better grip on it. You then swing your backpack into the window. It doesn’t seem to budge, but then again, you don’t think you put enough force into your swing.
You instead pull out your silver knife, and jab the point into the front mirror next to the driver’s seat.
The alarm goes off, and you jump back. Upon getting back up, you find that the window has shattered. You quickly get over your initial panic, reach your hand inside, and unlock the car. You then quickly pull the door open and grab the wallet. The stench seems to be stronger in the car. Using your knife, you brush some of the glass off the seat, crawl onto it, and grab some of the CDs. After about a minute or so, the alarm simply stops. You take this moment to gather everything up.
> Keep an eye out for any nearby monsters.
You quickly look around the area to see if there are any monsters. A few figures begin to move toward the front of the store from within. They look a bit pale, and their movements are slow and sluggish. They also seem to have a number of gaping scars.
You see more, similar looking figures begin approaching your general direction from around the area. You can hear them groaning through the air as they drag themselves toward you. Knowing what you know of zombies from popular culture, you could probably take them on if you had the right equipment, but none of your items are particularly suited for long range combat, as you’ll probably risk infection if you try fighting them up close.
> Walk away.
Seeing how slowly these zombies are moving, you decide to head out of there. You begin to approach another strip mall, as there don’t seem to be any zombies here. In this little strip mall, you see a small shop for bathroom furnishings, a pet shop, and a music store. The insides of these places seem to be dark, and there don’t seem to be any signs of breaking in. There don’t seem to be any cars in this lot, or the one at the strip mall across the main road.
Status
Inventory:
- Backpack
- 40 Band-aids
- Bible
- 4 Boxes of Salt
- CDs
- First Aid Kit
- House Keys
- Knife
- Occult Text
- Rosary/Cross necklace
- Rubik’s Cube
- Silver Dagger
- Tether made from bandages
- Wallet
- Wallet with strange odor
- Wally the Seal
Status Effects:
- Dislocated fingers on right hand - splinted
- Right Wrist dislocated, bandaged
- On painkillers
Dead People:
- Samuel Stanton
- Mr. & Mrs. Stanton
- Mr. & Mrs. Anderson
Other:
- Sanity: 100
- Swag: -120
- Muniez: 42
>Find a new store, one that looks less bloody
> Peek inside the pet shop
> Peek inside the pet shop
You walk up to the windows of the pet shop and peek on in. There doesn’t seem to be anyone inside, but upon closer examination, you notice a number of feathers and rotting flesh strewn about the store. Further back, you see large blood stains streaked across the floor, and a number of shelves and cages have been tipped over or crushed.
> Find a new store, one that looks less bloody
Yeah, you’re not going to go in there. Looking on the corner of this small strip, you find a pharmacy store, which was obscured from your view due to where you were standing before. You walk on up to its large window. The lights inside seem to be dimly lit, and several of the windows look like they have been broken into. Many of the items on the shelves have spilled onto the floor. As far as you can see, there doesn’t appear to be anyone inside it. Over to your left, past the strip mall, lies a series of small, low-lying hills, with a few small pools lying in between them. A deer walks up from behind the store. It turns to look at you.
Status
Inventory:
- Backpack
- 40 Band-aids
- Bible
- 4 Boxes of Salt
- CDs
- First Aid Kit
- House Keys
- Knife
- Occult Text
- Rosary/Cross necklace
- Rubik’s Cube
- Silver Dagger
- Tether made from bandages
- Wallet
- Wallet with strange odor
- Wally the Seal
Status Effects:
- Dislocated fingers on right hand - splinted
- Right Wrist dislocated, bandaged
- On painkillers
Dead People:
- Samuel Stanton
- Mr. & Mrs. Stanton
- Mr. & Mrs. Anderson
Other:
- Sanity: 100
- Swag: -120
- Muniez: 42
>Pull out Knife and run into the Pharmacy
> Raid the mall, but keep an eye out for beasties.
Now everyone pat me on the back and tell me how clever I am!> Raid the mall, but keep an eye out for beasties.
You’re already standing right next to a strip mall. Considering the number of shops lying around, you might want to be more specific as to which stores you want to visit. Plus, there are a number of other shopping districts nearby, making ‘mall’ rather ambiguous.
> Pull out Knife and run into the Pharmacy
You take out your silver knife and step into one of the open windows to the pharmacy. As mentioned before, many of the shelves have their contents spilled on the floor. Additionally, the windows looking down from the far back of the building seem to have fallen down. You hear the whirring of motors and servos coming from the back of the pharmacy, and you see the figure of a large, bipedal rabbit step into one of the aisles. It suddenly stops, and its two eyes stare at you. Shining teeth gleam from within its open jaw.
You back up a little, trying to keep your focus on the standing rabbit-thing along with the windows. The deer from outside still seems to be staring at you.
Status
Inventory:
- Backpack
- 40 Band-aids
- Bible
- 4 Boxes of Salt
- CDs
- First Aid Kit
- House Keys
- Knife
- Occult Text
- Rosary/Cross necklace
- Rubik’s Cube
- Silver Dagger
- Tether made from bandages
- Wallet
- Wallet with strange odor
- Wally the Seal
Status Effects:
- Dislocated fingers on right hand - splinted
- Right Wrist dislocated, bandaged
- On painkillers
Dead People:
- Samuel Stanton
- Mr. & Mrs. Stanton
- Mr. & Mrs. Anderson
Other:
- Sanity: 100
- Swag: -120
- Muniez: 42
edited 9th Oct '15 11:44:43 PM by CathariSarad
>Run like fuck. Robot bunnies are no joke.
edited 10th Oct '15 12:00:56 AM by dvorak
Now everyone pat me on the back and tell me how clever I am!>While running, shout that his videogame is overrated. Maybe that will hurt his feelings and he will stop chasing you.
edited 10th Oct '15 7:26:22 AM by DeisTheAlcano
>Try to find something to deal with Robotic Animals.
>Run out the door as quickly as possible, avoiding the deer on the way out. Yell while running that Five Nights At Freddys is for easily scared 10-year-olds.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison> Run like fuck. Robot bunnies are no joke.
> While running, shout that his videogame is overrated. Maybe that will hurt his feelings and he will stop chasing you.
> Run out the door as quickly as possible, avoiding the deer on the way out. Yell while running that Five Nights at Freddy's is for easily scared 10-year-olds.
You scramble out of the building through the open window. While doing this, you shout that Five Nights at Freddy’s is an overrated video game and that only easily scared 10-year-olds play it, even though you have no idea what Five Nights at Freddy’s is. At first, the rabbit thing simply continues minding its own business, but as soon as you voice your opinions on that particular video game, it instantly turns at you and lets out a loud, metallic shriek and sprints toward you. Just as you’re a few yards out the store, it crashes out the window, runs up to the deer and saddles up onto it. It gives the deer a hard kick, and then the animal starts striding toward you as the rabbit animatronic points its finger at you in accusation. You keep running down the strip mall and out into the main highway, but the deer begins to catch up to you.
> Try to find something to deal with Robotic Animals.
You could try luring it into a pool of water and then somehow electrocuting it, but to do that you’d need to knock down one of the power lines hanging up above. You could also try finding a way to get the deer to stop chasing you, but that would require you getting something out of your backpack while the deer closes in, which you might not have time for. Seeing how sharp the robot’s teeth are, trying to attack it up close obviously isn’t a good idea. It would probably be best for you to find someplace to hide for the time being while you think of a way to escape, unless you have a better idea.
Status
Inventory:
- Backpack
- 40 Band-aids
- Bible
- 4 Boxes of Salt
- CDs
- First Aid Kit
- House Keys
- Knife
- Occult Text
- Rosary/Cross necklace
- Rubik’s Cube
- Silver Dagger
- Tether made from bandages
- Wallet
- Wallet with strange odor
- Wally the Seal
Status Effects:
- Dislocated fingers on right hand - splinted
- Right Wrist dislocated, bandaged
- On painkillers
Dead People:
- Samuel Stanton
- Mr. & Mrs. Stanton
- Mr. & Mrs. Anderson
Other:
- Sanity: 100
- Swag: -100
- Muniez: 42
Holy shit! That made it worse.
>Drop your backpack in front of its legs, that will hopefully make the deer trip.
>Zigzag instead of running straight. Hopefully you can shake them off.
edited 11th Oct '15 1:56:33 AM by dvorak
Now everyone pat me on the back and tell me how clever I am!>Run inside the nearest available building (preferable one where the deer cannot enter)
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison
> Think "Who can I trust to help me escape town?"