Any Monster Rancher game, especially one where your monsters can die.
The Protomen enhanced my life.Professor Layton. Especially the 6th game
The Walking Dead: The whole game always had it's moments where I would get all teary, but god damn that ending. I lost my save file for the first season, and I don't want to go back to playing it, it was just emotionally exhausting.
I liked the part in Mists of Pandaria when Chen Stormstout rallied each and every villager in the Valley of the Four Winds to protect it from the mantid. :)
I like to keep my audience riveted.Shadow Of The Colossus—Argo's fall.
Kingdom Hearts—Most hit-in-the-feels part to me was first defeating "possessed" Riku, Sora falling on the keyblade to revive Kairi, and the ensuing scenes.
Dragon Age—some random character moments, like Zevran opening up, Morrigan greeting a romanced Warden in "Witch Hunt," and some of the denouement cards.
Legacy Of Kain—Ugh, so many. It was one of my first story-heavy games, so realizing Moebius had tricked Kain into destroying his entire race, I was stunned. Later, there was Raziel sacrificing himself to help Kain.
Assassins Creed—Ezio coming face to face with Altair. Connor realizing he's done nothing to help his people. Edward breaking Mary out of jail.
The ending to HL 2 Episode 2. AND the fact that Valve has waited so long, and probably will for God knows how long, to give us Half Life that doesn't end that way.
Illusion Of Time, dear God. Let's count some of the ways, shall we?
- One of the first areas you visit is a magnificent castle filled with luxurious rugs that take 40 years to make. One of the last areas you visit is a small desert town where you see it happening - indentured girls, near-slaves, make them starting from when they're toddlers. They literally spend their entire lives on a single rug.
- Meeting an adventurer telling you about what he intends to do, and later finding his corpse in a dungeon. Then later meeting his wife and children who talk about how they're awaiting his safe return. There is no dialogue option to tell them he isn't coming back.
- Any South Africa expy is going to hit hard - the beautiful town on one side, with the horrible slave trade on the other. Needing to turn in an escaped slave for a sidequest is a real gut punch, though your next destination is to raid a slave mine, so presumably you free him again after all.
- The unskippable, long raft sequence is notorious, but I still found Kara's character development rather touching, as she finally comes to experience true destitution after life in a gilded cage.
- Neil discovering the truth about the company his parents own: They're dead, corrupted by the comet's light and turned to demons, and the company has become a front for the slave trade. He's able to assume control though, boding well for the future.
- The Incan boat crew, awaiting its captain...who will never come, and everyone on board died on the boat. Speaking to the living people one moment, and staring at piles of bones the next, is haunting.
- Seth becoming the kind of sea creature that attacked the Incan ship, and unable to return to the party but able to communicate with them when they pass through an underwater tunnel, and provide a quest item.
- The painter in the underground village who effectively kills people by painting them. He takes Kara, but it's a Secret Test of Character to rescue her - when you succeed, you find him gone, having apparently committed suicide by painting a self-portrait.
- The opponent in the Russian Roulette game: He's suffering from a terminal disease and is playing to lose so that his family can live from the winnings. After he has you beat him, he leaves you something in his will, and his family tell you that they don't need the money, because they had him.
- The heart-rending sacrifice of Hamlet in the Natives Village. The English translation bowdlerises it, but it's still effective even without knowing that the tribe are cannibals and that the party would be for dinner if not for that action. Everyone was still starving to death after all.
- The entire ending, with [[spoiler:history changing because of the impact on the flow of time of the comet's destruction. Will and Kara watch the earth they knew disappear and become the present day, knowing that when they return they will have no memory of anything that has happened, including their past lives or each other. Adding a heartwarming moment to it all, they end up together anyway, with the whole party (sans Lily for some reason) united as school children in the present day.
- Most of the soundtrack. You could spend far worse hours and a half by listening to it all in one file here: https://www.youtube.com/watch?v=aaIad-eFheU Specific tracks of real feels: 31.54 and the one that follows it, 40.35 (also used as the first part of the ending) and both ending tracks, starting at 1.06.19.
Not bad for a cartoony SNES action RPG!
OMG! I remember Illusion of Gaia also really getting to me. That slave market scene... Brrr... Did any of you also play its sequel, Terranigma? I felt so bad, when the king of the birds got captured and grinded a whole lot of money to rectify things. And the ending was all bitter-sweet and ambiguous... and that music!
https://www.youtube.com/watch?v=QHawpvG2_eE
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Participate in my gaming feels survey please!Persona 4. OH GOD, Persona 4. The Heaven arc. If you played the game, you know what I'm talking about.
You gotta start somewhere.
The ending of Half Life 2 Episode 2
The world will look up and shout "Save us", and I'll look down and whisper "Too bad, Waluigi Time" Vote Loki 2016