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Otherarrow Since: Jul, 2010
#51: May 26th 2015 at 11:56:42 AM

Huh. So it didn't turn out that bad after all? Tsarl sounds tough. High HP, and buffs/debuffs off the wazoo.

Meanwhile, I (...relatively recently) got to the basement of Yap Gotz.

...And got beheaded by Red Hood wolfgirls.

......and got sniped by Centaurs.

..........and beat up a lot of Goblins. Stinky Goblins.

Creepy place. Makes me wonder if I was supposed to do the "higher floors" before the basements.

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TheTomatoFairy Since: Jul, 2013
#52: Jun 3rd 2015 at 2:18:01 AM

I'm staying up more than I should. Hurr-durr. Tired. Can't sleep. x__x

I remember the exact same thing happened to me before I did the EXP mod cheat, I got nerfed in Guatella Grotto. Guatella Grotto had a blue crab thing that can behead your characters. Didn't get my Cleric to get Rizefus and Diomenete, so I had to walk all the way back to the temple to pay a hefty sum to get them revived.

I think the only thing to do is to level up more and hope to god you won't get beheaded, but even then, despite my party members being overpowered I still got managed to get beheaded by a Dullahan.

Man. I'm admin in the Elminage wiki too, and I haven't fixed up the pages despite playing Elminage Original a tiny, tiny bit! But I got distracted with other games!

SARDINES!


...Oh yeah, going by the original question, it was tough.

Buffs and debuffs in Elminage Gothic work in the same way as SMT, it can influence the gameplay greatly, but even more-so. To the point that it can kill or help you and the enemy.

Case in point similar to Orakh, which increases the attack rate and is stackable at that! I was able to defeat a basically unbeatable enemy into a pulp by stacking up the attack rate! I'll post the stats later-ish.

Attack rate, if you still remember, increases the rate in which the characters land an attack. Double-strike frequency influences the rate in which you are able to hit enemy races.

In short, the higher the attack rate, the larger the hit, plus the character's innate stat. Accuracy influences how much the attack will land. So if ever anyone does try to play Elminage Gothic, it will almost to never land a hit unless if you get a weapon with a more than 0 accuracy.

Armor Class reduces the rate attacks will hit you, ie. its damage. The lesser the armor class, the lesser the chance attacks will hit.

Stat basics

  • Armor Class/AC is the rate attacks can land.
    • The higher it is, the higher the chances attacks will hit, while the lower it is, the less it hits.
      • In short, negative AC class, lesser damage. Higher AC, higher damage.
  • Attack Rate increases the rate in which attacks can hit the enemy.
    • The higher the number of attacks can hit, the higher the damage.
      • It is the double-strike frequency in the stat pages. = means one, X means can't hit and 1 or more means the the attack rate increases.
        • It is influenced by the race and weapon equipped.
  • Double-Strike Frequency is the rate in which attacks can hit/strike an enemy.
    • In theory, I think it's Attack Rate, but I'm not so sure if I'm correct.

...So there. Eh. Been meaning to make a stat page or something.


More, weeee~!

...Okay, you are supposed to do the upper floors first. The difficulty of the basement floors are too high, some enemies are encounters late in the game, specifically, Rosslie Ruins.

In the upper rooms, there are secret doors, so you have to watch out for that. And Goblins. Then you'd fight a creepy, black blob monster that vaguely shows the form of a human child after being defeated. Then you go to the basement floors. You'd also fight the infested root of the Great Tree Yap Gotz. The dirty sap will go back to being normal sap with herbs.

If I remember correctly. Time to go to sleep.

edited 3rd Jun '15 3:09:44 AM by TheTomatoFairy

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#53: Jun 3rd 2015 at 9:29:53 AM

So that is what all that means. I assumed as much over the Armor Class, but it's good to have the rest of that confirmed. Doesn't seem too complex after you wrote it out.

I've started exploring the higher floors of Yap Gotz...and missed a invisible door somewhere. Constant fixed encounters with evil fairies, likely related to the Budding Life quest?

Also, the beheading wolf girls came back. Jerks.

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TheTomatoFairy Since: Jul, 2013
#54: Jun 3rd 2015 at 9:36:32 AM

Where are you in the Great Tree Yap Gotz? Sweetie will help!

Yeah, it was confusing. Armor class lessens the amount of blows taken, which makes a whole lot of sense because more armor, less chance of weapons to strike deep inside the skin.

Attack Rate and Double-Strike Frequency, though, wasn't really explained. If I knew that it influences the amount of damages given to an enemy, it would have been a whole lotta easier to write the monster pages and interpret it. Most of the attack rate aren't huge numbers, anyway.

One thing that isn't stackable is -AC and +AC spells, or the buff-debuffs. Once you casted the -12 AC and -2 party AC spell, it's already an outright advantage, but nonstackable. There's even a magic resistance spell, but I'm not sure if it's stackable. It's what I do when I fight floor masters/fiends.

I find it funny we talk here because I'm too easily distracted through voice. :p

edited 3rd Jun '15 9:39:15 AM by TheTomatoFairy

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#55: Jun 3rd 2015 at 9:48:44 AM

The second floor. The first one where the evil fairies appear.

So keep an eye on the buffs and see which ones are stackable? Gotcha.

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TheTomatoFairy Since: Jul, 2013
#56: Jun 3rd 2015 at 9:55:31 AM

There's a secret door in X5 Y9 east, and X13 Y10 south.

Yeah, keep an eye on it. I'm not sure if debuffs (-AC spells) work differenty, though. Sturdy wood for the inn's alchemy expansion is in X12 Y8 in 2F.

edited 3rd Jun '15 9:57:09 AM by TheTomatoFairy

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#57: Jun 3rd 2015 at 9:57:49 AM

Which is X and which is Y again?

I got the sturdy wood.

edited 3rd Jun '15 9:58:05 AM by Otherarrow

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TheTomatoFairy Since: Jul, 2013
#58: Jun 3rd 2015 at 11:16:47 AM

X is at the bottom from left to right, while Y is on top, bottom to up. Like the X and Y axis in Algebra.

edited 3rd Jun '15 11:18:04 AM by TheTomatoFairy

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#59: Jun 4th 2015 at 9:11:09 PM

Algebra?! Math, my nemesis!

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TheTomatoFairy Since: Jul, 2013
#60: Jun 6th 2015 at 11:51:28 PM

-hugs- I like algebra! I'll make you like algebra! :D

...Okay, I'm not sure how to push through with the monster and event pages at the moment. Do you think I should color scheme the templates and tables depending over where the monster is found?

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#61: Jun 6th 2015 at 11:57:21 PM

That's an idea. But, hrm. What do about enemies who appear in multiple dungeons? I can think of at least one example, the Slimes.

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TheTomatoFairy Since: Jul, 2013
#62: Jun 7th 2015 at 12:42:43 AM

Oh, that's a thought...

Probably, um. Putting the first dungeon that they appear in, since it's what the player's usually more going to be interested over. I haven't thought it through...

Tried this out! Made a separate "infobox" for Caves of Tsun-Kurn! :D

edited 7th Jun '15 12:43:09 AM by TheTomatoFairy

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#63: Jun 7th 2015 at 12:45:52 AM

Oooh that's pretty! Looks good! Nice color choice!grin

Well, that's a thought. First dungeon is fair enough, and I don't think we have enough recurring enemies for it to be a issue.

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TheTomatoFairy Since: Jul, 2013
#64: Jun 7th 2015 at 1:01:58 AM

I've been thinking of just categorizing the monster pages per dungeon they appeared in, if I do get the monster pages more filled up. There's no need for color-scheming it.

That's the thing I love over this game! Most enemies are fresh or recolors per dungeon! :D Time to sleep!

edited 7th Jun '15 1:02:37 AM by TheTomatoFairy

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#65: Jun 7th 2015 at 10:00:20 AM

The different color per dungeon give it a visual flair!

And yeah, the monsters who appear in multiple dungeons aren't very much, so it's no problem.

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TheTomatoFairy Since: Jul, 2013
#66: Jun 10th 2015 at 8:51:44 PM

:D

Look at our blog!

You can design it if you want to.

edited 10th Jun '15 8:52:12 PM by TheTomatoFairy

Tales of Berseria - Burn
Otherarrow Since: Jul, 2010
#67: Jun 10th 2015 at 11:51:44 PM

Oh look, a blog where the wonderful Tomato is writing a guide on the ins and outs of Elminage Gothic!

It's Otherarrow approved! (and not just because I will be posting there too)grin

edited 10th Jun '15 11:53:31 PM by Otherarrow

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