Follow TV Tropes

Following

Beyond: Two Souls

Go To

FOFD Since: Apr, 2013 Relationship Status: Wishing you were here
#1: Dec 21st 2014 at 4:29:12 PM

I can't help but notice that this game, Fallout 3, and The Walking Dead get little attention on this website, so I have to assume TV Tropes frowns upon them. Hmm.

Hrh-hrm. I played this game a few months ago, beat it, and got bored with it. $20 sitting on my computer table. My review on Amazon, where I compared it to Heavy Rain, the game that made me buy this one:

It's a pretty-looking game with great voice-acting, an engaging plot and soundtrack. The primary reason I wanted this game was because I liked Heavy Rain, which allowed you to control four characters and solve a mystery, and by the end of the game, you might not even solve it. That illusion of choice made Heavy Rain exciting.

Beyond Two Souls misses that. It's certainly a great film, I'd love to sit down with family member, friend, or room mate and blast through the game's 2-player mode, heck, it's a great game for someone who isn't really a "gamer" (aka, has no intention of developing reflexes or dedication to learn the controls). But where Heavy Rain gave you a decent amount of liberty and allowed your characters to travel different roads, Beyond is a loose narrative that, while giving you choices, forces you along a straight path.

The plot is centered on Jodie and Aiden, and because of that, any life-threatening scenario is merely a red herring. At one point Jodie considers suicide, and I chose not to have her do it - I fully anticipated that this would be a bad ending. I decided to test this on my second playthrough, and the narrative prevents Jodie from doing it. It's still an emotional moment, but it reminds me that the plot can't continue without Jodie.

Heavy Rain had a mystery to solve, so while certain points in the gameplay became monotonous, walking around an office or a garage looking for a clue, I still wanted to progress the plot. Beyond Two Souls puts you at random points in Jodie's life, and if she's not being attacked by dark spirits that Aiden will quickly dissolve, she's struggling to live a normal life - this gets boring fast, particularly during the dreaded "down home on the ranch" chapter where we get to go through "Farm QT Es", like getting on a horse, lifting a bale of hay, etc. Exciting.

One thing that enticed me was the mention of multiple endings. Heavy Rain did this well, since certain characters could die and not make it to the end, but one part that bugged me was that characters "couldn't" die until a certain point. This isn't the Sims, and yes, game design requires a certain amount of linearity, but it bugged me. Beyond refuses to let Jodie die, so most of the plot points I thought would make a difference ended up not doing so. Most of the early choices in the game had zero impact on the ending. It boils down to "did you save this person? Well they cameo in the ending!" And then, like most "karmic systems", the game offers you a final choice at the end that outweighs everything Jodie has done up until that point. "Live or Die" to be frank. The ending was... hit-or-miss. It's kind of a sequel hook, the ending I chose at least (I chose the Die ending, because I felt that this was the entire point of the game - speaking of which).

The game advertises itself as "finding out what lies - BEYOND". Trust me, that's not where the story will go. You spend little time in the BEYOND (dubbed the "Infraworld" in-game) portion of the game. Most of that will be some creepy, sci-fi sections where Jodie and Aiden are forced to fend off dark spirits, but beyond that, little of the game is spent exploring the afterlife or the mysteries of death. Granted, that's a heavy subject to touch upon, but I walked into this game expecting some huge adventure about Jodie dealing with her own pet spirit, and spent most of my time controlling a young woman and destroying her sex life.

Time isn't a factor in Beyond. In Heavy Rain, time mattered - Ethan could be forced into a sinister test of character, Madison had to escape from an antagonist, Norman had to organize clues to find out the killer's identity. There is ONE instance of Beyond where time, I think, mattered. ONE. When Jodie is preparing dinner. This was an interesting level, because she has to prepare dinner, get clean and purdy, and clean up her mess of an apartment - you're forced to be Jodie and deal with Aiden who sabotages you at every turn.

Choices are hardly a factor. They apply some aesthetic changes to the narrative, you might hear a different conversation, or be a bit more violent, but your choices are often minimal. Early in the game, a younger Jodie is being tested for her connection to Aiden. When I first played, I decided to have Aiden rampage because I thought his relationship to Jodie would be unsteady at first, and gradually more cordial. The test was interrupted and the doctors raced in to protect Jodie. I was left with the assumption that I chose to be disruptive. My second time through, I had Aiden do EXACTLY what he was asked to do and tried to be as procedural as possible - and I got the SAME result. For doing NOTHING but what the plot asked of me - Jodie screams, the doctors panic and think Aiden's going out of control. I saw no other way to finish that chapter but to rampage as Aiden.

There's only one real plot twist in this game, and while it was a good one to me, it happened far too late in the game. There are four characters: Jodie, Nathan, Stan, and Cole, that are fleshed out and interesting. I truly felt for these three as the story progressed. The rest are all peripheral to Jodie and Aiden. It's funny how Heavy Rain managed to make me care about four characters and question all the rest (mystery), yet Beyond forces me to control two and only three others matter by the end.

It's a very pretty game. There was one portion of the game that made me tear up inside, and I'll spoil it for those still reading because I will say that this is the part of the game that truly makes me feel Jodie's character development. It's the "Homeless" chapter. If for nothing else, this is the level worth playing through, the one that offers a semblance of choice, emotion, struggle. Had the game ended on this level, I'd be content.

I think one of the greater disappointments about this game is Aiden. Once you find out what he is and how he's connected to Jodie, you'll appreciate him more, but the range of actions you can perform with him are rather limited. He's scripted, to be used when the plot deems him necessary. And Jodie will rely on him frequently, but in these scripted, cinematic moments that don't offer much variation.

Ultimately, the gameplay is nothing to write home about, subpar even. Action sequences aren't hard and if you want a very relaxed experience, it's great, but rarely more than pressing a button or moving a stick a few times. Coming off Heavy Rain, this is quite odd, because I remember the QT Es of that game being significantly more difficult. Jodie herself is a likable protagonist (depending on what decisions she makes) and while she does evolve, it's hard to say exactly how much influence on her you have. She could be a total brat as a child (hint at what my first playthrough was like), but she will still grow up to become an FBI agent (sorry spoilers, but you'll find this out very early in the game). The plot is essentially a straight line, despite the effort to slice up Jodie's life by making you jump between her childhood, adolescence, and adulthood. There weren't any awkward "sit on the toilet and pee" scenes like Heavy Rain, so that's a plus. There were a few shower scenes, so take that as you will.

I enjoyed it for what it was, but I don't know how I'll share this experience with anyone. There's nothing to do but go back through once you beat the game. The DLC is some "challenge map BS" based on Jodie's CIA training, doesn't really add anything to the plot. The bonus/collectibles are just concept porn (by that, I mean for people that like looking at sketches, making-ofs, galleries, and supplemental material).

My urge to play this game was due to claims of a "beautiful story", and it was in places, and its status as a spiritual successor to Heavy Rain. That game was supposed to involve supernatural elements, but ended up being a more realistic, mystery-driven story, hinting at some otherworldly element but never revealing it. Beyond Two Souls is the opposite, a supernatural story with a mystery that's never expounded on. HR's central conflict starts with one man, but entangles multiple others. BTS's conflict wraps around several people, but is shown through the lens of a single person.

All in all, it was fun the first time through, but when asked to make a choice between this and The Last Of Us for "deep, story-driven game of the year", I'll take The Last Of Us.

edited 21st Dec '14 4:29:49 PM by FOFD

Akira Toriyama (April 5 1955 - March 1, 2024).
Nikkolas from Texas Since: Dec, 2009 Relationship Status: Anime is my true love
#2: Dec 31st 2014 at 10:12:11 PM

So I got the Special Edition early thanks to a friend lending me the cash. I really wanted to play it now since I just finished HR and am really on that David Cage kick.

So far, it's pretty....hm. It's hard to explain. No more R1 Walking and a lot of the simple actions like opening doors and the like feel quite a bit more natural. I can't say much about how her powers will play into things because, as I write this, I'm only at The Party. For the beginning part, The Experiment, I did go a bit crazy with the power demonstration. Part of it was me just wanting to test it out and part of it was me thinking that it was "natural.' Move this, move this, now she just keeps moving more and more things ya know? She stopped eventually when the lady in the other room was really freaking out.

Oh I forgot to mention, I like the dialogue options not flying across the goddam screen. I mean, that must be hard for people that can see way better than I can. Just having them all nice and stationary? Thank you game. It made the conversation with the British kid so much more enjoyable. I had Jodie mostly be sincere because this is her first party, her first real interaction with people her own age, so she'd want to open up. Hell, I hung out with a ton more people than Jodie ever did and yet I was still so shy and reserved that when I first got on the Internet, I all but exploded because I had so much I wanted to say and stuff. The Internet was my outlet so I feel like I kinda understand where she's coming from. She finally has an outlet so of course she's gonna say everything and admit everything. Maybe I'm naive, maybe she's naive, but you really don't think about how all the information you give out can be used against you. You're just glad to have someone to tell. I totally had that jerk move his hands though. I then had her kiss him because....well, ass groping is a no-no for a boy you've known for five minutes but kissing can be romantic and sweet and I think Jodie would want that; be desperate for that. I know I was desperate for kisses at her age. But she's a girl, not a boy, so maybe I'm projecting too much. Oh and I had her take a sip of beer just to try and be cool. God, I remember those awkward teenage years. Again, maybe more projecting, but the poor sweetheart seemed so out of her element and she'd just want to do anything to fit in. Still, it was only a sip, just so she didn't look too lame. Kinda like how I took sips or hits at various points in my life, in spite of my hatred of beer and pot.

I dunno why I'm reporting all these extremely minor details. I didn't report on all my choices in Heavy Rain, like how I cooked eggs or if I fed Shaun or other inconsequential stuff. I guess because Jodie is so much younger than our four P Cs in HR that she feels...vulnerable. This could be a pivotal moment for the rest of her life and I want to make every detail of it perfect.

Also what the fuck is with a book of poetry for a birthday present for a teenage girl? Or a teenage boy? I guess maybe one-in-a-thousand might like that, I might even have liked that, but average? I was a more stereotypical kid than I was a teenager and the best analogy I can think of is getting socks for Christmas. You just don't do that to a kid and you don't tive a book of poetry to a teenager for their birthday.

I had Jodie show off her powers because...well, she wants to impress; to be cool. But they got over that quickly enough, in spite of saying they were scared. "OOH, CAKE! FORGET ABOUT THE GHOSTS, WE HAVE CAKE!"

Yeah, the girl was over the moon to get a thong for her birthday.... Well, that doesn't say too much...I know a few girls who wear them and like poetry but...God, I hate awkward embarrassing moments in fiction. I dunno about you but they hit a little too close to home for me so I always change teh channel or do something because I just can't handle feeling embarrassed for whoever is being embarrassed.

And now they're making fun of her...GRRR.... USE GHOST POWERS TO PUNCH THEM IN THE FACE!

That...British dickhead! Well I took Revenge on all of them. Busted up every goddam thing. Jodie said enough but I don't think her guardian angel will let what they did stand. Fucking burn, ya little shits, fucking burn. Oh and the music for that section really got me into it. I liked it a lot.

Just did The Condenser. The combination of slow mo and "press right analog stick where she's moving" makes the combat a lot more intuitive in this game. I don't need to pause half as often in this game. And speaking of this chapter or level or whatever, the final stretch was probably the most intense section yet. Really awesome music and visuals and camera angles. Very climactic and awesome getting to shut down the machine.

Now everything has slowed down though with the Homeless section but I like it. I realize her powers are an important part of Jodie but I like just having a Jodie section if you understand my meaning. I am very curious to see what will develop here or how she will leave them or what will happen. I honestly hope E Aiden kinda stays out of this part. I mean, he stopped her slitting her wrists (that was an awkward QTE I didn't much feel like doing) but mostly it's just her doing he own thing and I like that. It keeps the "tone" intact ya know?

Overall, I will say this game hasn't quite sucked me in like HR did but HR was a very, very different story with very, very different characters. So far this is like a mix of Action and Supernatural while HR was....I dunno, wanna call it Noir-ish but I dunno. I guess the tagline for this game suits it well - it's a blockbuster. HR was was not a blockbuster-type project, at all. On a positive side, the voice-acting in this game is galaxies better than in HR.

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#3: Jan 1st 2015 at 6:29:56 AM

You'd be forgiven for not being able to find it, but this game does have a thread already.

https://tvtropes.org/pmwiki/posts.php?discussion=13388263300A09413800&page=1

Nikkolas from Texas Since: Dec, 2009 Relationship Status: Anime is my true love
#4: Jul 7th 2020 at 7:27:08 PM

I find this statistic fascinating:

https://store.steampowered.com/app/960990/Beyond_Two_Souls/

91% positive of 1,433 reviews

This is more reviews than HR on Steam got and also a higher overall average. Beyond twas always the "least" of QD's HD titles but it seems to be doing quite well for itself here.

Add Post

Total posts: 4
Top