Anyone here really artsy? If so, we could design our own ship.
It would also help if we knew more about who Darth Kane is. By the way, I don't think it's a coincidence that Darth Kane has an almost identical name to Darth Bane.
edited 15th Sep '14 2:32:38 AM by JumpinJackFlash
Oh right, the other thing to ask, what planet are we starting on?
You'll start on your ship, in space, right after Thiel's slaying. I figured I'd give you a few choices for which planets you could flee head to pretty early on. They'll probably all be made up.
It's within the Star Wars tradition to begin a story in space.
But I imagine even if we're in space now, we came from somewhere. Korriban? Or did Thiel and Kane's ships meet in an empty section of Wild Space? Where we start would let us know what planets are closest.
As for where we go, outer rim planets like Tatooine, Utapau, Dantooine, Eriadu, Ryloth, etc. would be far enough from the core to give wherever we go a rather unexplored, possibly-Wild West feel. Most of the planets in Hutt Space would have a rather lawless feel too. More populated planets closer to the Core would be ones that are more likely to have people whose services we might need (Information brokers to find out where Kane is, for example) but I imagine a bunch of former Sith showing up on their doorstep would need to move with incredible caution and restriction.
But I guess the other question is what planets do the Sith control? Or at least, "control", given the situation. Is this list about right?
When it comes to deciding which planets we'll go to, I think we should think about how they fit in within the plot of this roleplay. In the KOTOR games, the planets served the needs of the story.
"You now find yourselves with a choice to make: Submit to his rule, or strive against this false lord as the Dark Side demands."
Pretty much every character in our group is against Darth Kane in some way. As far as I'm concerned, we've made that choice.
I suggest we map out a rough outline as to how we'll strive against Kane.
edited 15th Sep '14 8:06:14 PM by JumpinJackFlash
Working backwards, our goal is to kill Kane, which requires that we get to him, which requires that we are prepared for when we get to him, which in turn requires that we are thriving enough to do so. Now to do that, our options are either preparing for finding Kane, or preparing for Kane finding us.
Are we trying to run away right now and lay low? Find a bigger ship with bigger guns? Start our own academy and come back in force? Take up bounty hunting, score big, and then put twenty million credits on Kane's head?
Hide on a backwater planet and get revenge by living a long, happy, prosperous life as frontier world ranchers?
Neither Naleela nor Zev seems the type to want to wait and bide their times any longer than necessary to jam a lightsaber down Kane's throat. The two fallen Jedi seeks balance and survival. Shii is just along for the veneration of Giggles and the Omnissiah.
So about evenly divided between Team "Not die" and Team "Revengeance". Waiting on Dragon to tips the scale. Psst. Come join Team Blow shits up!
"The literal meaning of life is whatever you're doing that prevents you from killing yourself." Albert CamusI suppose the best way to reconcile the two teams is to set a trap where Darth Kane can be isolated in some way before being ganged up on. Kane will need to find us.
It's probably not possible to get Kane on his own without his minions there to protect him, but I suppose our team could draw out his numbers so that he'll be an easier fight when they eventually ambush him.
So, by travelling to different planets and staying on the run, we can exhaust Kane's resources on a wild bantha chase. Remember that this roleplay is a smaller part of a larger story. The Sith Civil War is a conflict between all Sith in the wake of Revan's departure into the unknown. Darth Kane will need to fight off other Sith as well as contend with our group - basically he will be vulnerable if he sends all his guys after us.
edited 15th Sep '14 9:19:16 PM by JumpinJackFlash
We could also hope that one of our characters with lore skills knows where a nearby temple with legendary weapons and sleeping Droid army is
One advantage we have in setting a trap for Kane is that our Enginseer Shii has skills with explosives. Kane's probably not stupid enough to get himself killed by the explosives, but we can at least further thin his numbers when he does decide to use his full strength against us.
There's one independent variable to the whole equation, though. Kane's forces will most likely grow as more Sith submit to his power. I think we also need to spread discord among his ranks.
edited 15th Sep '14 9:24:50 PM by JumpinJackFlash
Maybe we should save some planning for the RP, just so we're not all spontaneously reaching the same conclusion? Drama and all that? I'm almost ready to submit my character. She's gone from Togruta Ronin to Echani Servant/Fanatic, but now, I've finally nailed down my concept.
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.Right now we're just throwing out ideas of what some of our options are. With more options known we're more likely to have characters have different inclinations and I doubt we're all going to agree. I've got no idea what I'm going to do myself, and I probably won't decide until I'm halfway through writing the IC post where it becomes relevant.
edited 16th Sep '14 1:48:51 AM by nman
Finally! Got my character sheet up.
Note: Just so we're clear, she's not actually related to him. She just looked up to him so she's taken to using his title as a surname. Just putting that here to make sure it's absolutely explicit.
edited 16th Sep '14 7:03:48 PM by Dragon573
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.It occurred to me that Kayip is - at least at this point in time - the weakest member of the group.
Being half-Miraluka has robbed him of a Force power, even if Force Sense boosts his powers of perception in a roundabout way. His only other optional Force power is Force Fear, which is basic to begin with. Until I can upgrade Force Fear, I cannot do his mind-destroying powers justice. As a (former) Jedi Consular, using The Force should be his forte.
He's merely a competent lightsaber duelist, not a great one. Besides, Shii-Cho is a form which gets taught to most Padawans.
None of his skills are of the technical variety. I intend to give him skill in Healing at some stage, but that's it. He can't fly a ship, hack a computer, or repair machines.
He doesn't use any equipment other than his lightsaber. I justified this due to his using The Force and his wits to provide things most need equipment for, but his skills and powers are too narrow at this stage to adequately do so.
I just have to trust Kayip will pay off when he gets stronger and realises the potential I see in him. Maybe he's a late boomer.
edited 17th Sep '14 4:29:57 AM by JumpinJackFlash
"Now I remember, you're that new member of the Sith. So you what, fetch the mead?"
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.References are all well and good, but I swear to Jedi Jesus, if you make one allusion to the impact of a certain bowcaster projectile against a certain part of the anatomy causing drastic reevaluation of one's career choice, there will be blood.
"The literal meaning of life is whatever you're doing that prevents you from killing yourself." Albert Camus"I used to be a smuggler like you. Then I took a bowcaster quarrel in the knee."
You shouldn't have given me ideas.
edited 17th Sep '14 10:39:55 AM by Dragon573
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.> 0/10. Literally worse than Lord Starkiller.
"The literal meaning of life is whatever you're doing that prevents you from killing yourself." Albert Camus@ Jumpin Jack Flash: You can roll Search into your Force Sense and pick another skill.
Flesh is a design flaw.
It looks like my inner troll...
Just got Unleashed!
edited 17th Sep '14 10:57:40 AM by Dragon573
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve."Maybe I'm the Dark Lord of the Sith, I just don't know it yet."
"You have come! You have come to hear the word of Yoda!"
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve."Did you see those Sith from Peragus? They had curved lightsabers. Curved lightsabers."
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edited 6th Dec '14 11:46:00 PM by StygianEmperor
Flesh is a design flaw.