Follow TV Tropes

Following

DRAGONS!!...A Discussion thread

Go To

dungeonguy88 Since: Mar, 2013
#26: Sep 7th 2014 at 6:45:06 PM

I might suggest clustering together in different regions. 2-3 here, 2-3 there and so forth. It's, naturally, still your decision and it's not a problem for me in any event.

But that way, you can still interact with someone other than NP Cs, without also worrying about scenes becoming too cluttered.

edited 7th Sep '14 6:46:00 PM by dungeonguy88

TheSpaceJawa Since: Jun, 2013
#27: Sep 7th 2014 at 6:47:00 PM

Maybe we should start figuring out regions then and see if we can't put together a rough, easily edited map of some kind.

dungeonguy88 Since: Mar, 2013
#28: Sep 7th 2014 at 6:48:43 PM

That might help.

Also, from what I can tell the currently established regions put some dragons in far-flung locales, on the edge of civilization, and others, like Kruach Mor, are within fairly settled regions. Shoehorning them all into close proximity might create some zany geography.

nman Since: Mar, 2010
#29: Sep 7th 2014 at 6:49:33 PM

[up][up]We could either rewrite some geography, or I believe I said the Savage Lands border an ocean to the East and mountains to the North, so if you'd instead want to keep that perhaps Nor-Rokkus is in the mountains up there? Could probably just say it was some kingdom Sangorius #rekt a long time ago over a few centuries. When you don't want too many neighboring kingdoms to pose a threat, and don't want excessive bloodshed, I'd imagine that it got taken down by a combination of your usual dosage of dragon attacks, hobbit raiders on the road making trade difficult, and not targeting other nations to make them seem safer, so a sizable amount of people moved and left just a few to die out. Which would also explain why Ajanya is a "fixer-upper" rather than the smoldering pile of ashes dragons are wont to create.

edited 7th Sep '14 6:49:54 PM by nman

TheBigBean Wizard of science. from underground. Since: Dec, 2012
Wizard of science.
#30: Sep 7th 2014 at 6:51:38 PM

Sjir is a city that, hrough Thirturas' interference, became the go-to place for inventions regarding communications and the arts... so I presume it'd be like the Reinassance!Florence of our little world.

dungeonguy88 Since: Mar, 2013
#31: Sep 7th 2014 at 6:53:25 PM

[up][up]That's a fair starting point. While the Adilasan Empire is the dominant force on the continent, there are plenty of now defunct kingdoms, as well as smaller holdouts against their hegemonic domination.

Things like city-states and the like, would also be abound, that owe only nominal allegiance to the human/elf empire.

edited 7th Sep '14 6:54:21 PM by dungeonguy88

TheSpaceJawa Since: Jun, 2013
#32: Sep 7th 2014 at 6:57:29 PM

Let's see:

  • Nor-Rokkus is on a mountain-boardered coastal region.
  • Thirturas has a city with a massive underground segment.
  • Klovengaar'Zoldivur'Thurgruthlaat has a volcano/labrynth setup.
  • Pehi'rahk'shike has a massive series of underground caves.
  • Kun Wen Yuen lives in a heavily forested region.
  • Kruach Mor lives in a very large lake.
  • Graga is a nomad who lives wherever he darn well pleases, thank you very much.
  • Sangorius lives in a large mountain surrounded by Hobbit-bandit infested wastelands.
  • Adelinde lives to the far north where it's cold, snowy, and hard to reach, complete with mountains and a valley.

dungeonguy88 Since: Mar, 2013
#33: Sep 7th 2014 at 7:05:37 PM

The empire is fairly wide-spanning, with singularly large fortress cities featuring sweeping spires and deep tunnel systems stretching underground. Each of these sits as the seat of power for each province with regions closer to these citadels being more settled and well-defended, and those communities farther out being less well-monitored. Geographical anomalies can interfere with this pattern, like mountains, swamplands, and highly magical locations. These citadels would favor either coasts or the bases of mountain ranges.

EDIT: Though, since we're doing a bit of world-building, feel free to pitch any ideas you might have for major communities for the Empire and beyond.

edited 7th Sep '14 7:08:51 PM by dungeonguy88

TheSpaceJawa Since: Jun, 2013
#34: Sep 7th 2014 at 7:12:58 PM

Sjir is a city that, hrough Thirturas' interference, became the go-to place for inventions regarding communications and the arts... so I presume it'd be like the Reinassance!Florence of our little world.

I expect this would probably spark Nor-Rokkus' interests and give him reason to want to visit the place on more than one occasion.

We could either rewrite some geography, or I believe I said the Savage Lands border an ocean to the East and mountains to the North, so if you'd instead want to keep that perhaps Nor-Rokkus is in the mountains up there? Could probably just say it was some kingdom Sangorius #rekt a long time ago over a few centuries. When you don't want too many neighboring kingdoms to pose a threat, and don't want excessive bloodshed, I'd imagine that it got taken down by a combination of your usual dosage of dragon attacks, hobbit raiders on the road making trade difficult, and not targeting other nations to make them seem safer, so a sizable amount of people moved and left just a few to die out. Which would also explain why Ajanya is a "fixer-upper" rather than the smoldering pile of ashes dragons are wont to create.

First, a side note: You might want to take a look at your application, because you've basically got it listed twice right now.

That aside, I could see that working in some fashion. It would also work into the people that Nor-Rokkus' is boss of being happy to have him around, since it means they have a dragon to help protect them against Hobbit attacks (wow, it will never not sound weird to talk about Hobbits like that).

Maybe we could even say that Damalar used to be part of said Kingdom that Nor-Rokkus is looking to rebuild. Or at least had a close relationship with it.

edited 7th Sep '14 7:18:52 PM by TheSpaceJawa

dungeonguy88 Since: Mar, 2013
#35: Sep 7th 2014 at 7:16:10 PM

[up]I've been a part of D&D campaign that involved xenophobic, cannibal-hobbits, with a taste for hallucinogenic substances...Barbarian hobbits is well within my comfort zone.cool

edited 7th Sep '14 7:16:34 PM by dungeonguy88

Vox Since: Dec, 2010
#36: Sep 7th 2014 at 7:22:18 PM

[up][up][up] I envision Kruach Mor's place as a sparsely populated temperate upland North-Western type of area, all mountains, barren moors and lakes, the largest lake being the sea-inlet where he resides. The only major human population center would be the town on the edge of his lake. I dunno about elves, dwarves, hobbits and whatnot.

nman Since: Mar, 2010
#37: Sep 7th 2014 at 7:25:31 PM

[up][up][up]Yeah I guess Damalar could just be handwaved to have been a city that was part of a larger kingdom. I wasn't suggesting that at first because it was old, possibly pre-medieval-tech-era back then. It might not have been stone, and it involved being along a hill which doesn't line up with what you have for your castle. But just fudging the details a bit would make "that next city over but still in the same kingdom" might work out.

And you know, goblins are so cliche, I figured I'd use the traditionally most-harmless race (Except maybe gnomes?).

edited 7th Sep '14 7:26:27 PM by nman

dungeonguy88 Since: Mar, 2013
#38: Sep 7th 2014 at 7:26:57 PM

[up][up]Eh, a major lake, with numerous river inlets would attract people to the region. Your modest lake-town would probably be a fairly bustling tradecenter, by now. Its your thing though, set it up how you wish.

edited 7th Sep '14 7:27:38 PM by dungeonguy88

TheSpaceJawa Since: Jun, 2013
#39: Sep 7th 2014 at 7:28:31 PM

[up][up] Well, it doesn't have to have been all that small a kingdom as long as we don't try to stretch it out too large, but we could say that it was an important part of a kingdom that used to rule part of the general area.

edited 7th Sep '14 7:28:39 PM by TheSpaceJawa

nman Since: Mar, 2010
#40: Sep 7th 2014 at 7:33:27 PM

[up]Whatever works for you. I just need a place in a hill hobbits could dig into, and then make part of his territory, so just making it a bigger kingdom is fine. Plus it's a really long time ago, so if the city-states and empires and kingdoms are anything like the ancient world (Or 19th century Europe), then it wouldn't be a real stretch to say that every few decades, one kingdom or another would rise up and conquer half the world, rule for a few years, and then collapse.

Vox Since: Dec, 2010
#41: Sep 7th 2014 at 7:34:29 PM

[up][up][up] I was mainly thinking it shouldn't be too big because he'd try to take the town over fairly early, and controlling a major city might be unfair.

dungeonguy88 Since: Mar, 2013
#42: Sep 7th 2014 at 7:35:29 PM

[up][up]That's in line with the history of the continent. Hell, the kicking off point for this game is that the current dominant civilization is on the verge of collapse.

[up]If that's the case, it might be better if it is a larger settlement. It would give you more to do than just sweep in a single day and take over the region. We already have dragons that basically run there own city-states.

edited 7th Sep '14 7:36:43 PM by dungeonguy88

Vox Since: Dec, 2010
TheSpaceJawa Since: Jun, 2013
#44: Sep 7th 2014 at 7:41:59 PM

Whatever works for you. I just need a place in a hill hobbits could dig into, and then make part of his territory, so just making it a bigger kingdom is fine. Plus it's a really long time ago, so if the city-states and empires and kingdoms are anything like the ancient world (Or 19th century Europe), then it wouldn't be a real stretch to say that every few decades, one kingdom or another would rise up and conquer half the world, rule for a few years, and then collapse.

Sure, that works. And maybe the city around Castle Ajanya (I really ought to think up an official name for it at some point tongue ) was the central point of the kingdom and survived a lot longer on its own even after it's territory had been torn away, but just finally broke at some point leaving it down spiraling towards its current decrepit state.

dungeonguy88 Since: Mar, 2013
#45: Sep 7th 2014 at 7:45:22 PM

[up][up]If you do want to have it be a quaint lake-town, that's fine as well. Just know that you have options, and in this RP, it's going to be a bit hard to actually be over-powered.

BlackRevolver Since: Jul, 2014 Relationship Status: Gay for Big Boss
#46: Sep 7th 2014 at 7:51:32 PM

(I go to write a short thing, and then we're almost at the next pageā€¦)

Considering what I'm gonna try for, the area where my dragon and her sibling originally inhabited (I'm now thinking a pretty magical place somewhere far northeast with lots of forest and extremely high mountains on the mainland and an archipelago of extinct volcanos off its coast) could have been taken over by other dragons or foreign powers over the thousands of years of their absence. Just gonna put that out there while I still can.

edited 7th Sep '14 8:00:15 PM by BlackRevolver

dungeonguy88 Since: Mar, 2013
#47: Sep 7th 2014 at 7:53:50 PM

[up]Just keep in mind that dragons were never particularly numerous, and most of them tend towards solitary living. At least in regards to other dragons.

edited 7th Sep '14 7:54:21 PM by dungeonguy88

BlackRevolver Since: Jul, 2014 Relationship Status: Gay for Big Boss
#48: Sep 7th 2014 at 8:06:22 PM

I just realized my typo because I meant to just say "sibling." (And for a fair amount of time, their mom.)

But yeah, territory disputes might be one good reason why they and their (alleged) descendants started that slight war with each other.

Gladonost Too Orky For You from Exterminatus'd Since: Dec, 2011 Relationship Status: GAR for Archer
Too Orky For You
#49: Sep 7th 2014 at 8:10:47 PM

Klovengaar's labyrinth could be on the Northern edge of the Savage Lands, the Labyrinth is underneath a badlands-esque area and the volcano is a 10-15 mile swim through magma from the pit at the bottom of the Labyrinth. We could even say that Klovengaar's Labyrinth comes close to breaching into Pehi'rahk'shike's underworld in places.

/人◕ ‿‿ ◕人\ Will you make a contract with me?
Vox Since: Dec, 2010
#50: Sep 7th 2014 at 8:12:21 PM

If you do want to have it be a quaint lake-town, that's fine as well.

Nah, I think your idea is better.


Total posts: 235
Top