No you can't, I meant that you could kill dropships during fights, in 2 mostly, and not in 3 unless I am mistaken. Like Harvesters, they are "boss fights" of a sort.
You mean gunships maybe ? Like the one you kill during Archangel's recruitment ?
Worldbuilding is fun, writing is a choreSo I do not quite know how to build a Geth Juggernaut.
I am thinking on full support with both shield and turret spam, plus Plasma Shotgun/Siegue Pulse bombardment, and of course the Geth Force Choke. Viable for below-Gold play?
It's kinda hard to build a bad Juggernaut. All of power damage, shields, melee and weapons are great on it. Just go with what you like. (Spitfire with heightened defenses, weapon damage and Siege Pulse protection works wonders).
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Of course best Geth is Javelin Infiltrator. That feeling when you trivialize a Banshee via headshot...
Makes me wonder, what kind of powers would Mordin, Thane and Legion have gotten if they made it to the Almax Arena?
I'd imagine Legion being a very aggressive infiltrator/soldier hybrid of sorts. Plus he'd have that nifty anti-material rifle of his, so that's a plus!
Dunno about Thane or Mordin though... ME 2 wasn't exactly very creative with their movesets. I suppose giving Thane cloak, the anti-personnel rounds and a few stealth-based attacks might work, but he still won't feel very true to what his character does during cutscenes.
Mostly asking because Kasumi got a complete rework (as her unique powers were not in 3), while the rest of the 2 squadmates pretty much got an extra power.
Mordin had Incinerate/Cryo Blast/Neural Shock, Thane had Warp/Throw/Shredder Ammo, and Legion had Combat Drone/AI Hacking/Geth Shield Boost.
Now, Neural Shock became part of Overload, so Mordin might get that, while Repair Matrix is name Geth Shield Boost in the code, so Legion probably would get that. As for the Shredder Ammo, it pretty much became an evolution of Concussive Shot (and not having any Ammo power would be an incentive to get the Shredder evolution); so either it, or a different Ammo power.
Okay, I hate to double post, but a day has gone by and this is a different matter: I broke space-time.◊
Ash/Kaidan: 'I LIVE! I DIE! I LIVE AGAIN!'
edited 1st Jul '15 9:45:06 PM by KarkatTheDalek
Oh God! Natural light!How'd you accomplish that?
Gibbed, apparently all you have to do is to set 3 values to true (after Mars, otherwise it can be quite crashy). Apparently they tend to occupy the same space ourside of missions, but so far they feel good enough.
The command "ce hench_pickany" also opens up all available permanent squaddies up for selection (the command is usable in all games). Obviously this can cause issues, so it's safer just to use Gubbed.
Hail to the King of Feraligatrs! Shameless advertisingXbox 360. I'm waiting for a Mass Effect Trilogy bundle on PC with ALL DLC included.
Is that ever going to happen ?
Worldbuilding is fun, writing is a chore- Mordin: Cryo Blast, Incinerate, Overload, Decoy
- Thane: Shredder Ammo, Warp, Throw, Tactical Cloak
- Legion: Hunter Mode, Fortification, Sabotage, Combat Drone
There you go.
edited 3rd Jul '15 7:42:03 AM by Julep
Looks good. A damn shame there was no way of getthing them, even if Mordin potentially survived.
Also, the decision to limit the skills of everybody but Wrex' to those found in the vanilla squad was, well, odd (Miranda didn't have Slam, Kasumi didn't have Shadow Strike, Flashbang Grenade wasn't even in the game)...
Shadow Strike is understandable because it is rather glitchy, and because it is designed to be used by a PC, not a squadmate. Plus, 3's Shadow Strike is made to be used by someone with a sword, which Kasumi sadly doesn't have (maybe in her own vault somewhere, but she does not bring it to the battlefield). And a squaddie with SS would just keep dying, all the time, every time s/he uses it.
In 2, it was the best "finisher" power since with the right evolution it allowed Kasumi to do a hit-and-run and reuse another power almost instantly. In 3, it turned into a One-Hit Kill move who becomes very dangerous when said kill fails. And squadmates are not supposed to OHK enemies, that's Shepard's role theoretically.
Slam is understandable because it kinda sucks now that Biotic Explosions are everywhere. There are many, much better primers or detonators now, and I honestly never use it with Javik, who is the sole user of this power in 3. No MP class has it, which is saying something. Mirri is better off with Reave by a country mile.
edited 3rd Jul '15 8:10:17 AM by Julep
And that's why I could see Thane getting Warp Ammo instead of Shredder, due to the latter being quite weak as a power and being phased out.
Agreeing with you in any case.
Warp or Armor-Piercing, because the other Warp Ammo users are the full biotic characters (Liara & Jack), and Thane is more of a mix between combat and biotic.
So yeah, Kaidan and Ashley make a quite decent squad in 3. Shame on the Marksman bug, or the fact that Virmire got no golden path, but oh well.
Really, the Marksman bug is the reason Ashley never makes it to Mass Effect 3 in my saves.
The problem with a golden path in Virmire is that no one would ever take any other option. Rannoch has a golden path, true, but it involves jumping through a series of hoops as far back as the previous game, and even then, nobody who know what they're doing (or just want to see the other paths) take the other options.
However, they could have given different roles to each survivor in the sequels. It would have been an incentive to try out both options, instead of always killing Ashley because she's been somewhat racist at some point.
edited 4th Jul '15 11:57:53 AM by Aetol
Worldbuilding is fun, writing is a choreFixed on PC I'm sure. PS 3 player here.
Wait, you can kill Cerberus Kodiaks? Whaaaaaaaaat. This is something completely new to me.
Hitokiri in the streets, daishouri in the sheets.