New demo video:
https://www.youtube.com/watch?v=k51JPuGzabQ
They actually show some of the benefits of taking certain levels in affinities do:
Purity:
- Level One: Aliens don't attack Explorers
- Level Three: +20% strength and ranged attack vs. aliens
- Level Six: +2 Orbital Coverage
- Level Eight: four free floatstone strategic resources
- Level Eleven: Dirty bomb Operation can be performed by covert agents
- Level Thirteen: Gate can be constructed to bring in reinforcements from Earth.
Supremacy:
- Level One: Explorers can build 1 additional Expedition
- Level Three: No maintenance cost for Roads and Magrails
- Level Six: Orbital Coverage on and next to every tile with Firaxite
- Level Eight: four free Firaxite strategic resources
- Level Eleven: Sabotage operations can be performed by covert agents
- Level Thirteen: Emancipation Gate can be constructed for Emancipation Victory quest
edited 15th Aug '14 11:41:50 AM by ManchuCandidate
"Emancipation Gate" is an amazing euphemism.
New gameplay video from Gamescom, shows late game play, attacking a Kraken, declaring war on Kozlov:
New livestream tomorrow, where they are going to show us the Faction Unique Abilities, the choices for colonists and their bonuses, the choices for cargo and their bonuses, ship configurations and their bonuses.
Good shit. Was hoping to get a better look at that.
On a related note, why isn't it October yet?
If I was writing this game, both the gate endings would have a significant chance (15%? Needs to be surprising, but not so rare you can be a regular player and never get it..) of spectacularly backfiring. In a "Open gate to earth, learn earth has been outpacing you in tech. A lot. Really a lot. 90% of your population migrates back to live in the dyson swarm around sol/ you get invaded by massively overpowered peacekeepers" way. No, wait, better idea. The first time you complete each one, you get the standard victory condition. Each subsequent game you do it, something different happens, representing a way history went back on earth while you were doing your thing. Like: Supremacy 2nd game: "Expeditionary force gets laughed at for woefully primitive armament"
3rd: "Finds earth pristine. No sign it was *ever* inhabited by humans. Or, in fact, any hominids"
4th: "Non-eudaimonic Recursively Selfupgrading AI's. Flee Screaming, nuke own gate, make plans to run"
5th: "Superior understanding of human social, mental and verbal structures and communication allows earth to flip the loyalty of your invasion force. Have a nice fight!"
6th: All rocky planets - including earth - disassembled to make habitats and industry. Starlifting in progress to get more materials for the dyson swarm. Total population around sol, approximately: 1,4 trillion. Invasion force ignored. Attempts at force result in the units responsible getting recycled down to base elements.
7: global thermo-nuclear war aftermath: Invasion more of a rescue op.
edited 20th Aug '14 10:02:38 AM by izeintime
While I do think that having Earth turn out to be massively advanced post-Seeding is a fun one, doing a "lol, nope" on people's victory conditions is just bad design. Have a random event where Earth opens a portal to the planet and starts sending people through, a la Gal Civ 2's Dread Lord invasion would be better.
Facebook post announcing the time, same schedule as the last live streaming from the look of it (cool piece of art there):
That is a good point. Hmm... Have.. "Alternate" portals fire every time an AI manages to build a gate? That way you are varying loose conditions, not snatching away wins.
It's starting, faction bonuses are:
- ARC: Covert Operations are 25% faster and cause 25% more intrigue
- PAC: +10% production towards wonders and +25% worker speed
- Franco-Iberia: 1 free tech per 10 virtues
- Slavic federation: +20% orbital unit duration and gain 1 free tech after launching your first orbital unit
- Polystralia: +1 possible trade route from every city that can establish a trade route
- Kavithan Protectorate: Outposts develop into cities 50% faster
- Brasilia: +10% melee strength
- People's African Union: +10% food in growing cities when healthy
Colonist bonuses:
- Scientists: +2 science in every city
- Refugees: +2 food in every city
- Aristocrats: +3 energy and +1 health in every city
- Engineers: +2 production in every city
- Artists: +2 culutre and +1 health in every city
Starship bonuses:
- Continental surveyor: Reveal coast line
- Retrograde thrusters: wider initial landing area
- Fusion reactor: 100 energy at start
- Lifeform scanner: reveal alien nests
- Tectonic Scanner: no tech needed to see petroleum, geothermal, or titanium resources
Cargo options:
- Hydroponics: +1 pop in first city
- Laboratory: start with pioneering tech
- Raw Materials: start with clinic in first city
- Weapon arsenal: start with soldier unit
- Machinery: start with worker unit
edited 21st Aug '14 11:32:32 AM by ManchuCandidate
So the PAC is basically Egypt? Wonderful.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Oh, man. Worker start, all day erry day.
So, who's got what starting loadout on their first game?
Mine is probably:
- Braslia
- Arists (rapid expansion and grab those virtues quicker)
- Retrograde thrusters
- Lab
I'm a builder, so
- PAC
- Engineers
- Tectonic Scan
- Worker
edited 21st Aug '14 11:51:19 AM by kingtiger522
Oh, they plan to show us the differences in Affnities next week.
A bit late here, but I'd probably go with
- Franco-Iberia
- Artists
- Retrograde Thrusters
- Weapon Arsenal (mostly so that I can focus on an early relic or extra explorer without worrying about aliens)
I'd probably go purity with this build and get terraforming ASAP for a nice culture feedback loop, with the terrascapes.
Well, they finally put Kozlov's speech in English on the official website:
www.civilization.com/en/news/the-slavic-federations-kozlov-speaks-to-the-masses/
New livestream is starting:
Well, that was kind of disappointing. The two lategame affinities we got seemed pretty cool, but they felt really rushed and glossed over, and they didn't even show harmony's unique units. I was really looking forward to seeing some lategame Harmony cities.
Well, they did promise some late game never seen before footage for PAX Prime this weekend, they might being showing off Harmony there.
They got a new gameplay video up:
Also, new Gamespot article. Technoartisans, can add part of your culture income to science? I got me a feeling Franco-Iberia is going just a little overpowered.
Also, they said video of their PAX Prime mega-panel will be available Tuesday.
edited 30th Aug '14 1:43:21 PM by ManchuCandidate
Scratch that, Gamespot has got a recap up now, scroll to one hour fifty-two minute mark:
http://www.gamespot.com/videos/pax-prime-live-day-1/2300-6420992/
https://www.youtube.com/watch?v=48VUAuTFgyk
A lets play of the first 100 turns is out.
ohmygod he's terrible. How many times do the aliens have to kill your fucking workers before you move them?!
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
Also, unit upgrade screen from Games Com:
http://forums.2k.com/showthread.php?679626-New-pictures-from-Gamereactor-(-amp-Supremacy-Kozlov)/page3
edited 15th Aug '14 7:56:26 AM by ManchuCandidate