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Advice for writing a story based on an XCOM:EU playthrough

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Gilliam414 Come and break your weapons against my goatee! from The world's comfiest beanbag chair Since: Apr, 2014 Relationship Status: We finish each other's sandwiches
Come and break your weapons against my goatee!
#1: Apr 7th 2014 at 3:00:50 PM

A lot of the time I like to draw motivation for throwaway mini-series writing based on existing literature and games. My latest idea was using XCOM enemy unknown. The thought of a story not fully under my own control where all characters are at best blank slates and can die at any time feel like they would really push me into investing a little more thought into my characterisation.

However, as I am fairly new to this site, I'd say it's only right to put it out here for other tropers to read and point out all my glaring problems, but above all I'd love to hear any ideas or questions on how I'm going to write. I'm at an early stage right now so anything you can think of I should know or you want to know go ahead, all will be appreciated.

I am smiling
Night The future of warfare in UC. from Jaburo Since: Jan, 2001 Relationship Status: Drift compatible
The future of warfare in UC.
#2: Apr 7th 2014 at 6:47:43 PM

As I'm writing a Let's Play of that game, I'm curious to see what you do.

Nous restons ici.
gingerman The Hungry Student from most likely a building Since: Jan, 2014 Relationship Status: Non-Canon
The Hungry Student
#3: Apr 8th 2014 at 12:23:28 AM

The whole idea of it actually sounds pretty simple! Just go with the flow, and flesh things out a little as you go along to turn a random series of computerized events into a narrative. What I might consider doing is completing the playthrough of the game and then writing the piece afterwards, so you have a good idea of who lives and who dies. I mean, when we write, some of our characters are better than others, and it wouldn't do you much good if your best ones just died without you being able to do anything about it. And yes, I do have that gripe with Game of Thrones.

So yeah, even if you don't have direct control of what happens, maybe you would write a better derivative story if you understood what the general plot will look like first?

I will think of something witty and profound to stick down here. Some day
Gilliam414 Come and break your weapons against my goatee! from The world's comfiest beanbag chair Since: Apr, 2014 Relationship Status: We finish each other's sandwiches
Come and break your weapons against my goatee!
#4: Apr 8th 2014 at 8:18:45 AM

My original idea was to play slightly ahead, as the mission-based gameplay might mean I can set certain cut-off points to write up to. I can understand your point about the best written characters getting killed, and if I keep that in mind, maybe it will push me to invest equally in the characters regardless of my opinions, since I need a decent cast no matter who is left.

Altalternatively, XCOM does provide some "safe" options, in the form of base staff main characters and the commander, intended to be a first person protagonist. For the latter a full pre-written character would be required, whereas I found in practice it was much easier to make the soldiers up as I went based on their actions and roles.

In the meantime, I have come up with a working title: XCOM:Red Lights

I am smiling
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