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Looking for a 2D/3D visual artist for a non-retraux video game project

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TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#1: Jan 9th 2014 at 9:02:18 PM

Greetings, fellow tropers and troperettes.

My little team of fellow tropers and I are working on an upcoming video game; a sidescrolling space shooter in the style of the 80s-to-90s arcade era, but with modern high-res visuals that combine 2D sprites and minor 3D elements, rather than a faux-retro pixel art aesthetic. Here's the main thread in the video game subforum.

We're still on the lookout for apt visual artists that focus on distinct personality over technique and have a penchant for the surreal. This will be a commercial release, so we're not expecting anyone to work for free, either.

The requirements would be:

  • Skills in digital painting for hi-res multi-layered 2D sprites as well as simple texture work.
  • Optional experience with still image animation.
  • 3D skills for simple background elements and objects (not required, but welcome).
  • Creativity and a love for techno-organic and surrealist imagery, think H.R. Giger or Zdzisław Beksiński.

Would be pretty damn nice, if we could motivate youse to join our cause waii .

edited 9th Jan '14 9:06:03 PM by TAPETRVE

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
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