He guessed wrong after his amnesia,I guess.
edited 2nd May '15 3:44:01 PM by Kiefen
That's... tiny.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.It's officially called Wakoku Warrior, which is apparently an out of date word for ancient Japan.
I guess they tried to win battles by sex appeal back than.
edited 2nd May '15 5:31:38 PM by Hashil
That's...tiny.
The picture is big, though.
I have a message from another time...Yyyyeah, Enlong got my meaning.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Hooray for equal opportunity gratuitous fanservice :P
DeRosso is a cool guy and I like his backstory, though I wish the exposition had been spread about a bit differently. As for the castle...the only thing that posed a threat was the Cerberus, but they were still hilariously ineffective against two Samurais. Blazed through all seven floors.
"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - FighteerIt's definitely useful to storm the castle in chapter 4, too. Otherwise you miss out on a bunch of Genomes for most of the game.
I have a message from another time...Most important is getting White Wind from the Air Temple. You will have to charm the Air Laterns so they will cast it on you.
All of the BS talk got me in the mood for some BD myself, I have just beaten the Adventurer on Hard, my party was:
- Tiz as Templar with Salvemaker as sub. Threw a Giant's Draft on everyone and then ramparted.
- Agnes as Red Mage with Time Mage as Sub. Kept everyone hasted and did the Poison-BP-Battery .
- Edea as Natural Talent Monk with Dark Knight as sub. Unequipped her Bloodsword after use and then Raged once a turn.
- Ringabel as Natural Talent/Phantom Weapon Monk with Vampire as sub. His rotation was Magic drain -> 3x Aeroja with the occasional White Wind thrown in when the Adventurer braved through Rampart.
This fight made me realize how much I welcome the additions of Makros in Bravely second, selecting Poison and Poisona all the time was such a chore.
edited 3rd May '15 11:36:18 AM by Kiefen
Macros? Macros?
As in you can save a turn's worth of actions as a single menu item?
That sounds awesome.
I have a message from another time...Huh. You know, I'd never considered using the Blood Sword as an item then unequipping it. Then again, my Natural Talent Dark Knight doesn't really need a secondary once Drain is activated.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.My Dark Knight uses Spiritmaster.
Life Or Death is a lot more enticing when you can nullify all status ailments, including Doom, just before using it.
I have a message from another time...Great way to exploit elemental weaknesses. Weaknesses can stack, so if you put Light Bane and Dark Bane on a target and hit them with an Excalibur backed Dark Bane, it's the equivalent of hitting a flying enemy with the appropriate Ranger move + a Bow at the same time, with the added bonus of working on humans, too. It's especially useful on people like Braev and Victoria who already have weaknesses.
I never really saw the point of unequipping the Blood Sword. I mean, I did that at first because it felt proper, but max damage being what it is just means it hardly ever matters and it's just way simpler to leave it equipped. It's not that weak.
So am I the only one that uses Convergence/Meteor to deal max damage? It's not as hefty as Dark Knight, but it's a nice safety net.
Song of the SirensUnequipping it costs me nothing.
Also, it means I can use Equip Bows and the dark-weak mixture to use Angelic Pillar every two turns.
I have a message from another time...Convergence/Meteor is great, bus suffers from the low damage cap, as do a lot of strategies. And I didn't know your attack could count as two elements at a time, that's pretty cool. And the thing about Dark Knight is that two rounds of Rage activates Adversity to the max, so I found Life and Death a bit redundant.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.It is a bit redundant, sure, but it does mean the first Rage you use is maxed out.
Also, the status-blockage helps the whole team.
And a Dark Knight/Spiritmaster has other tricks, like applying element absorption/immunity to the team and spamming Dark Nebula on large groups of enemies.
I have a message from another time...Yeah, here's hoping BS either heightens the cap or lowers the damage output.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.On the other hand, the low damage cap was a pretty decent balancer. It made the ridiculous set-ups not that much better than the merely good set-ups, thereby allowing more things to be competitive.
It did cement Dark Knights absolute supremacy, though.
I have a message from another time...Yeah, it only meant that the real clincher on power was how many times you could hit per turn as opposed to how much damage you could deal per hit.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Something that always weirded me out was Ringabel's age.
How is Ringabel 18 but Alternis 23?