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ultimatepheer Since: Mar, 2011
#301: Jan 25th 2016 at 2:42:13 PM

Oh my god Milla's new animations will give people heart attacks,

Numbuh1234 Since: Apr, 2014
#302: Jan 25th 2016 at 10:36:37 PM

-Dies from the adorableness-

edited 25th Jan '16 10:41:22 PM by Numbuh1234

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
Bleddyn Since: Feb, 2014
#303: Jan 25th 2016 at 10:39:54 PM

That is simply beyond adorable...

ShadowHog from Earth Since: May, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#304: Jan 26th 2016 at 10:19:16 AM

They're really hammering in that Milla's a dog this time around - a much-appreciated step, frankly.

Moon
Nintendork64 Since: Jul, 2011
#305: Jan 26th 2016 at 2:48:01 PM

[up] Agreed, it's currently hard for me to think of her as anything but a rabbit. I also think Lilac should look a little more like a dragon, and Carol should look more like... whatever she's supposed to be.

On an unrelated note, I just noticed this thread has nothing but adorable avatars in it.

edited 26th Jan '16 2:48:49 PM by Nintendork64

ultimatepheer Since: Mar, 2011
#306: Jan 26th 2016 at 3:30:47 PM

Her last name is a big giveaway that she's a dog.

It's just you never hear it spoken in-game.

ShadowHog from Earth Since: May, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#307: Jan 26th 2016 at 3:44:50 PM

Two other distinctions probably lost on the average Joe: rabbit ears tend to go straight up (albeit not always; they can droop), and rabbit paws don't have pads (while Milla's feet do - though not her hands, curiously).

Of course, Milla's orange/green color scheme probably isn't helping matters (I mean, carrots).

Moon
AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#308: Jan 29th 2016 at 7:33:21 PM

Now a gif for all of ya

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#309: Feb 3rd 2016 at 2:11:15 AM

Their dancing animations especially Milla's should be set to electronica. I'd watch a video with just that.

"No will to break."
lalalei2001 Since: Oct, 2009
#310: Jun 16th 2016 at 12:51:38 PM

I'm stuck on the dragon boss in pangu lagoon on normal mode. Went from 11 lives to 2 before giving up.

The Protomen enhanced my life.
ShadowHog from Earth Since: May, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#311: Jun 16th 2016 at 12:59:53 PM

Only real advice I can give is that you don't need to break all the orbs; once the giant eye is flashing, you can whack it for the kill.

You do need to break a damn lot of them, though, so you're gonna have to recognize the attack pattern (I figure you already have) and figure out how to dodge all stages of it (I expect this is where you're struggling). I know the phase with the slightly-homing fireballs always trips me up; the teeth can be easily avoided if you're running full-tilt in the center of the arena, and the giant laser is avoided with a well-timed Dragon Boost (either into it or up above it; former has trickier timing, but you can get by with the Boost's I-frames, while the latter is safer but isn't so good for the counter-attack afterward, since you'll be way up in the air when your window of opportunity opens).

Moon
lalalei2001 Since: Oct, 2009
#312: Jun 16th 2016 at 1:03:49 PM

The trouble I'm having is dragon boosting horizontally when I mean to go diagonal, as well as keeping the second boost ready and not wasting it by accident by holding the button down.

And keeping the boosts ready in general since the spin attack is too ingrained in my muscle memory and using it wastes boost energy XD;

I MIGHT have to switch to casual or easy if i keep having trouble. ^^;

edited 16th Jun '16 1:04:44 PM by lalalei2001

The Protomen enhanced my life.
ShadowHog from Earth Since: May, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#313: Jun 16th 2016 at 1:12:11 PM

Little tip with the Cyclone: hit the attack button and it'll cancel into a stock aerial attack, conserving whatever energy you haven't already spent.

Moon
CountofBleck Ever Evolving, Ever Adapting from A world of lies and deception Since: Sep, 2012 Relationship Status: TV Tropes ruined my love life
Ever Evolving, Ever Adapting
#314: Jun 16th 2016 at 2:20:48 PM

Another thing: if you time your Dragon Bursts right, You can fly from one ended to the other with boosts. Witht that in mind, you can chase or charge head on to get a crapton of orbs.

darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#315: Jun 16th 2016 at 2:54:31 PM

If it helps, what I've always done is just flick the d pad in the general direction of where I want to go, and when Lilac does the animation in the desired direction I hold down the direction.

The boost is a little finicky , but once you get it, you get it.

Generally just wait before she charges up, then hit the direction.

"No will to break."
lalalei2001 Since: Oct, 2009
#316: Jul 4th 2016 at 12:19:24 PM

I figured out how to dodge the homing shots. You have to stay still until they start to move at you, then run, and they'll go behind you.

Also I'm stuck again on this green robot dog thing that kills me in 4 hits. I beat the entire level just fine and then lost 9 lives on the boss.

I had to set the dragon boss to casual so I could beat it and I'll probably have to do the same here.

The Protomen enhanced my life.
ultimatepheer Since: Mar, 2011
#317: Jul 4th 2016 at 4:24:57 PM

What level are you fighting it on, Battle Glacier?

Stay BENEATH it while it's jumping, be in the air when it lands, and be near the springs when it takes off, so when it tries to run you over you can bounce over it. And keep hitting it.

lalalei2001 Since: Oct, 2009
#318: Jul 4th 2016 at 4:36:14 PM

[up] Yeah, that's the one. I have the most trouble with the green lasers.

The Protomen enhanced my life.
ultimatepheer Since: Mar, 2011
#319: Jul 4th 2016 at 5:44:41 PM

They can't fire below the boss itself. Stand between its legs and attack the glowing, blinking eye while it's jumping slowly.

darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#320: Jul 4th 2016 at 8:13:07 PM

Casual just might be too easy though. Aside from some crush traps and the very occasional pit in Sky Battallion and FD Round 1 you'll be regaining health so fast it's practically impossible to die.

"No will to break."
CountofBleck Ever Evolving, Ever Adapting from A world of lies and deception Since: Sep, 2012 Relationship Status: TV Tropes ruined my love life
darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#322: Jul 5th 2016 at 1:32:39 PM

RIP game physics, it was nice knowing you.[lol]

"No will to break."
AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#323: Jul 5th 2016 at 1:37:48 PM

Cube Laser Jumping: Milla's superior answer to the Rocket Jump.

Also I didn't know about her ability to dig up shields. That's awesome.

edited 5th Jul '16 1:58:51 PM by AceOfScarabs

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
Ukokira Since: May, 2012
#324: Jul 7th 2016 at 12:06:18 AM

[rip my eyesight nvm]

edited 7th Jul '16 12:07:16 AM by Ukokira

CountofBleck Ever Evolving, Ever Adapting from A world of lies and deception Since: Sep, 2012 Relationship Status: TV Tropes ruined my love life
Ever Evolving, Ever Adapting
#325: Jul 7th 2016 at 1:35:34 AM

btw, it was confirmed on stream that The reason why Milla transforms in Final Dreadnought 3 will be elaborated on in the sequel

edited 7th Jul '16 1:35:54 AM by CountofBleck


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