Got pointed here by Hanuman, since we somehow ended discussing Dawn of Worlds in the Skype chat. I'd certainly be interested in participating in a Dawn of Worlds-ish version of this.
The voice of thy brother's blood crieth unto me from the groundMe too. Because Dawn of Worlds sounds awesome sauce.
&I was actually aiming to flesh out the setting a little and work with what we had. Nman pointed me towards the rules like an hour ago and I've barely looked past the title page.
I'd read them over and think about a game of this but it's not really the idea up for discussion right now; What I have in mind is sort of a cross-over Crusader Kings [County Level in a Large Empire about to collapse] and Dynasty Warriors [Wandering heroes who team up and kick ass in the middle of large battles] after fleshing out this pre-existing setting a bit more to make it suitable for campaigning.
A whole sale world building game is interesting but I'll PM you guys if we end up going for that idea.
edited 4th Jun '14 5:16:57 PM by Fauxlosophe
Mé féin ag daṁsa faoin ngealaċ seanrince gan ċeol leis ach ceol cuisle. DS FC: 4141-3472-4041, feel free to add me.Well, I'll lurk around. If I'll beat through my WB, I might even contribute something to the current RP.
The voice of thy brother's blood crieth unto me from the groundI support this one.
I like that stats thing but are we being assigned stats based on what we write up, or will get X amount of stars to spread out among the different stat columns? I know a lot of Fate games seem to get swallowed up by arguing over stats and I am concerned over if this will end up like those constantly do. Not sure Resource is the best word to use there. Maybe City Type? City Industry? City Economy?
What I never really got used to with the first game was that our Ruler characters had to spend a lot of time talking either to NP Cs or a single other player character. Will there be a way for them to have more interaction with other players this time around?
Location: I vote for Meiya, if only because it was the state I ended up being more familiar with last time. I also want to say that if the rulership aspect is more annoyingly complicated than it is scheming and gaming complicated, then it should be streamlined or revamped into something more playable. The same goes for language, I don't feel the need to constrain ourselves what was essentially a rough draft.
I didn't really want the different start types to be exclusive; if someone drops out and someone else wants to try managing the city that someone else built up rather than start from scratch, I'm in favour of letting them. Similarly, if outside factions become important to plot and the story allows it, I'd be okay with setting up a PC or two there. Though the latter is only with plot allowing it.
I could go either way. I will manage how conflicts run and go into detail there; as a DM, I've never had a game go into arguments about Stats which I wrote. In lightly ruled games, I've never had trouble with stats at all; I mean to keep them as a means of resolving Pv P and giving others [including me] a quick glance at what the city does. I agree with ressource; I was first in a very specific mentality of "What do they sell" but then I realized that simply being in a good location on the river for trade or defensible and near a chokepoint might be worth building a city around regardless. Your suggestions sound a bit modern to me, but I like the direction of it so give me a bit and I'll think on it.
You guys will be incharge of towns with roughly county level power. Your rulers will definitely have a lot of face time; at lower ranks, I'll encourage personal travel and fast agreements since you don't want an ambassador to making decisions for you and it could take months to organize things my courrier. I may merge it into the hero element or else make Heros a later game addition who can help sway battles; It was pretty common back then for even Kings to be on the front line. Especially in a civil war.
Vote has been counted!
edited 4th Jun '14 9:29:30 PM by Fauxlosophe
Mé féin ag daṁsa faoin ngealaċ seanrince gan ċeol leis ach ceol cuisle. DS FC: 4141-3472-4041, feel free to add me.So Parable and Claw's new game is the current game focusing on ye olden times worlde building. I guess Sphaera 2.0 is on hold for now? I know that with ASFAP and the new one, I probably wouldn't be able to handle a third game with that much responsibility involved
I'm going to use this as a drafting board for ideas on it until we have something solid, I'd love to know that some of you would follow along to this next project and I'd like you to feel like you're still an active part of it. In particular, I would really appreciate feedback and critiques of any ideas sound boarded off of you guys as I even work on the basic drawing board of this;
New/Old Player Rotation
It's no secret that this died out because I relied significantly on the participation of every player. Even when running in person matches, you can't count on everyone always being there. Especially when you are at the age of this sites main demographic [Teen-Young Adult, typically student or fresh to the job market]. So this time I want to keep a consistant world with players being a major factor in controling it, but keeping it so that I can NPC a town/village at any time.
The problem with a town based map is this; I'm going to have to eventually draw up a map of the Entire region with all major towns. At this stage, new
This does put new players at a slight disadvantage but gives them a choice between inhereting powerful Demesnes or custom building their own but having to suffer through the need to ally with a more powerful force and building themselves up.
Stats
The second mechanical concern is stats and general game play. Intuitively, freeform seems like the best option for this; a large map mechanic would definitely ruin the flavour and turn it into a tactical slog rather than a real world building experience where creativity could be rewarded. However, what I propose is a general statting of Kingdoms, on the basis of a few markings. How they would interact with eachother is still in question but an example might be this;
This would make a village which is very wealthy [Wealth] due to it's Historic Location and decently well protected [Defensibility] but weak militarily [Military] and on the verge of revolution [Stability]. Here's a break down of the stats;
Basically this will allow me to balance the power of cities while allowing even a remote mountain towns to be in some ways competative with larger trade cities [Defence & Stability v. Wealth]. This allows me to call a victor without having to relay on unstated planning, defensibility and claims to large armies, while still letting you guys take decent liberties with what you want from your city.
Obviously capitals and powerful cities will have boosts that make them difficult targets but highly rewarding.
Game Play
Like the Original, I think I may have a division between Hero and Ruler Characters, with the option to make them one in the same. Again (following along with city Stats) I'd be willing to write some up quickly in order how good a fighter, speaker or schemer your characters are and what draw backs they suffer from.
Location
I mention Meiya or Toryl as locations possible for this match and so I feel it is worth contrasting the two:
Race
Gender
Rulership
Language
Conclusion
If there's initiative to start this up again, then I'm relying on you guys to keep active here during these early revival stages; this world was build by you and for you, bringing it out to others will be a challenge but one I look forward to. I'm going to try to make the setting accessible to newcomers while also aiming to make them appreciate the scope and depth of our world building. If you join up, you'll all be first priority to bring up to speed and serve as sort of intermediaries with the new comers to help them out as well.
If I can get at least 3 or 4 of you willing to join up for a second go, then I'm happy to give this a try.
If not, I have plans for an Alternate History RP at a similar time period [Dark Ages] and I will link it here for the interested parties.
edited 4th Jun '14 12:21:22 PM by Fauxlosophe
Mé féin ag daṁsa faoin ngealaċ seanrince gan ċeol leis ach ceol cuisle. DS FC: 4141-3472-4041, feel free to add me.