Follow TV Tropes

Following

Divinity: Original Sin and Dragon Commander

Go To

Cozzer Since: Mar, 2015
#276: Feb 22nd 2018 at 12:44:52 AM

True, the "armor/magic armor as second HP bar and protection from statuses" thing was an interesting and novel idea, and I'm glad they did try it, but I'd say it can be safely scrapped as less interesting than normal damage reduction.

edited 22nd Feb '18 12:45:15 AM by Cozzer

ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#277: Feb 22nd 2018 at 1:20:16 AM

The mod I installed pretty much turns them into exactly that. Instead of status effect application being dependent on the presence, or absent thereof, of magic/armor, it instead relies on specific attributes (Constitution vs getting stunned or knocked down, for example) and other factors to apply them. Makes it also more difficult for my own frontliners to knock targets down instead of just "Whirlwind then Stomp." It certainly makes Taunt Tanks more viable this time around.

Hitokiri in the streets, daishouri in the sheets.
Hashil Since: Aug, 2010
#278: Feb 22nd 2018 at 1:23:48 AM

Even they acknowledged Taunt being blocked by physical armor was a bad idea since it's now one of the only statuses that ignores it as of a recent patch.

The game seems balanced around turn denial through statuses otherwise, though (with the exception of some of the bosses that are immune to them), and I'd honestly rather bank on something mostly reliable rather than gamble with them as in most RPGs.

Antiteilchen In the pursuit of great, we failed to do good. Since: Sep, 2013
In the pursuit of great, we failed to do good.
#279: Feb 22nd 2018 at 9:50:09 AM

Well, if you don't like the moment-to-moment gameplay, there's not much that can save this game

Indeed. I can't play the game if I can't play the game. I had to try every battle more than twice. I had enough, switched to exploration mode and just slaughtered my way through the camp. There's no sense of accomplishment because I cannot accomplish anything without using the mode where you cannot fail. I don't care if it's non-linear, if all it means there are a myriad of ways for me to fail.

And you're forced to use consumables; have a clunky camera, a cluttered hotbar; asshole party members; a shitty UI that always makes a character attack when I only want to move them; tedious placements because you have to constantly switch character in dialogue vs battle, some party members were suddenly missing because they were in a dialogue with some NPC without me noticing...

It's a total write-off for me. But enough of that negativity, I won't complain anymore. Thanks for trying to help me.

edited 22nd Feb '18 9:50:21 AM by Antiteilchen

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#280: Feb 22nd 2018 at 10:42:58 PM

So I finally budgeted some time to play again.

And I agree with Ultimatum the Isbeil fight is bullshit.

Disgusted, but not surprised
Hashil Since: Aug, 2010
#281: Feb 23rd 2018 at 3:23:43 AM

Decided to try running through the game again with more focused builds. For some reason a lot of the voidwoken leave behind blessed water when they die, at least in chapter 1. Was that ever a thing that was stated to be intended in a patch or something?

joergenjetsam from The city of constant rain Since: Dec, 2012 Relationship Status: Shipping fictional characters
#282: Feb 23rd 2018 at 7:36:20 AM

Isn't that down to the Seven sending you signs that you're their chosen and to hurry along to your destiny?

Conception is sin Birth is pain Life is toil Death is inevitable
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#283: Feb 23rd 2018 at 7:50:47 AM

Yeah,there's meant to be a voice that comes with the holy water.

New theme music also a box
Nerevarine Since: Mar, 2016
#284: Feb 23rd 2018 at 8:09:24 PM

[up][up][up]In chapter 1, your character's god will leave holy water for you after some of the fights. Some of them say as much during your conversation with them.

I know some people don't like the armor system in the game and it definitely has its flaws, but I like that I can know with certainty whether or not my debuff/status effect attacks will work without doing math. My main gripe with it is that it encourages you to focus all on one damage type (usually physical) and puts mixed damage characters and parties at a disadvantage.

edited 23rd Feb '18 8:09:31 PM by Nerevarine

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#285: Mar 7th 2018 at 9:47:05 AM

New patch has dropped

The most important thing they've added (in my view anyway) is that skills books will now state the required weapon

you can read the patch notes here

New theme music also a box
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#286: Mar 29th 2018 at 6:16:05 AM

I started a Honour Mode save as Undead Enchanter and then recruited The Red Prince,which led to an assassin killing my entire party

Bugger

New theme music also a box
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#287: Mar 29th 2018 at 6:40:57 AM

Yeah, that first assassin can be a surprisingly hard fight.

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#288: Mar 29th 2018 at 9:51:35 AM

Trying again

Discovered you can heal Dain so he doesn't die,neat

New theme music also a box
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#289: Apr 6th 2018 at 5:57:08 PM

Made up to the first Alexander fight,the two seekers with me died very quickly and my party was slaughtered while I beat a brave retreat

I feel seriously frustrated because if I go back into fight my party will be slaughtered again and then my save will be wiped,and they're a level above me

New theme music also a box
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#290: May 16th 2018 at 4:51:42 PM

Giving this a bump because..

There's a definitive-edition coming in Augest!

It's free for people already own the game obviously ,loads of fixes and improvements,they're redoing chapter three because it's generally felt to be weakest area of the game,as well fixing how items are equipped

New downloadable content about a squirrel with an existential crisis

New theme music also a box
ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#291: May 16th 2018 at 5:01:13 PM

Oh man, between this and Deadfire I am so set for my RPG fix for the foreseeable future.

Hitokiri in the streets, daishouri in the sheets.
M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#292: May 16th 2018 at 6:57:20 PM

That reminds me, I should probably buy Deadfire soon. And finally get around to finishing my Cipher playthrough in the first Pillars game so I can import her.

Disgusted, but not surprised
Tarlonniel Superfan from Metropolis Since: Apr, 2012 Relationship Status: Tweaking my holographic boyfriend
Superfan
#293: May 31st 2018 at 9:16:55 PM

A full rework of the third chapter? Huh. I'm... sort of skeptical, but on the other hand, I already own the game, so the update's free. And talking with the various animals was my favorite part of the game, so the squirrel thing sounds intriguing.

edited 31st May '18 9:17:39 PM by Tarlonniel

Gone to Faerie, no forwarding address. (AO3)
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#294: Jul 25th 2018 at 1:50:42 AM

So I've started playing Original Sin 1,and there's a feature I really wish Divinity 2 had,bodies telporting back to you to save you going back to them

New theme music also a box
Hashil Since: Aug, 2010
#295: Jul 30th 2018 at 12:42:28 PM

I wasn't able to play 2 for too long with my weak PC, but now that I've got something stronger to play it on I'm still kind of blown away at how much of a rollercoaster this game is without any of it feeling too dark, too silly, too dissonant, or, worse than any of that, too predictable or boring. I love how just getting two different abilities - yall probably know the ones - completely changes how you can approach the game world and its characters in both gameplay and roleplaying.

A lot of fantasy races are just kinda stock character archetypes or so underplayed they may as well all just be humans, but I think this is the first time I've genuinely wanted to go back and play a game again as multiple different races, both for how most of the NPCs will treat my character and to see if there's things I missed playing what I did the first time. This game got me to like elves, of all things.

I'm still on Reaper's Coast and I hear Arx is kind of lame, but what about the Nameless Isles? I've got a lot of quests to clean up before I leave and I only play a little bit each day, but should I finish my playthrough in the vanilla game, or make the jump for the allegedly better Arx once it drops in a few days?

Edited by Hashil on Jul 30th 2018 at 1:42:13 PM

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#296: Aug 9th 2018 at 4:47:24 AM

I look forward to the squirrel knight companion.

Edited by Ghilz on Aug 9th 2018 at 7:54:13 AM

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#297: Aug 24th 2018 at 4:01:26 AM

Weird prediction about Divinity 3,since the focus of the two games has been on Braccus,and games before that involved Damian,the third game loop around to focus Damian again

That or they'll do a game about Braccus before he was killed the first time

New theme music also a box
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#298: Aug 24th 2018 at 5:02:27 AM

They seem to have given up on Damian's plot entirely. He's barely mentioned at all in Original Sin 2.

Then again Original Sin 2 also takes most of the continuity and throws it in a paper shredder. Like, it even ignores the first Original Sin's plot.

And that's without going into how 90% of Original Sin and Original Sin 2 players haven't played Beyond Divinity or Divinity II: The Dragon Knight Saga so they have no real reference to who Damien is or how he fits.

Edited by Ghilz on Aug 24th 2018 at 8:06:19 AM

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#299: Aug 24th 2018 at 5:07:34 AM

he's mentioned in the background,like there's texts "Son against the father' which reference him turning against his father,you also have that elf in the dungeon mention him

edit:And that's without going into how 90% of Original Sin and Original Sin 2 players haven't played Beyond Divinity or Divinity II: The Dragon Knight Saga so they have no real reference to who Damien is or how he fits.

I only got an idea of who he was when I stumbled across the text in game and a wiki walk

Edited by Ultimatum on Aug 24th 2018 at 12:11:03 PM

New theme music also a box
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#300: Aug 24th 2018 at 5:09:20 AM

he's mentioned in the background,like there's texts "Son against the father' which reference him turning against his father,you also have that elf in the dungeon mention him

Hence my saying he's "barely" mentioned.


Total posts: 509
Top