Pokemon did it. I always card about it, but Pokemon had me looking quite often for multiplayer purposes.
I don't really remember, I've been messing with stats for as long as I can remember. I wasn't optimizing, mind you— I was just experimenting on how stats affect my gameplay.
Baldurs Gate was a lot of my videogaming firsts, this amongst them.
"You want to see how a human dies? At ramming speed." - Emily Wong.Hmmm... Baldur's Gate. Rather, I couldn't figure out why I kept dying since I had never played Dn D before. Thus, when I got Icewind Dale and was able to build a full party from scratch, I experimented with builds and characters until I figured it out.
I suppose that it COULD have been Pokemon. I only cared about levels and type advantage, but that's logistics.
When i first played Fallout 2, i realized how important stats are to games.
If you wanna PM me, send it to my mrsunshinesprinkles account; this one is blorked.I think the first time I really looked at individual stats was Final Fantasy VIII, but it's only relatively recently that I've started to really understand the importance of them, with games like Dark Souls. More specifically, I'm realising that it's usually better to specialise rather than try to raise all stats equally.
I don't care about stats, really. I mean I min-max a lot, but that's it.
I vowed, and so did you: Beyond this wall- we would make it through.Probably Pokemon. It may have been something else, but I only ever played PC games before that, and the only one of those with visible statistics that I can remember was Warcraft (which only showed health)
I started to care with the first RPG I ever played, Final Fantasy VII (though I cared more about materia levels than character stats); but it's only with Disgaea that it became careful scrutiny.
edited 4th May '12 5:00:01 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."In WRPGs, I have always cared about stats. But in JRPGs, I still don't pay that much attention to it.
People aren't as awful as the internet makes them out to be.I can hardly imagine playing a video game which has stats without paying attention to them. I've been playing video games since before I was literate (for games with plots, I would watch my father play them and make him explain what was going on to me, and then replay them myself,) so at some point I suppose I must not have been able to understand them, but I definitely remember paying attention to my stats in some of the earliest games I played after I learned to read (I went from being functionally illiterate to being able to read novels in first grade, so I had practically no period of being only partially able to comprehend text.)
When I was a kid, I would get resentful if other characters were stronger than my main character, and I would grind and tweak stats to prevent it from happening whenever possible.
...eventually, we will reach a maximum entropy state where nobody has their own socks or underwear, or knows who to ask to get them back.
I think the first time I actually decided to pay attention to specific numbers, rather than just focusing on raising them, was in Earthbound, and I did it again in Final Fantasy Tactics.
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