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edited 22nd Mar '13 6:19:07 PM by CassidyTheDevil
Next update - this time, it's all about the inventory screen.
Also, a short video for demo purposes:
That favouriting system sounds solid. Especially the bit about how looting immediately distributes to people who have favourited it. That's a great way to make the system convenient and minimise the busywork.
A demo of (1/3 of) the prison level:
edited 29th Aug '13 4:43:17 PM by Sivartis
♭What.It's still extremely rough around the edges and several elements have even taken a step backwards. But the UI finally rocks .
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.It's not as impressive as the first footage we got, but it still looks really fun with some great little moments to try multiple skills for a solution (animal whisperer to lure goats onto mines is a hilarious way to make such a weird skill useful). The UI looks pretty neat now as well, it went through a lot of periods of looking really rough.
Having said that I really dislike Chris Keenan constantly saying "reactivity" and "choice" for every little minor thing in the game. Acting like helping a trader with his stuck cart is a choice with consequences like "he'll trade with you" is really dumb and makes the choices sound kinda fake. I understand that we can't really be told the big choices without spoiling the game so I'm ok with not finding out how reactive the game is until it comes out, but there's no point pretending basic side quests are "choices".
Technically speaking, it would be a choice if not helping the merchant causes him to come back later and hire mercenaries after you as revenge Its just that helping random people is pretty much what everyone does in rpgs so that it doesn't ever register to people as "choice".
But yeah, I agree with you that advertising that as choice is kinda silly.
The closed beta should be out in a few days. Who's on?
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Not sure how to get in on the closed beta. Do you sign up somewhere?
Actually, I'm happy to just wait for the game to release.
There's a stream of the beta going on, if anyone is curious.
I was planning to make a stream myself, but unfortunately the game is extremely taxing on my hardware for now due to its yet unoptimised code.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.How's the beta for those of you who are playing it?
Great stuff so far; it has a few notable flaws, but generally there's lots of love put into the game; the writing so far is cool, the underpinning ruleset is great, and the combat is fun and hits the right spot between accessibility and complexity.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.The beta players are mostly backers of a certain tier ($55 during the Kickstarter, $60 for late-funders) which is no longer available. However, there are plans to put the game out on Steam Early Access sometime between now and the full release.
In the meantime, you check out the reference card to get some idea what you're in for (I assume this is publicly available).
edited 12th Dec '13 9:08:41 PM by thatother1dude
It's out on Steam Early Access now.
Yup. So who's getting into Early Access? I'm not at this time because I can't afford it, but the bonuses look interesting (free copy of the original Wasteland, a couple of novellas, an artbook, and the game's soundtrack).
I'm an original funder of the game. And for a tight fisted person like me I threw a sizeable amount of money at it as well. I get lots of toys for my money.
I only had enough money for the CE tier, but that was completely worth it. I'll donate a few more bucks by the end of the year.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Game gets released in August this year, as of update number 49 from the Inxile team.
Check your emails for the update.
I'll be first to admit that it felt pretty generic.
Right until "Born a Man, Died a Desert Ranger". Goosebumps. Awesome.
Holy balls, what? Are most games like this in their Beta because the files are unomptimized or uncompressed or whatever?
That's not really excessively large, you know. It's bigger than a roguelike would be, but pretty much everything is.
Tiny new update.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.