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onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#101: Jan 11th 2012 at 7:50:26 AM

Because like it or not, America is a superpower since World War II (and USSR crashed and burned, or something to that effect), and thus actually most likely have resource to undertake such project? And I did see some mention about Japan actually developed Laser weapon for a just-in-case, so that might be a shout-out...

edited 11th Jan '12 7:51:11 AM by onyhow

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SpookyMask Since: Jan, 2011
#102: Jan 11th 2012 at 7:51:30 AM

Didn't in first game U.S.S.R. still existed when I think of it? Anyway, doesn't change my point.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#103: Jan 11th 2012 at 7:55:26 AM

1 word: Re-imagine...

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SpookyMask Since: Jan, 2011
#104: Jan 11th 2012 at 7:58:57 AM

Either way, doesn't change my point and my opinion. So let's discuss the bad news like 1) Four squad members in missions at least in beginning 2) No TU 3) Possibly classes/levels/skills if you dislike those, I don't really care.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#105: Jan 11th 2012 at 8:06:11 AM

^ Because you missed the point that this is not the original game?

Anyway, 4 squad member pre-upgrade, I don't like, but with the limit of 8 initially in UFO Alien Invasion, it's not too much...TU I don't mind much...it's a good system (since you can choose to sacrifice movement for more firing or vice versa, not the most Strategy RPG oldie of move-attack that if you don't want to do either action, you can't get extra action...), but cutting it out also reduce amount of calculation needed...

edited 11th Jan '12 8:09:42 AM by onyhow

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SpookyMask Since: Jan, 2011
#106: Jan 11th 2012 at 8:09:41 AM

I agree about first point if upgrading isn't that hard/maximum size isn't too small, but disagree about TU. This way combat would be just like every other Turn based strategy game tongue

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
SpookyMask Since: Jan, 2011
#108: Jan 11th 2012 at 8:15:55 AM

One base only is another non awesome thing tongue*loved multiple bases even when I didn't need them* Will be even force if you can't choose where to put it.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#109: Jan 11th 2012 at 8:21:09 AM

There's sub-base with interceptors, and you can buy satellites for use as radar, and you can improve it...at least it's not as bad as UFO Afterlight 1 base thing...and Aftershock technically has 1 base for soldiers, the ground bases are manufacturing/research...

And at least you can do move-move...let's hope you can do shoot-shoot too...although I would like to see simplified TU system like in Hunters: Episode One on iOS...

Also, it's weird there's no mention of 4-men squad in the 2k thread...I wonder if that's explicitly stated or just conjecture...

edited 11th Jan '12 8:41:56 AM by onyhow

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Nohbody "In distress", my ass. from Somewhere in Dixie Since: Jan, 2001 Relationship Status: Mu
"In distress", my ass.
#110: Jan 11th 2012 at 8:34:34 AM

No TUs and only one base are probably the biggest issues I have so far with what's been mentioned. I'll wait until more details are out and/or a demo is released before screaming "RUINED FOREVER!", but at this point I can't say I'm more than cautiously optimistic about this game.

All your safe space are belong to Trump
SpookyMask Since: Jan, 2011
#111: Jan 11th 2012 at 8:41:31 AM

^^You should note that I'm having UFO: Aftermath(first game right?) avatar currently which should imply that while I don't consider them to be successor of Xcom, I don't dislike UFO games or how they do things tongue That being said, I still like multiple bases, just giving the upgrades that do some of most important features isn't same for me.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#112: Jan 11th 2012 at 8:45:53 AM

^^ Seems like TU economics got replaced by ammo action economics instead...not sure if it's the best or not but still looks interesting...

^ ...that was a Reticulan?

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SpookyMask Since: Jan, 2011
#113: Jan 11th 2012 at 8:55:35 AM

Yup tongue I got avatar when I bought the game from gog and downloaded bonus stuff.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#114: Jan 11th 2012 at 9:00:04 AM

Cool...also, reading through Neo GAF and 2k make it seems like the info on 4 people on squad only might only be conjecture...

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Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#115: Jan 11th 2012 at 9:48:00 AM

Copy and pasting. Dont know if true but sounds likely.

THE VAST MAJORITY OF XCOM'S CONTENT COMES IN THE FORM OF PROCEDURUALLY GENERATED MISSIONS AND ENCOUNTERS, MEANING THAT EVERY PLAYTHROUGH UNFOLDS DIFFERENTLY

-There's apparently a 'Heavy Armed Mobile Cover Platform that serves as a powerful rock on which to anchor any tactical advantage' and you can directly customize the heavy troops armor and weapons individually.

-randomly generated missions, terrain. Developer says you'll never play the exact same mission twice outside of a few story missions which feature in-game cinematics

-fog of war is confirmed. area starts off with darkness everywhere, and the average soldier can't see shit

-enemy spawns are randomized

-mobile platform called SHIV; customizable for new chasis

-Sectoids and Mutons confirmed

-The base's screenshot is accurate. It is now a side shot instead of top down. You can also upgrade your base, like the satellite, with alien technology

-There was an example in one scenario where Japan had the laser rifle already developed before the invasion because they felt threatened, so that seems random.

-You have 16 countries in the funding council you need to keep happy. Some provide more money, but others, like Africa, provide more raw resources

-The sniper units have a grappling hook ability to get on top of buildings

-Gunners have a suppressing fire

-you can equip your xcom guys with all kinds of different guns. customization looks like a big deal

-Apparently there's some sort of cinematic view when your guys get killed. They didn't cite VATS or anything, so I doubt it's too in depth

-Unexperienced agents can panic, freak out, etc if something bad happens

-Firaxis designer states that the PC version will have an enhanced interface. He cites Dragon Age: Origins on PC and console as a big inspiration

edited 11th Jan '12 9:48:30 AM by Thorn14

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#116: Jan 11th 2012 at 10:11:01 AM

I only dabbled in the original XCOM (I don't think it's aged too well, but I really liked the core concepts behind it), but I'm looking forward to this.

dmboogie Phones from Snow Country, USA Since: Jul, 2009 Relationship Status: Maxing my social links
Phones
#117: Jan 11th 2012 at 6:57:50 PM

Hopefully squad mortality rates will still be high.

XCOM ain't XCOM without half your rookies dying on a good mission.

"The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go."
SpookyMask Since: Jan, 2011
#118: Jan 11th 2012 at 7:47:22 PM

^Uh, not with 4 squad members in beginning tongue Also, they seem to be intend on making the game to be more "Accessible".

Dang it, game isn't THAT hard to learn D:<

GreatLich Since: Jun, 2009
#119: Jan 11th 2012 at 8:07:24 PM

Easy to learn, hard to master perhaps. Personally I think that xcom could do with a little more accessibility. Operative management was a right chore particularly, as was equipment assignment.

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#120: Jan 11th 2012 at 8:38:19 PM

All I know is that the new XCOM by Firaxis will suck big time - because I have preconceived notions, am extremely opinionated, and have a massively inflated ego. cool

Jonah Falcon
SpookyMask Since: Jan, 2011
#121: Jan 11th 2012 at 8:46:07 PM

^Does that count as personal attack to certain people?

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#122: Jan 11th 2012 at 8:53:33 PM

More like attack against general fanboyism IMO...

Give me cute or give me...something?
SpookyMask Since: Jan, 2011
#123: Jan 11th 2012 at 8:54:32 PM

Still, its childish argument to counter childish whining.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#124: Jan 11th 2012 at 8:56:37 PM

And how do you think crazy fanboy respond to intelligent argument normally?

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SpookyMask Since: Jan, 2011
#125: Jan 11th 2012 at 8:59:05 PM

It doesn't mean that you should step down to their level.


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