http://www.destructoid.com/hands-on-with-the-nintendo-3ds-circle-pad-pro-214879.phtml
Someone on Destructoid got to try out the Circle Pad Pro. Reactions to it were mixed, but not anything close to "Nubaggedon" that most seems to believe it is.
http://www.joystiq.com/2011/10/31/a-circle-pad-revelation-for-resident-evil-revelations/
Here's one from Joystiq. Also a lot more positive in tone than I had expected.
http://www.modojo.com/features/nintendo_five_steps_to_weather_playstation_vitas_storm/
Here's an article that talks about upcoming things that can ensure that the 3DS will be able to compete with Vita. The article is by no means reliable however.
Here's a Q & A about the Fiscal Year briefing I mentioned and linked to a while back:
http://www.nintendo.co.jp/ir/en/library/events/111028qa/index.html
edited 31st Oct '11 12:25:39 PM by Folt
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!http://ds.ign.com/articles/121/1211055p1.html A positive article about the 3ds getting on track.
On the subject of mobile devices though, I think this is an interesting graph.◊
edited 31st Oct '11 2:21:19 PM by Meophist
Helpful Scripts and Stylesheets here.wow people still like their handheld's even when people say mobiles are taking over the market.
It's from Nintendo's Semi-Annual Financial Results Briefing Q&A. It also shows that there's more planned purchases of games on dedicated handhelds◊, although I suppose most smart phone game purchases aren't quite as planned.
Helpful Scripts and Stylesheets here.Interestingly, isn't it about time for a 3DS version of the GBA SP or DS Lite?
edited 31st Oct '11 5:20:20 PM by Recon5
Probably, though I'm not sure if the system could get any smaller, it already makes the Lite look like the original DS.
We might get an XL-styled revision, but I don't think it can become much smaller anytime soon.
Helpful Scripts and Stylesheets here.Nah, if they follow that pattern it would be released in late 2012-early 2013.
Infinite Tree: an experimental storyAll 3DS games are 2D capable, right? Nintendo could use smaller, lower-speed chips and the same screen size to make a 3DS-Lite that only runs 2D and goes for $170.
It seems too soon though, they'll probably want to hang onto the recent price drop wave for a few more months, they didn't have the same situation with the DS. They still need *games*. Skeptical DS owners are looking for something totally new to convince them, smartphone owners are looking for a game deep enough to make them carry around another plastic box, and first-time handheld buyers are looking for something cheap and friendly. They aren't there yet, but they're working on it.
Here's something I don't understand: Why was dropping the price to $170 so crazy for Nintendo? The manufacturing cost of the 3DS should be down below $100 by now, since it started at about $110. They're still making nearly a 70% profit margin.
Nope. It's been confirmed that Nintendo is now taking a loss for each system sold. That's a big thing for them and is part of the reason they're getting frantic.
edit: Manufacturing cost, yes. However you're not taking into account the shipment of models overseas, any possible modifications that have to be made to parts, etc. I could see it costing more close to $200.
edited 1st Nov '11 2:55:44 PM by Kostya
Ok, so the DS was produced at $75/unit, and sold originally at $150. It was sold at a profit, thus distribution costs for handheld electronics produced in Japan and sold in the US should not exceed $75. If the 3DS is being sold at a loss, it's a loss so minor that it should be made up for by the licensing profit on a single game.
This assumes that distribution cost does not depend on the power of the system, which is reasonable, considering the PSP saw a similar split of $80.
Well, that's why they cut prices: hoping that they would make enough on software to make up for the loss.
One solution to lack of an analogue stick is to just use the shoulder buttons; in most games, vertical perspective isn't that necessary.
Unfortunately, that limits both game design (What if a designer wants to make a game that does rely on vertical perspective? Like Hawken.), makes FPS games clunky, and reduces the amount of buttons available.