With the largest city in RP Gs there is a crap ton to do in and around the cities. Look at Final Fantasy XII Rabinastre (sp) you spend the first 2/5th of the game in and around the city only leaving to hit another city for a bit then coming back, and after that you still have to visit constantly in an All Roads Go Though Rome kinda way. Shops keep updating as you progress in the plot (no other city does this) and you still fight the final battle above the city and the Clan Hall is here for the Bonus Boss es. Final Fantasy VII has Midgar, Final Fantasy IX has lindblum, and Final Fantasy IV had Baron.
The big thing is these Cities stay important thoughout the entire game. They are not the quick one stop deal with the plot then on to the next city and never need to come back outside the rare sidequest that the other cities get.
edited 29th Sep '11 1:34:05 PM by Raso
Sparkling and glittering! Jan-Ken-Pon!Exactly. It's a city that's pretty much the hub of the game. One that you always return to and that keeps having things happen in it. Sometimes you might not hit it until half way through the game. Sometimes you start there. But it's always a big focus of where you need to do stuff.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickWould Hub Of Civilization work? It doesn't emphasize size at all - just its centrality and that it's a population center of some variety.
Reminder: Offscreen Villainy does not count towards Complete Monster.I still like Plot Relevant Hub City as far as being short and descriptive.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickSome flippant suggestions:
- "The City You Keep Coming Back To"
- "Metropolitan Base Of Operations"
- "Most Important City In The Game"
- "City Of Central Importance"
- "What Happens In Hub City Doesnt Stay In Hub City Because Its The Most Relevent City In The Game"
- "Repeatedly Pivotal Plaza"
- "Activitys Suburban Core"
- "Intra Urban Activity Zone"
- "Most Triumpant Municipal"
- "Interactive City That Never Sleeps"
Uh... I could try to throw out some more, but that's all I want to do for now.
edited 3rd Oct '11 8:31:52 AM by frodobatmanvader
derflatermouse.Another to add to the list, based on the above:
I'd prefer Primate City to match with the technical term.
Let's make a TCG!That's both obtuse and misleading, which is disappointing because it is the term for what we're troping. I just worry that it sounds too much like a city of monkeys.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickThat's what happened with "Raised by Wolves". Pre-existing terms/phrases can be useful, but as the canonical title for a trope they are Not Always Good, either.
edited 17th Nov '11 7:27:50 AM by Stratadrake
An Ear Worm is like a Rickroll: It is never going to give you up.I personally like Plot Relevant Hub City, although it is a bit long. I don't think the description needs a rewrite, although it couldn't hurt.
Sorry for the bump, but this looks like an easy TRS thread to fix and I was passing by.
One Piece blog Beyond the LampshadeI think this works
derflatermouse.That sounds a bit close to Hub Level to me.
The Capital City has extra plot significance because it's the capital not the other way around.
Hub Level isn't really what you think it is, and a Plot Relevant City Hub isn't really a level. It's more of a place you keep coming back to in an open concept game.
Capital city is a trope, but this trope is written in a way that excludes actual capital cities. We all ready voted to rename. We just need a good name.
edited 10th Feb '12 8:43:52 AM by shimaspawn
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickTowns and dungeons are the levels in an RPG. Thus "hub city" ends up sounding like Hub Level.
Why not use Plot Relevant Capital City? Or some reasonably concise shortening thereof?
Because it's almost never the capital of anything. It has a lot more in common with a Hub Level than anything else. It's the closest thing to an open world equivalent.
edited 11th Feb '12 10:09:54 AM by shimaspawn
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickOh, man. I can't believe I only just noticed. It's capital, as in economics, not capitol, as in a nation's capitol. Calling it "Capital City" is a Just For Pun. Did someone else already point this out? Because if not, we are collectively Too Dumb to Live.
edited 13th Feb '12 10:45:11 AM by frodobatmanvader
derflatermouse.Actually, no. Capitol refers specifically to the building; capital refers to the city. It's a weird distinction that I never really understood, but that's English for you.
Actually, Capitol only refers to the Capitol building in DC. Otherwise you're talking about capitals. English. It's weird.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickAll Roads Go Though This City?
Kinda hard to think up a name for a city you keep having to return to in plot or quests and such.
Sparkling and glittering! Jan-Ken-Pon!Central City? City Of Gameplay Density?
"If it ain't broke, don't fix it. And even if it is broke, just ignore it and maybe it'll be sort of OK — like the environment."I like City Of Gameplay Density.
The words above are to be read as if they are narrated by Morgan Freeman.I'm not sure what "Gameplay Density" is referring to.
Rhymes with "Protracted."
Crown Description:
Yeah. I guess I'm one of those poor saps that confused ever-presence for significance.
Which means that the first two types merely become exampleless due to their omnipresence.
Yeah, stuff may happen in a Largest City, and definitely happens in a Capital City, but... Hm.. those cities would be places where you'd always expect stuff to happen, making the aversions more notable.
Or at least the cities that have the sidequests and minigames instead of the ones above more notable.
edited 29th Sep '11 1:24:36 PM by DonaldthePotholer