How about this: each combatant starts with a knife and a certain number of credits towards better weapons. More credits are earned from winning quickly, winning stylishly, killing opponents rather than letting them live, etc. Weapons can be upgraded or replaced with better models of the same type, but cannot be resold to regain credits. The more credits you spend on weapons, the higher your "upkeep," paid at regular intervals. If you cannot afford the upkeep, all weapons except the knife will be confiscated. Thus, the better your weapons, the better you need to do in order to keep them.
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something AwfulYou could have a selection of weapons festooning the arena, or perhaps at a central point. The fighters have to rush to grab a weapon before the other guy does. If they get disarmed they have to scramble to get another weapon. Since it is basically random as to what weapon you get, it makes it difficult to specialize in a particular style or combination of weapons.
Otherwise, if you have a credit system for how much iron you can carry into the arena.
Whether you think you can, or you think you can't, you are probably right.Yes, Thunderdome, weapons scattered around the arena. Champion with power armour and alien death ray versus noobie with pointed stick will be over too quick.
1000 quatloos on the Newcomer.
Liberty! Equality! Fraternity!Or else they start unarmed and unarmoured. Weapons, shields and bits of armour get tossed into the arena or dropped from the ceiling at random intervals over time based on how aggressive the fighters are. The more aggressive, the more and faster the items will appear, and the more aggressive relative to your opponent, the more likely they will drop nearer to you rather than him.
Whether you think you can, or you think you can't, you are probably right.Or the weapons could be hidden in the arena, and you have two options, either to waste time looking for weapons and potentially not finding anything, or to just charge in with the knife, hoping to catch the other guy off guard.
Still Sheepin'Make the arena a maze rather than an open field. Scatter weapons, shield and armour bits thriughout the maze. The fighters go off looking for equipment, until they find each other. If they get caufht unprepared then they run and try to lose the other guy within the maze until they are ready. Would be more interesting as, say, 5-way free for all.
Whether you think you can, or you think you can't, you are probably right.
Okay, long story short: the protagonist has been abducted and forced into the arena by a rogue AI. The basic rules for the matches are as follows:
What I'm having a hard time settling on is the weapons. The way I see it, I have a few options available to me. They are:
I'm having a hard time deciding which is best. What are your opinions?
edited 10th Jul '11 9:05:39 PM by KSPAM
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