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nuclearneo577 from My computer. Since: Dec, 2009
#26: Jun 12th 2011 at 7:47:11 PM

I've never made any maps.

willyolio Since: Jan, 2001
#27: Jun 12th 2011 at 7:51:39 PM

Professional SCV rush. https://www.youtube.com/watch?v=Jen46qkZVNI

Anyways, Mutas were a perfect unit to control, being fast and effective. left to their own devices, the AI was stupid for the exactly opposite reason that goliaths were stupid.

goliaths: hey, you want me to go over there? i'll just bump into a marine and do a wiggle-dance all day and go nowhere.

mutalisks: hey, you want me to just stop here? i'll just fly across the entire map chasing this one unit that I can't hit!

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#28: Jun 12th 2011 at 7:51:50 PM

So how would you go about making a good map?

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neobowman つ ◕_◕ ༽つ HELIX from Unidentified Proxy Since: Jul, 2009 Relationship Status: Tsundere'ing
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#29: Jun 12th 2011 at 8:59:08 PM

That video is around 10 years old lol. SCV rushes are viable for punishing fast nexi or stuff like that but isn't really viable in the current proscene. And it's boxer. He makes everything work. Cuz he's the mother****ing emperor. LIM YO HWAN FIGHTING!

Some current pro maps. All of them excellent.

The standard pro map that is the basic and most balanced is Fighting Spirit, previously Python and Lost Temple.

And yeah... You can just ignore me and go back to having fun and I'll just stop talking.

edited 12th Jun '11 9:02:41 PM by neobowman

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#30: Jun 12th 2011 at 9:04:46 PM

My favorite unit is the marine cuz they have a can-do attitude! :D

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neobowman つ ◕_◕ ༽つ HELIX from Unidentified Proxy Since: Jul, 2009 Relationship Status: Tsundere'ing
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#31: Jun 14th 2011 at 1:45:03 AM

Good ol nostalgia. Boxer did some sick stuff back in his day.

DemoralizedAnt Book Fort is Best Fort from Chairman Cheng's broom closet Since: Jun, 2011
Book Fort is Best Fort
#32: Sep 6th 2012 at 8:07:41 AM

I started teaching myself to use Squads for RTS games. I've used squad quick-selecting to great effect in my most recent missions.

Haven't played Starcraft in a long time. Ground unit navigation is poor, but it's better than the navigation A.I. in Total Annihilation.

Okay, fine! I'm going to do something I'm sort of good at!
Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#33: Sep 8th 2012 at 7:27:11 PM

Zerg beat everything. I forget which of their units I'd whore out but it almost always worked.

Modified Ura-nage, Torture Rack
neobowman つ ◕_◕ ༽つ HELIX from Unidentified Proxy Since: Jul, 2009 Relationship Status: Tsundere'ing
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#34: Sep 8th 2012 at 7:32:12 PM

Ground Navigation is hilarious. Loldragoons.

^ None of the races are really stronger than the other.

MajorTom Since: Dec, 2009
#35: Sep 8th 2012 at 8:27:20 PM

I've never made any maps.

I've made a couple. One was a remake (because I lost the original in a file migration) of a money map called "keelan 2" with 8 players.

The other was a space money map for four players. Four geysers, four platforms one on each corner of the map with nothing but Space background tileset in-between bases, completely square with like 40 mineral crystals all at 50000 minerals. It had plenty of build space however you could build four of each production building and have a fairly spacious build. I made an improved version of this map which added land routes among other changes, that map resembles a Chex Mix square pretzel piece or a checkerboard.

Naturally for those maps the winning key was air superiority. Note however the improved version's land routes were quite wide so you could very fluidly run an assload of units to your enemy's base and not worry about bottlenecking. (Meaning defending against that many could be a bitch.)

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#36: Sep 8th 2012 at 8:57:38 PM

I made a bunch of maps messing with triggers. UMS. I think the only mildly playable one was the one where the computer had a bunch of nukes and ghosts and tried to nuke you constantly.

"N-N-N-N-N-N-Nuc-uc-uc-uclear-ar-laun-laun-ch-ch-detect-ect-ed-ed-ed-ed-ed."

That one was pretty awesome.

qtjinla15 Since: Dec, 2010
#37: Sep 12th 2012 at 3:27:17 PM

It took me ten years to 100% the game because my data kept on being corrupted.

neobowman つ ◕_◕ ༽つ HELIX from Unidentified Proxy Since: Jul, 2009 Relationship Status: Tsundere'ing
つ ◕_◕ ༽つ HELIX
#38: Sep 12th 2012 at 7:24:34 PM

^^ Like the UMS Nuke the whales. That was hilarious.

Kinda made a lotta melee maps.

dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#39: Apr 10th 2013 at 10:17:18 PM

Oh hey, I didn't know this had a thread.

You know, one of the campaigns that frustrated me the most was 6th Protoss mission.

I was basically this guy, only worse. I don't think I even beat it without cheating (infinite mana).

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
neobowman つ ◕_◕ ༽つ HELIX from Unidentified Proxy Since: Jul, 2009 Relationship Status: Tsundere'ing
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#40: Apr 11th 2013 at 11:11:22 AM

Psi-storm is your friend =). Keep Tassadar in front and move slow.

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#41: Apr 11th 2013 at 11:22:17 AM

My few created maps were horrible. One was a Ringworld map that had far, far too many "Vampires" (Zerglings) and the others just wouldn't work right without fine tuning I couldn't do.

But a couple old maps I loved: The Stargate maps, Hostage Negotiation, and most Defense maps. There were even, um . . . NSFW defense maps that rewarded you with lovingly crafted (Probably just bitmapped, of course) renditions of pornographic photos. evil grin Those were fun just for playing, the porn was a bonus.

Meklar from Milky Way Since: Dec, 2012 Relationship Status: RelationshipOutOfBoundsException: 1
#42: Apr 11th 2013 at 12:07:00 PM

Protoss 6 is easy. Just use hallucinations for the infested terrans and psi storm for everything else. You can win most of the fights losing nothing but energy and shields.

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dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#43: Apr 11th 2013 at 5:09:02 PM

Yeah, but I just didn't have the patience to wait for the energy to charge up. I am pretty sure I can handle it now, though.

What I hated the most; somehow I managed to kill all the last big wave...then I got sniped by the sentry turrets when I tried to openn the door. I also hate that infested terran that comes out of nowhere after the last wave and hit you from behind. I failed at least twice because of it. XP

I had a bit of problem with Protoss 7 as well, although not as much as this one. So many enemies...especially the reavers. Damned reavers just ate all my cannons, dragoons, and archons. It seems that they go away and die if you preemptively unleash psionic storm (it was so much better in this game).

I have to say, the music, sound, and voice acting felt much better in this one. Control, on the other hand, was certainly a lot clunkier.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#44: Apr 11th 2013 at 5:29:58 PM

Speak of the devil, just shut SC 1 down. I got the battlechest a few years ago, and could not beat the last Terran mission. I passed it with a guide recently an am on the zerg 'Templar' mission. Much more enjoyable playing as Zerg.

Me and my friend's collaborative webcomic: Forged Men
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#45: Apr 11th 2013 at 6:12:06 PM

Are you talking about Brood War or the original?

Either way, they are not indeed exactly easy.

Original - There are nukes and the enemies actually use siege tanks, not to mention all those ghosts throwing lockdowns.

Brood War - Bloody super ultrarisk...

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
Meklar from Milky Way Since: Dec, 2012 Relationship Status: RelationshipOutOfBoundsException: 1
#46: Jul 23rd 2014 at 9:42:07 PM

Well, today I beat BroodWar zerg level 9 and the bonus level. Level 9 was actually easy, the protoss didn't have much to fight with and I ended up winning with almost ten minutes left on the clock.

However, that means the only level left to face is Omega. Any advice on how to approach it?

edited 23rd Jul '14 9:42:14 PM by Meklar

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SgtRicko Since: Jul, 2009
#47: Jul 23rd 2014 at 11:21:45 PM

Get rid of Mengsk first. His faction of Terrans will constantly send nukes and siege tanks your way, forcing you to play a defensive game and constantly spot his ghosts. He's not as aggressive as the UED Terrans but he will step up his game after a certain point.

After that you can go after the Protoss. It takes a bit for their war machine to pick up the pace and you'll have to deal with the occasional Dark Templar group trying to infiltrate your base at first, and eventually they'll start spamming the heavier stuff like Reavers and Carriers. They'll probably be the most frustrating force to defeat too, since they're more balanced out in unit composition compared to the Terrans.

Leave the UED for last. Yes, they're the ones spamming all the air units and battlecruisers, but the problem is that their base is HUGE and has layers of defenses, meaning that you won't be able to cripple their production as easily.

The length of this mission and the amount of resources required to win will be your biggest issue. You will need to expand at some point to reach the outer resource fields, but doing so will be a pain in the ass since you're focusing on defending several fronts at once and constantly losing your units. This is why I recommend taking out Mengsk first: you'll prevent his guys from sneaking in a nuke strike at one of your outposts or main base and save yourself from a lot of headache. Finally, attack only if you know you'll be able to salvage some of the units or even make a quick retreat. You cannot afford to constantly lose and replace units or even heal as easily as the other races, so making sure that even some of the expendable units like the Hydralisks or Mutalisks survive will help in the long run, since it's less resources to replace them out of your pocket.

Meklar from Milky Way Since: Dec, 2012 Relationship Status: RelationshipOutOfBoundsException: 1
#48: Jul 24th 2014 at 1:22:52 AM

[up] I've read a bit of what others have had to say about this level on the Internet, and a lot of people actually suggest going for the UED first. The rationale seems to be that they're very vulnerable to massed hydralisks, whereas Mengsk basically necessitates substantial guardian forces (with mutalisk backup, I guess). Does that make any sense?

I'm not playing hardcore, so I'm not actually too worried about the nukes. Mostly I'm wondering which of the bases I can take out the fastest, because this looks like a level where any unnecessary delay will just make things more of a nightmare, and where the control limit will be a serious problem for as long as all three bases remain active.

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SgtRicko Since: Jul, 2009
#49: Jul 24th 2014 at 9:38:07 AM

Didn't even know that the first Star Craft had difficulty levels. What do you mean by "hardcore?"

Dunno why everyone else would recommend taking down the UED first. It takes too much time to weaken them, and while the airforce they send after you is powerful, it can be countered with sufficient devourers, spore colonies, and mutalisks (that, or scourges. but they kinda get costly after a point). Mengsk is problematic because of the siege tanks and nukes I mentioned before, and the Protoss are difficult to counter since they actually combined their forces properly and aren't specialized unlike the UED and Mengsk.

As for expansion... well, you're gonna have to do it at some point. Just make sure to only take one site at a time, you simply don't have the resources or manpower available to defend more than two separate locations in that mission.

Meklar from Milky Way Since: Dec, 2012 Relationship Status: RelationshipOutOfBoundsException: 1
#50: Jul 24th 2014 at 12:08:59 PM

Didn't even know that the first Star Craft had difficulty levels. What do you mean by "hardcore?"
It doesn't. 'Hardcore' means no reloading, if you lose you have to restart the level entirely. Some people choose to play this way because they think reloading is an unfair advantage or just makes the game too easy.

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