Follow TV Tropes

Following

Turn-Based Actions

Go To

asiacatdogblue This Won't End Well... from Chicago, IL Since: Feb, 2010
This Won't End Well...
#1: Jun 8th 2011 at 11:49:30 PM

Those that play RPG's and the like, how do you feel about Turn-Based Actions?

I, personality, am not really fond of just having my Avatar just stand in one place and let Lady Luck decide whether it hits or miss. But, that is just me.

Yep, I'm still here.
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#2: Jun 8th 2011 at 11:54:07 PM

Lady Luck usually gets some help from Mr. Stats.

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Kayeka from Amsterdam (4 Score & 7 Years Ago)
#3: Jun 8th 2011 at 11:56:12 PM

I think it's fine, really. Not having to worry about the action gives you more time and brain RAM to worry about other stuff. As long as that is actually used, the game is just fine being turn-based.

Talby Since: Jun, 2009
#4: Jun 9th 2011 at 12:01:19 AM

I love me a good turn-based RPG. Fallout, Jagged Alliance 2 and FF Tactics are some of my favourite games.

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#5: Jun 9th 2011 at 12:06:11 AM

KOTOR II.

/thread

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Hylarn (Don’t ask) Relationship Status: Anime is my true love
#6: Jun 9th 2011 at 12:07:41 AM

Provided the attack animations are reasonably short, I have no problem with it

ShadowScythe from Australia Since: Dec, 2009
#7: Jun 9th 2011 at 12:27:28 AM

I'm not a big fan of the final fantasy style of turn based combat but I really love turn based strategy games.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#8: Jun 9th 2011 at 12:33:21 AM

Love it. I like having time to think. I think making you do everything and make decisions faster can sometimes be considered a form of Fake Difficulty.

Zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#9: Jun 9th 2011 at 1:28:29 AM

I love games like Final Fantasy Tactics, Fire Emblem and Advance Wars. Gives you time to think. Let's you work everything out.

Revnant Wings would have been so much better if it was turn based.

Mega Man fanatic extraordinaire
Nayrani Sight of Eternity from Überwald Since: Apr, 2010 Relationship Status: Crazy Cat Lady
Sight of Eternity
#10: Jun 9th 2011 at 2:49:25 AM

It's okay for me. It's less hassle than pressing millions of buttons at the same time despite liking that as well.

"Liar liar on the wall, give the world to me..."
Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#11: Jun 9th 2011 at 3:12:19 AM

I'm nose-deep in Disgaea on my DS and wish more games of the series were released on consoles I own.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Barrylocke Reaching the Future, the hard way from Thracia Since: Aug, 2009
Reaching the Future, the hard way
#12: Jun 9th 2011 at 5:49:20 AM

[up]Time to finally invest in a PSP then? tongue

As long as the battle system is interesting and/or the game has at least a decent amount of challenge to it, Turn Based games are just peachy to me.

Taking a break from FE1, for the FE8 draft instead
DemoralizedAnt Book Fort is Best Fort from Chairman Cheng's broom closet Since: Jun, 2011
Book Fort is Best Fort
#13: Jun 9th 2011 at 5:59:35 AM

I'm fond of both turn-based combat and strategy. I've played a lot of Final Fantasy (only IV and VI) and Disgaea, as well as X-Com, Dragon Quest and Sid Meier's Civilization.

Okay, fine! I'm going to do something I'm sort of good at!
Fluid Since: Jan, 2001
#14: Jun 9th 2011 at 6:12:49 AM

Luck is no more a factor in turn-based strategy than it is in real-time strategy, really. Anyway, I do like the pace of turn-based games, since I have all the time in the world to analyze the current situation and choose my actions. I regularly play the Disgaea and Super Robot Wars games, and I love seeing the scripted attack animations. Should they ever get boring, I can always turn them off.

edited 9th Jun '11 6:13:12 AM by Fluid

mahel042 State-sponsored username from Stockholm,Sweden Since: Dec, 2009
State-sponsored username
#15: Jun 9th 2011 at 7:46:13 AM

The problem I have with turn based games is when the developers try to make it harder by having more enemies which makes the ratio between playing and waiting 1:10 which is really annoying. otherwise TB is quite ok.

In the quiet of the night, the Neocount of Merentha mused: How long does evolution take, among the damned?
Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
HIGH IMPACT SEXUAL VIOLENCE
#16: Jun 9th 2011 at 8:03:54 AM

I have a love hate relationship with turn based gameplay. I don't like the idea that it's my character improving and not me as a gamer. I don't like not being in control of how much damage I do/ absorb or whether or not I even get hit.

But in games like Roguelikes, It feels pretty awesome to cheat death with proper improvisation and strategizing.

edited 9th Jun '11 8:04:11 AM by Schitzo

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#17: Jun 9th 2011 at 8:21:42 AM

I love menu-based combat (it's pretty much what I'm known for on IRC). I actually don't like normal turn-based combat that much since there's a large part of the turn where you're simply watching animations, but I do like the Action Time Battle and Conditional Turn Based systems of Final Fantasy, along with turn-based strategy like Fire Emblem and Valkyria Chronicles. In particular, I love customization of abilities and lots of side quests. I really like Final Fantasy IV DS because I had so much fun with the augment system. Also, despite my love for RP Gs, I rarely care for the stories in them.

Tldr; I'm weird because I play JRP Gs for the gameplay.

Welcome to th:|
Signed Always Right Since: Dec, 2009
Always Right
#18: Jun 9th 2011 at 1:34:35 PM

I prefer Turn Based Actions over real time, mostly because the former requires the player to use their head more often, and the latter have a tendency to end up being a Button Masher or a duck and cover type of game.

As for the whole Lady Luck thing, real time gameplay is afflicted by it quite a lot too*

, although skill and stats still play a much bigger role just like in turn based games.

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
SirDemon We are many. from The zeroth circle Since: Jan, 2011
We are many.
#19: Jun 9th 2011 at 2:28:25 PM

I wonder why noone else has implemented the battle system from the Mario RPGs, as far as I know at least. It's turn-based, not unlike many other menu based RPG combat systems, but with well-timed input a player can dodge enemy moves and make their own attacks more effective. I like the system a lot.

edited 9th Jun '11 2:29:34 PM by SirDemon

We don't stop playing because we grow old; we grow old because we stop playing.
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#20: Jun 9th 2011 at 2:38:44 PM

[up]Mother 3 has a timing based combo system and a system that allows healing even after taking fatal damage.

Vagrant Story has a timing based combo system and a timing based counter attack system(containing an ability that allows you to heal after taking fatal damage).

edited 9th Jun '11 2:40:32 PM by JotunofBoredom

Umbran Climax
EricDVH Since: Jan, 2001
#21: Jun 9th 2011 at 2:46:36 PM

You don't have to be completely idle during enemy turns, for example, you might have lots of AP stored up for reaction fire if you planned ahead, or push the enemy into a corner where they end up provoking attacks of opportunity. Also, some turn based games have simultaneous resolution, such as most roguelikes, so that nobody has to sit through anyone else's turn.

Eric,

edited 9th Jun '11 2:47:58 PM by EricDVH

JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#22: Jun 9th 2011 at 3:01:59 PM

There are quite a few interesting turn based combat systems around in both western and eastern RP Gs.

Even games with wildly different interpretations of the same system.

Umbran Climax
Signed Always Right Since: Dec, 2009
Always Right
#23: Jun 9th 2011 at 3:36:36 PM

That kind of Turn Base Action? I do admit,it's pretty fun if done right. Since there's also an element of planning what you will do as well as predicting what your enemy will do as well.

It's what made EO and ARF so fun. Of course, theres also Izuna The Legend Of The Unemployed Ninja.


An exception to this rule might be Neverwinter Nights pausable realtime. In theory, it's kinda cool, letting you pause the action to issue more specific commands, while making people think it's a realtime combat. In practice...USE ALL YOUR MOST POWERFUL SPELLS, win battle!, rest to replenish all the spells, rinse and repeat, beat game!

I think NWN's problem isn't it's battle system not being complete enough, but rather your characters become far too powerful far too easily.

edited 9th Jun '11 3:38:25 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#24: Jun 9th 2011 at 4:23:59 PM

I want to bloody stab people who claim that turn-based is now and forever obsolete. It's not a limitation in processing power people, it's a style of game and it's NOT OBSOLETE.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
Electivirus A-HYUK! Since: Jan, 2001
A-HYUK!
#25: Jun 9th 2011 at 4:37:54 PM

Eh. I prefer action based systems. Turn-based combat gets hella boring for me after a while.

360 Gamertag: Electivirus. 3DS friend code: 5412-9983-8497. PSN ID: Electivirus. PM me if you add me on any.

Total posts: 30
Top