QT Es are highly prevalent in Witcher 2. There is an option to turn it off in cutscenes but stuff like fist fighting is still a QTE mini-'game'.
Are you sure you've played FFV? Because the game gives you a needlessly large number of tools to screw around with.
Also, I'd like to know what one of the "more linear WRP Gs" you were talking about is, for comparison's sake.
Umbran Climax◊While that's true in terms of choosing and mixing classes, you still can't customize your class (as in being able to choose your own skills, spells, feats, stat points), except, partly, the blue mage. I haven't played it since 2006, so I could be wrong. Either way, it was a fun system.
As for the second part of the post, I guess something like Neverwinter Nights 2, where you don't have many optional areas to explore.
For we shall slay evil with logic...You can choose your stats, but the manner in which you do so is based on which class you're currently in. It's usually fairly clear what classes will effect which stats.
Then there's the further customization with the Mime and Freelancer classes, based on which classes you've Mastered. Upon Mastering a class, Freelancer and Mime will gain that class' Innate Abilities as well as its largest stat bonus; plus Mime has more open ability slots than any other class. Also, neither class has equipment restrictions.
While the process of learning things is fixed for each individual class(again, outside of Freelancer and Mime), on the whole you get a lot of freedom thanks to being able to mix and match abilities.
FFV's Job System(which itself is just an updated version of the one in FFIII) has been refined in different FF entries as well. X-2, for example, limited the use of another class' skillset to certain accessories, but made it so that learning new abilities for a given class was more like progressing through a skill tree(rather than leveling up the class itself) and allowed you to change classes during battle(with restrictions and bonuses to this based on a certain type of equipment).
Hmm, never played it.
edited 24th Feb '13 6:47:20 AM by JotunofBoredom
Umbran Climax◊Eh, NWN 2 still have some variety area and some branch and such (not much though)...you want linear? Try Dungeon Siege!
Give me cute or give me...something?NWN 2 also had the best dialogue option since "Because fat people always lie." namely "Set fire to the bard and steal his lute."
"No, the Singularity will not happen. Computation is hard." -Happy EntWhile NWN 2 had a decent number of optional quests, the only area I can think of that wasn't in some way related to the main questline was the one with the spiders, that had the cave with some Lizardmen, which you can go to fairly early on in the game. I can't remember whether the Ironfist Clan area is optional or not.
edited 24th Feb '13 2:33:35 PM by supergod
For we shall slay evil with logic...Bumping this thing.
Can anyone tell me if Two Worlds is decent enough for PC. The Xbox version, at least, is considered pretty bad and I want to know if the PC version is just as bad (in terms of gameplay, game-breaking bugs, and being generally not fun to play. I'm not to bothered about goofy plot or voice acting). Should I otherwise just go straight for the sequel, or are neither worth playing?
Also, are Risen and its sequel decent enough? I love the first two Gothic games (despite the controls), and want to play more games like those.
For we shall slay evil with logic...^As far as I can tell Two Worlds is pretty crap but I haven't personally played it.
Risen 1 has solid combat and feels like a great spiritual successor to Gothic so if you liked that then it should be fine.
I didn't play Risen 2 because I heard it was significantly simplified compared to the first game.
First Two Worlds sucks,2nd one ain't bad. Reverse situation for Risen.
Give me cute or give me...something?Why has there not been any superhero CRPGs?
Do you mean besides Freedom Force, or have you not heard of that one?
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)and Didn't see the replies. I must have dropped the thread from my watchlist by mistake and assumed that no one replied, but thanks anyway.
I've since played all four of those games, and I thought that they were all decent enough (with the first Two Worlds being the worst of the bunch). Risen 1 is the only one of those I'd consider to be really good though. It's a lot more like Gothic than I was expecting, just more modern looking, which was fine with me. The sequel wasn't nearly as good, but the only real problem for me was that it seemed a lot more cramped up.
Speaking of Risen, it was a bit hilarious seeing how a lot of the monsters are redesigned versions of Gothic monsters, or are more original, but still neatly replace the older ones. The "rotworms" are pretty much remodeled "swamp sharks", for example. From what footage I've seen of Risen 3, they've apparently reacquired the rights to use the older names, since I've seen dragon snappers and scavengers.
Seconding this one if you haven't played it. If you want something a bit more action-y, then Marvel: Ultimate Alliance is pretty fun (probably more so if you're a fan of the characters), but it isn't much of an RPG.
edited 15th Dec '14 9:06:44 AM by supergod
For we shall slay evil with logic...
The closest thing to QTEs The Witcher has are "sequences" (at least, they are called that in the German version) in battle. As in, when you click at the right moment, when Geralt finishes a strike, he can attack another time. But that's really not the same thing as a QTE.
Also, while witchers seem to be mainly warriors, they also have magic abilites. That means that Geralt can learn both combat and magical skills. Of the former, there are six, divided into fighting style (fast, strong and group) and sword material (steel or silver, the latter is mainly for supernatural enemies). While he can also use non-sword weapons (it's possible to equip steel swords, silver swords and non-sword weapons at the same time, so they can be swapped quickly outside of the inventory), there aren't any skills for them. Of the latter, there are five different skills (called "signs"), which represent single spells.
People aren't as awful as the internet makes them out to be.