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Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#76: Mar 7th 2013 at 1:45:05 AM

I saw the High Fantasy addon pack. Holy balls that's hideous. Who would pay $30 for that?

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
Talby Since: Jun, 2009
#77: Mar 7th 2013 at 2:30:00 AM

It is indeed quite wretched. Those highly detailed, realistic sprites don't really work for a top-down console style game.

IkeAndMike Exists for some reason from Earth Since: Jan, 2013 Relationship Status: Love is for the living, Sal
Exists for some reason
#78: Jun 9th 2013 at 2:42:32 PM

I did a forum title search and couldn't find this page. I have no idea why.

Back on topic, I think RPG Maker is great. I bought one of the newer versions on a Steam sale, and mostly I mess around with character and item creation. I think I'd be terrible at events/scripting.

That said I do have a project I'd like to work on with it (though I doubt it'd go well). A fairly simple RPG filled with Mind Screw.

http://h0useb0und.tumblr.com/
GaryCXJk Wants Captain N for SSBU Since: Aug, 2009 Relationship Status: Shipping fictional characters
Wants Captain N for SSBU
#79: Jun 9th 2013 at 3:00:34 PM

I'm currently trying to see if I can make an adventure game thingy with it. Might make it point & click even, but I'll see about that one.

Also, about the High Fantasy pack, they're meant to be used with an isometric script, which probably is non-existent anyway.

Regardless, though, they're still butt ugly.

Anyway, if anyone wants, I could post the Free Movement script. It's in released state at the moment, but it's very buggy.

It's free to use for non-commercial as well as commercial games, by the way.

edited 9th Jun '13 3:03:11 PM by GaryCXJk

Signatures are for lamers.
KnownUnknown Since: Jan, 2001
#80: Mar 5th 2014 at 5:40:41 PM

I recently bought VX Ace, and I'm definitely enjoying it thus far - the last RPG Maker game I owned was for the PS 2, and I'm so glad to be using it on a computer.

Atm, I'm using it to put together an idea that, if I complete it and it turns out to work as much as I hope, I might bring to some programmer friends.

So far, I've gotten into a bit of frustration with tilesets and another with boat events, but everything's going swimmingly - I predict dealing with stat / level progression and difficulty is going to be a issue, but the program is awesome and makes these things easy to experiment with.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
AngelG55th Since: Aug, 2012
#81: Aug 25th 2015 at 7:14:32 PM

Wow, this thread hasn't seen a response in nearly a year and a half.

So, what happens is that I have a very ambitious project in mind that involves gameplay based on Pokemon. As you know, the GUI-based editing of the game is... limited. No real way to mess with equipment slots, stat growths, and visuals of the battle system - they all have to be done via scripting.

Trouble is, it's advanced scripting, and I haven't been able to find anything in regards to that matter. Can anyone assist? Even a basic tutorial on how to use scripts to alter the fundamentals of the game would be a big help.

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