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Favourite/Least Favourite ways a game distributes Experience Points?

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Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#26: May 6th 2011 at 7:04:24 AM

Least favorite: The EXP ALL from Pokemon RBY.

THIS.

edited 6th May '11 7:04:53 AM by Neo_Crimson

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Kinkajou I'm Only Sleeping from you're not your Since: Jul, 2009 Relationship Status: Hiding
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#27: May 6th 2011 at 7:06:02 AM

Yeah. Divides EXP by six/whatever your team size is, and given that it didn't have Black and White's perfected EXP system...

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Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
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#28: May 6th 2011 at 8:05:04 AM

I like Bioware's style where the other party member's level is tied directly to the PC's. No matter what happens, no matter when they show up, they are exactly the same level as the PC. Everyone levels up together and you are free to take the party members that are most beneficial and they're never a drag on the party because of their level.

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IanExMachina The Paedofinder General from Gone with the Chickens Since: Jul, 2009
The Paedofinder General
#29: May 6th 2011 at 11:57:01 AM

Kinda EX Pish is the Perk system in The Saboteur, where you gain benefits by doing challenges.
I liked this as it feels right in the game, as it'd be out of place gaining exp for blowing up loud speakers and other stuff.

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Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
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#30: May 6th 2011 at 12:03:09 PM

(Mind you, I've never encountered a game in which mission completion or exploration is the primary source of EXP—that might be fun.)

There's something similar to that in Okami, where you earn praise by helping people instead of through battles, and Praise can be used to get more health and some other boosts.

edited 6th May '11 12:04:08 PM by Beorc

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Pyroninja42 Forum Villain from the War Room Since: Jan, 2011
Forum Villain
#31: May 6th 2011 at 12:37:50 PM

I like how Knights Of The Old Republic 2 gives a reason for why it distributes Experience Points. You're drawing strength from the hundreds of people you kill!

So, so awesome. Points for Chris Avellone.

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Signed Always Right Since: Dec, 2009
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#32: May 6th 2011 at 5:00:54 PM

I like Bioware's style where the other party member's level is tied directly to the PC's. No matter what happens, no matter when they show up, they are exactly the same level as the PC.

While that sounds good in theory, in practice, this makes it hard for scenarios such as "a hardened veteran hero far stronger than you joining your team", or the complete opposite, "your party accepts a 10 year old novice who decides to tag along to cast Heal or something"

In both cases, it would be detrimental for them to be the same level as your characters.

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metaphysician Since: Oct, 2010
#33: May 6th 2011 at 6:41:23 PM

True, but that just means not all stories should be applied with the standard Bioware XP model. And really, in practice, having notably stronger or notably weaker characters in the party needs to be handled with extra care, anyway.

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#34: May 6th 2011 at 6:54:26 PM

Well in those cases, the notably stronger/weaker characters only join you for a brief time, especially the stronger character. The notably weaker 10 year old will more often than not be a backrow support character hence much easier to handle.

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#35: May 6th 2011 at 7:05:53 PM

You could still maybe do it if you made the character have stronger or weaker stats/skill/etc at around the level they're expected to join, and then have them grow to more "average" at later levels. Then it's only problem if you level grind a lot before they join (of course, the same could be said for character who joins at a higher lever (than expected) anyway).

Of course, that would take a bit more work than just sticking them at a higher or lower level.

edited 6th May '11 7:06:32 PM by KuroBaraHime

metaphysician Since: Oct, 2010
#36: May 6th 2011 at 7:55:27 PM

Oh, I'm not saying its *impossible*. I'm saying, in retrospect, that the complications associated with the Bioware model are not as big a deal, specifically because those types of characters have complications in execution, anyway.

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