Probably the best thing to do would be to try to limit examples to cases in which the possibility of ragequitting is acknowledged by the game, like most of the TF 2 examples, and any of the games that have systems in place to punish ragequitting.
What if we included other games? Wouldn't the old throwing the chess board count as this?
I'm on the internet. My arguments are invalid.Yeah, I see no reason why it needs to be videogames only.
@ Iron Lion: None of the examples? What about the Captain Tsubasa example I added recently, which is from a media and In-Universe?
edited 18th Apr '11 3:22:56 PM by AceNoctali
"Your kindness gives me the presentiment I can be reborn. Now, I want to believe at least in you." - Kaori YaeHmm, well, the action of a character Rage Quiting (for a long time via the "knocking the chess board over" example) not only is often meant to say something about their personality, but is often played for humor and may even be used to establish something about the winner as well, based on their reaction to this reaction.
So I'd say not only could it very well be a trope, but it has several tropeworthy connected aspects.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.^^ My mistake - but still, that leaves 98% of the page that consists of "game X has some feature that frustrates players, and some players rage quit when they encounter it".
^ You're right, which is why I think this should be run through YKTTW again for better examples. I'd amend the title to reflect this if I could.
Edit: YKTTW discussion created here. Once we've got a few examples, the page intro could probably use a bit of tweaking as well.
edited 18th Apr '11 3:53:11 PM by IronLion
Added one in media example to rage quit. I know there are more.
After reading the example's list, other possible in-media examples I noticed aside from the Captain Tsubasa one I added, and Ghilz's Star Trek The Next Generation, are the Pokémon anime one, and the Fist Of The North Star one.
edited 18th Apr '11 4:11:01 PM by AceNoctali
"Your kindness gives me the presentiment I can be reborn. Now, I want to believe at least in you." - Kaori YaeThe description also mentions that it's not solely a video game trope, and I know I've seen a bunch of in-story examples of the "board game" variant - someone gets upset while playing Monopoly and flips over the table, that sort of thing.
Jet-a-Reeno!It's an action a character can take, but the question is whether or not it's been used for in work stuff.
Fight smart, not fair.Maybe we should purge all the not in-media examples? We can even create a folder on Tropers Tales so people add 'notable' examples.
This trope has its own story telling implications. I agree we shouldn't waste most of it on "in game X, Rage Quit happens a lot" examples.
For in-work examples, it's one of those Seen It A Million Times things, but I can't think of a specific example off the top of my head.
Jet-a-Reeno!I'm listing some examples from religion and mythology.
?Also, we need a quote on this page. Current candidates are
'Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer's furnace).''
and
"You win? Aaugghh! You won last time! I hate it when you win! Aarrggh! Mff! Gnnk! I hate this game! I hate the whole world! Aghhh! What a stupid game! You must have cheated! You must have used some sneaky, underhanded mindmeld to make me lose! I hate you! I didn't want to play this idiotic game in the first place! I knew you'd cheat! I knew you'd win! Oh! Oh! Aarg!"
The former is from Team Fortress; it mentions ragequitting but doesn't actually say anything about it, or explain what it is. The latter is from Calvin And Hobbes, and while the rage is clear, the word "quit" isn't used.
Rhetorical, eh? ... Eight!Does it really need a quote? I kind of loathe to think of what would happen if people thought to add a quotes page for this article... we could just save time and pothole to Cluster F-Bomb for all that it matters.
Reminder: Offscreen Villainy does not count towards Complete Monster.I think it's definitely a trope, and has some legitimate examples (the TF 2 examples should definitely count, for one), but most of the page consists of "people ragequit from this game sometimes", which is true of every game, so should probably be removed. I'd also softsplit it into two sections: media that includes ragequits (eg, the Star Trek and VG Cats examples), and one for how games deal with ragequitting.
edit — oh, and I definitely prefer the TF 2 quote to the Calvin And Hobbes one.
edited 24th May '11 10:04:15 AM by NativeJovian
Really from Jupiter, but not an alien.I see no reason to keep the page at all if it is not a trope. Its not a particularly necessary thing to know to understand video games. You wouldn't make a page for "Laughing Out Loud" would you?
Modified Ura-nage, Torture Rack^^^^ I'd also note that, if I remember correctly, at the end of the rant Calvin doesn't quit but instead nonchalantly asks for another game like he had never thrown a tantrum in the first place.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.^ You are correct, but ironically that's exactly what most ragequitters also do. They come back a while later, play for a bit more and then find another reason to ragequit again. I've seen people "quit forevar" some game for five or six times in a row :)
Of course, we're not limited to just these two quotes; if someone has a better idea then please post it. I don't like the TF one much because it just says that some people used to ragequit, without actually showing or explaining what that means.
Rhetorical, eh? ... Eight!didn't rooster teeth make a new segment called ragequit?
i'm too lazy to write a fancy looking signatureAt the very least, it should be limited to examples that happen in a work. The rest can go to trivia or troper tales. But not keeping the page at all should still be an option unless it is proven to be a used trope in fiction. We are not a gaming culture website, and there is a lot of cleaning to do in this area, might as well start here.
Modified Ura-nage, Torture RackI support changing this from an Audience Reaction to a Character Reaction.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickCharacter reaction is good. I've certainly seen it in webcomics, if nothing else. Pretty sure it's popped up in a few movies and TV shows too. For example, someone could probably find an example from Big Bang Theory, if they looked.
Speaking words of fandom: let it squee, let it squee.
Crown Description:
Vote up for yes, down for no.
Rage Quit is a player's reaction to a frustrating situation in a game. Since none of the examples are from media I think it should at least be slapped with a YMMV tag, but even then I have to question the value of listing examples of it, since pretty much any game is going to elicit this action in at least one or two players. Maybe an Example Sectionectomy and a note that the article just defines the term?