Something's been bugging me about souls and soul gems.
So it's pretty much confirmed in Skyrim that when you trap a soul in a soul gem, it remains concious and sentient. The person/animal/Thalmor is forced to live on, stuck in the gem for what can potentially be an eternity.
So then, what happens to the soul when you use it to enchant or recharge a weapon? Is the soul set free? Does it dissipate from existence? Does it transfer to the weapon or merge with some soul collective that powers the weapon, what?
edited 20th Nov '11 8:58:20 PM by MacDuffy
There's difference between a text being wrong and a retcon. A text being wrong is okay. Using the possibility of a text being wrong as an excuse to do everything is not.
I agree with Canondorf on Ald son of Ald/Aka.
However, I do feel Bethesda's general aversion to the Nordic pantheon, sans Shor, is telling. It's funny to see the Stormcloaks complain about cultural imperialism when they (the Stormcloaks) are worshiping Talos. Traditional Nords worshiping a dragon named Ysmir for Talos would confuse people.
That was Skyrim's biggest (narrative) flaw, I feel. We saw Imperial culture and their gods in Oblivion. Why show it again?
edited 20th Nov '11 8:58:39 PM by SilentColossus
Maybe they do worship other things, but everyone's got Talos on their mind because he was outlawed. Nords are a stubborn bunch, I think a big part of it is they don't like being told what to do, especially by a bunch of damn elves.
edited 20th Nov '11 10:22:05 PM by Talby
I think it was mentioned that the Greybeards called Tiber Septim (or whoever it was that actually got them to speak their thunder and lightning) Talos rather than Ysmir when they Thu'umed his prophecy, so the Nords would have subsequently used that name.
His Nordic aspect is named Ysmir. That was established when we learned the Nords worship him. The Nords called him Talos, but his connection to Ysmir (Wulfharth) lead the Nords to call him Ysmir.
Agneir says the Greybeards used the same words on Talos as they did you.
Of course, that's not touching the very good chances that Ysmir Wulfharth is actually a completely separate person, who later became the Underking. . .
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comYsmir, Tiber Septim, and Zurin Arctus all became the same entity.
As well as King Wulfharth. You might as well through Lorkhan into the mix and argue that they are all the same since the god of space is not bound by the dragon.
Amazon gave me $10 of credit for preorders, so I ordered myself a copy of the first novel for $0.20.
edited 22nd Nov '11 12:02:29 AM by INUH
Infinite Tree: an experimental storySo, in between bouts of brutally murdering my social life with Skyrim, I've decided to give the first three games in the series a whirl so I can experience what I missed during my childhood and finish up the one game I did have during said youth.
Arena and Daggerfall have been downloaded and set up, and Morrowind's sitting somewhere around my house. I'll find it at some point. Time to start Arena!
edited 27th Nov '11 2:48:33 PM by MacDuffy
Good luck with that. I tried both Arena and Daggerfall, and found them both nearly unplayable between emulation-related performance issues, and archaic interface.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comDoes Arena have Fast Travel? Because I just spent the entire night running across the Vermeir wastes and I don't have a single clue where anything is anywhere.
I don't think even Morrowind has Fast Travel.
If it does, I'm going to have to smack my head against a wall a bit.
Infinite Tree: an experimental storyDaggerfall has Fast Travel. I see no reason why Morrowind wouldn't have it.
Also, I can't seem to find any map other than a map for the specific local area I'm in, implying that this game has no world map.
Please tell me this isn't true.
Haven't played Arena, so I couldn't say.
I have played Morrowind, though, and as far as I can tell, other than hiring a Silt Strider, using an intervention spell or getting a guild mage to teleport you, there isn't fast travel.
Infinite Tree: an experimental storyI guess with Daggerfall it makes more sense, since the game world is tons larger than Morrowind, there's LOADS of towns and cities and dungeons to keep track of, and quests have deadlines.
THOSE FUCKING DEADLINES...
edited 27th Nov '11 9:26:19 PM by MacDuffy
Arena and Daggerfall both have fast travel. They'd be unplayable without it, the game world is that massive.
Morrowind has silt striders, boats, the mages guild teleport service, Divine/ALMSIVI Intervention scrolls and mark/recall spells, but no fast travel that lets you just click a point on the map and go there.
Do you know how to access it in Arena? I can't seem to be able to open up any map besides the local one.
Thank you. For the life of me, I never want to see another pixellated evergreen EVER AGAIN. Let's go to Hammerfell.
Doesn't Arena only have fast travel? From what I remember it's not actually possible to go by foot to one place to the other. Not that I can imagine why anybody would want to do that.
People aren't as awful as the internet makes them out to be.You can just wander out into the wilderness if you like. It'll take you a while to get anywhere though.
Strange, I thought this is only possible in Daggerfall (well, an the next games, of course).
People aren't as awful as the internet makes them out to be.Yeah, its possible in Arena Extremely boring though.(and dangerous in those times you actually find something)
Paarthurnax was never name-dropped or mentioned by a different name in previous lore despite being the leader of the faction that made the Talos prophecy. He's hidden himself very well.
(I'll agree with you that In-Universe he's the most credible source of Alduin lore, however.)
Well, I have to acknowledge that the way the lore documents are worded gives Bethesda some leeway to claim that every In-Universe scholar to date has gotten it completely wrong and that the real truth has not been revealed in even a corrupted form.
That revelation wouldn't make me very happy, though.