Icebreaker always.
P&T still has scope flare.
I hate Icebreaker.
Not in the "Oh I hate people who use this gun" way, I just hate it.
I bought one, once, the first time Xur sold it; I wound up dismantling it.
And I still don't regret that!
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.But it's free special ammo, it's firefly for every kill. You never run out of ammo.
It makes a cool noise even, it's seriously up there for best weapon in the game.
Oh really when?I still just can't like it.
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.Good luck finding a raid group. :D
I made it pretty far with no Icebreaker. Hell I still don't bring it half the time. And I'm useful.
...right?
Oh really when?Give me a shout when you carry a raid group. =3
There used to be a signature here. Destiny Player List: http://pastebin.com/qU6teNfD Raid Info: http://pastebin.com/c4cxrh7iSee, it's funny, because I have no trouble getting a Raid group.
It's just a gun.
I haven't carried a Raid, but that's because I'm not that great. I'm mediocre. I'm comfortable with being mediocre, and I'm getting better with experience.
Also, I'd think a Raid that goes well would have noone carrying it, with everyone just doing their role adequately. Condescending smiley face.
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.But what if your role is Icebreaker Guy?
Oh really when?That requires somebody who's good at shooting, so Raichu doesn't have to worry about being saddled with that role regardless. Boom.
edited 29th Jan '15 3:34:46 PM by Dopants
Then someone did a very bad job of picking which role to give me.
I'm not saying Icebreaker is bad, just that I don't like it, and it isn't actually necessary to do any of the content.
Anyone who won't let me Raid with them because I lack Icebreaker is probably either looking to cheese a portion (like the Confluxes), which is fine but not my style, a "Stop Having Fun" Guy, who I'd prefer to avoid anyways, or someone with a very rigid strategy which I wouldn't fit into, and in that case I'm fine letting them do their thing and I mine.
I'm good at shooting, but admittedly bad at sniping. You just happen to look down upon the entire class of guns that I'm good at shooting with.
edited 29th Jan '15 3:38:58 PM by RaichuKFM
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.Also they changed the website. Also apparently the losing heavy ammo thing is a bug. I didn't know that. They're gonna fix it.
More importantly the new website layout shows the next few news updates that will come. They are another Iron Banner tournament, another update, and House of Wolves.
Good stuff.
edited 29th Jan '15 3:43:44 PM by LeGarcon
Oh really when?You... didn't know that?
Also, it isn't just heavy ammo. If you have a perk that gives you extra any ammo, it works the same way. It's just a bigger deal with heavy ammo because it's actually worth something.
You lose ammo with any type of gun you have armor boosts for, or if it has a perk like Field Scout or Tripod that boosts its ammo. It's just most noticeable with Heavy Ammo because the stuff is relatively scarce, and rare.
edited 29th Jan '15 3:49:48 PM by RaichuKFM
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.I thought it was just like a penalty thing for dying. I didn't know it was perk related, I haven't taken off Armamentarium since I bought it last year. I've never not had ammo boosts.
edited 29th Jan '15 3:50:26 PM by LeGarcon
Oh really when?In case anyone didn't follow what it said in the update, what happens is that if you have (say) 7/7 rockets, it stores that as a percentage, 100%. And when it rebuilds your character, it restores the percentage of ammo before it applies perks. So you die with 7/7, 100%. Your team wipes, and it rebuilds you— it sees you had 100% of your heavy ammo, and gives you 5/5 rockets. Then it sees that your capacity is boosted, and changes it to 5/7.
Also kudos to some people on DBO who correctly figured out what the bug probably was before they actually said it.
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.the thing is, that is so easy to fix that I dont know why they did not sooner, if you change the ammo count to a float, and compare it to the base.
When you die with 7/7 rockets, it will see that you have 140% your base value of 5, rebuild you with 7/5, then bump max storage agian, getting you 7/7...
I don't even have my degree yet, and all this is making me do is face palm at how simple it is to fix, yet how long it is taking them to do so. :/
Immy, you know what the problem is but have no idea what the actual backend looks like. For all you know it could be a total mess in there. He said a ton of systems are interacting at once with this, any change has a cascading effect that could be disastrous with a "simple" fix.
Considering it's taking so long for them to patch it, I think it's safe to say that the simple fixes for this (if it was in a vacuum) aren't viable.
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.Its as simple as changing two lines of code.
I don't need to know what the back end looks like here.
Or they just dont care, as they have demonstraited with there "Fixes" in the past. :/
edited 29th Jan '15 4:49:03 PM by Imca
No, it's not that simple, because if it was, they'd have done that fix and patched it already.
There is an entire process to this, those two lines of code aren't in a vacuum.
If you think that an entire company who have had a team dedicated to fixing a known bug for several months would just not patch a simple two-line fix in because they didn't care, I don't know what to say. They're explicitly working on a fix. You're being unreasonable.
For one thing, it would involve changing or working around something fundamental to the game, because since your ammo is reconstituted before your perks are applied, it'd go "Oh you have 1.4 ammo, 7/5 rockets, okay 1.0 is the max, so now you have 5/5 rockets (1.0), and alright now your armor lets you carry up to 7 rockets so now you have 5/7." even if the percentage was changed to a float, wouldn't it?
Edit again: Which is slightly better, because it'd only knock off any surplus ammo you had upon character reconstitution, but it wouldn't wholly fix the bug, and would require a lot of other things be reworked too since you'd have to change every reference to ammo to work on a float relative the base max as opposed to a percentage based off of the current max, right?
edited 29th Jan '15 4:58:39 PM by RaichuKFM
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.No, values can go OVER 1.
You would not have to change any thing, because as far as a computer is concerned you can have 999/10 ammo, it just quits letting you pick more up.
It is data, not a physical cup, it does not care when the numbers are higher then there suposed to be, or have you never seen ammo hacks before.
No, I'm saying that if the game sees you have 7/5 rockets, it will bring you down to 5/5. It does this, in the game, right now. Have 7 rockets and take off your boots.
Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.Cough, you're actually already allowed to have ammo over max, Raichu. If you max out your ammo with an extra-ammo perk, then take that perk off in some way, it won't lower your count.
Are you sure? I don't recall it doing so.
edited 29th Jan '15 5:01:38 PM by Dopants
Icebreaker for PVE, Patience and Time for PVP
Oh really when?