So, it's only published by paradox, but close enough, who here's excited for Surviving Mars tomorrow? I can't wait to get my exploration on!
I'm getting it. Already have it preordered on Steam.
Which is crazy since I didn't even know the game existed like 2 weeks ago. But it seems right up my alley and honestly I'm in the mood to try out a more optimistic game (no matter how badly you screw up your colony, Earth is still in a position to make a serious attempt to colonize Mars).
Not sure if I'll start with the International Mars Mission sponsor or one of the "easier, but not absurdly so" sponsors to start with. I feel comfortable enough from the tutorials that I could probably get away with the latter. Definitely not going with the Paradox Interactive sponsor on my first playthrough.
I don't think your vassals/protectorates/tributaries should be allowed to claim systems in your space or insult you...you ask to be my protectorate coz you're too weak to defend yourself and then you turn around and put claims on my systems and send me insulting messages? Wut.
I was thinking on going Blue Suns mysel as well as the guy who starts with deep scanning(I think?) for early deep deposits. If I get lucky, I might even skip small domes for medium domes, but probably not gonna be that lucky
Well if you really want to start out with a Medium Dome, there's always the option of playing as India, who start with Medium Domes unlocked.
Blue Sun is not a bad option, but their starting research is very low (only 100 per sol), which doesn't really suit my typical playstyle. I might go with USA since they start with 300 research per sol and it'll be a lot easier to bail myself out with a resupply mission without it reaching the absurdity of the IMM.
I'm also a little tempted to go with Europe since they have some crazy bonuses to research in the early game, even though they are a normal difficulty sponsor instead of an easy one.
Surviving mars?
What's the best options for some one who wants robots everywhre?
As far I can tell, any. You literally can't start with humans and even after robots still do all the construction and a good part of the resources gathering. But I guess, if you really want to be robot focus, take a sponsor that gives research bonus and search for the technology that allows you to mine metals without people.
For a robot focus, I'd go with Space Y (Drone Hubs start with additional Drones) as the Sponsor and the Inventor Commander profile (Drones are slowly optimized to work faster until Sol 100, and start with a tech that allows Drone hubs to require neither power nor patience).
Admittedly I'm not sure how practical this strategy is. Though it might be workable in an area prone to meteor storms since with so many optimized drones running around you'll be able to rapidly repair any damaged/destroyed buildings
https://journeyman89.deviantart.com/journal/Stellaris-Journal-One-ODHT-733629204
It's a tiny story I wrote based off of my second to last war against the Wessari as the Qopra hegemony. We've united four other nations under our iron beetle legs, and we're now expanding our economy to handle our navies in the field without going into the red. Orbital habitat spam and a Ringworld-In-Progress are serious tools for this, don't you think?
I only have one rare metal deposit, and it is all the way across the map, do I have to build another dome over there or is there something else I can do?
Rare metal needs a dome next door, unfortunately.
Can I make coloniostists move to another dome?
Welp, already broke out the modding kit, discovered there is Japanese colonists in the game, they just don't spawn.
Tempted to add JAXA as a sponsor as such, need some ideas for bonuses and drawbacks since I am going to try to make something balanced. >.<
Well, I think I'm done fighting various crashes in my current Hearts of Iron save. Gonna see if I have better luck as Trotskyist USSR. I'd do Salty Anarchist Mod, but most of its major nation trees are out for repairs and updates, leaving only France, PRC, India, and Australia with real access to the mod's features. I mean, I guess Wilhelm is monarchist instead of non-aligned, but that hardly counts.
From what I understand, yes. The game rebalances your colonists through all your domes, according to each building priorities. For distant domes you might need shuttles, though.
So, the Origins Civics mod has something I've wanted for a while now - true Voidborne. That is to say, start on a habitat and able to build habitats, but no planetary climate preference.
Oh neat, I definitely will test a true voidborne species once. What i miss is a Driven Assimilator for Organic Hiveminds, is there a mod for that?
edited 17th Mar '18 12:03:11 PM by Kiefen
Not that I know of.
I actually made several civs based off the same species (not that Stellaris sees them as the same species or subspecies of the same species) from space commies, to more of space Free Drones (also commies, but less theory-based and more simply organically arising and also with a crippling 25% tech penalty because they're literally the Free Drones IN SAPCE) to a fully space-based stratocracy, to a conventional liberal democracy, to full fanatic purifiers. The idea is that they were forced to flee their homeworld and some of the escape/colony ships went well, others barely made it, and many others didn't make it at all.
It should see them that way if the species name and portrait is the same. I'd read about that when dealing with Fanatic Purifiers and the like. They actually do treaties with other races of their kind.
I have multiple species in the galaxy with the same name and portrait (spess elves, if it matters (but gib spess catfolk plox)), but those in other empires are considered different species.
Then I guess I'm wrong or it's something that got changed in Cherryh. It was reported in the old game that if you kept the same name and portrait, the species was considered the same.
What about their planet type? That's apparently something that matters.
edited 17th Mar '18 3:41:37 PM by Fourthspartan56
"Sandwiches are probably easier to fix than the actual problems" -HylarnOkay, looks like at least in the old game it was okay with name, portrait, and planet type. I only read the first posts, so I know it worked a year ago. Don't know about now.
Their planet types are all different, so maybe that's it.
So Direct Rule from Barad-dûr?
"Sandwiches are probably easier to fix than the actual problems" -Hylarn