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DrunkenNordmann from Exile Since: May, 2015
#9526: Jun 28th 2017 at 8:23:52 PM

[up] Paternal Autocracy seems to be the umbrella for "non-populist autocratic regimes", i.e non-democratic monarchies, military juntas etc.

And yeah, Long's a strange beast when it comes to Kaiserreich ideologies. His policies would put him fairly to the left, but his government style is pretty autocratic. One description of Long I once saw was calling him a social democrat without the second part.

I might actually giving the AUS a try at some point - let's hope I don't end up with Pelley instead. :/

My Corporatist Gran Colombia game kinda ran its course. I didn't intervene in outside matters that much. I conquered my cores and then invaded Peru to establish a friendly puppet government. It was a horrible slog because of all the mountains and the small front. I also never really invested in expanding my fleet, so my existing one was destroyed by the Peruvians.

Afterwords I tried to invade Brazil and their ally Bolivia. After capitulating Bolivia and getting halfway into Brazil - the war against Brazil just ended because Argentina was also at war with them and got a peace by event, puppeting Brazil. At least I got most of Bolivia as a puppet.

Meanwhile I sent a few tank divisions to the CSA to help them against the Pacific States out of boredom. It's another attrition fest. So I'm going to just call it wraps and start a different game.

edited 28th Jun '17 8:24:23 PM by DrunkenNordmann

Welcome to Estalia, gentlemen.
Balmung Since: Oct, 2011
#9527: Jun 28th 2017 at 8:42:01 PM

If you don't want Pelley, you shouldn't get him. Pretty much all assassination events let you choose if the target lives or dies.

Long's description as a Paternal Autocrat makes sense - Paternal Autocracy isn't so much an ideology as a leadership style, and one that does a pretty good job lf summarizing Longism. Huey knows best so just trust the Kingfish and everything will be great. It just so happens that most Paternal Autocrats are much further right than Long is.

edited 28th Jun '17 8:46:16 PM by Balmung

DrunkenNordmann from Exile Since: May, 2015
#9528: Jun 28th 2017 at 8:45:20 PM

[up] I wasn't sure if it was going to let me choose. Thanks for clearing that up.

Also correct me if I'm wrong, but one of the two major civil war breakaway states gets additional territory if I elected the other one of them, right? So I would want to elect Reed if I wanted Long in a stronger position when the civil war breaks out?

Welcome to Estalia, gentlemen.
Balmung Since: Oct, 2011
#9529: Jun 28th 2017 at 8:51:10 PM

I'm not sure how it works. I've elected Reed and had the AUS both get more states and not get more states. Either way, the AUS is easily in a weaker position than the CSA and I'm pretty sure the PSA is weaker than either, and whether the USA is weaker or not, its position, surrounded on three sides by more militarized enemies, is pretty much untenable. And naturally, Hawai'i is the weakest by far.

Also, there's a chance that Canada won't gank New England (a de facto CSA buff) and a chance the PSA will pursue peace instead of war (a huge boon to the USA).

DrunkenNordmann from Exile Since: May, 2015
#9530: Jun 28th 2017 at 9:08:58 PM

[up] The way I've seen it often explained is "If you elect Reed, Long's faction gets additional states and vice-versa".

So my best bet is probably electing Reed, then switching to the AUS. After that it's only a question of who to take out first.

Welcome to Estalia, gentlemen.
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#9532: Jun 29th 2017 at 7:20:53 AM

Sounds like the game's getting more fun than before. Glad I'm still into it.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9533: Jun 29th 2017 at 8:11:06 AM

[up]Yeah if there's one thing someone can expect from Paradox is DLC (both free and paid), which I like because it means constant development for years. Stellaris especially benefits from this policy in that they have more latitude in what they can add, unlike mundane history the sky is not the limit.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9534: Jun 29th 2017 at 8:38:31 AM

Literally tongue

That is the face of a man who just ate a kitten. Raw.
Balmung Since: Oct, 2011
#9535: Jun 29th 2017 at 10:14:43 AM

So, in contrast to Black ICE, MEIOU and Taxes is actually pretty fun and doesn't seem to have any blatant wankery of certain nations (though Ming is insanely powerful, even compared to vanilla unless it has some manner of hidden limiter, as it has ~7x the population of the next largest power). A bit too opaque (for example, I'm never entirely sure when I can build a building or what the actual requirements are), but fun.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9536: Jun 29th 2017 at 10:22:27 AM

[up][up]Yes tongue

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9537: Jun 29th 2017 at 10:44:34 AM

Has anyone else played the Imperium Universalis mod for EU 4?

That is the face of a man who just ate a kitten. Raw.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9538: Jun 29th 2017 at 8:31:54 PM

So I finally went to war with someone, in this case it's Mexico. I'm fairly confident that I'll be able to stomp them in relatively short order, even if our numbers are in rough parity quality is surely on my side. But since this is the first major combat operation for the Free American Empire's military it ought to be interesting.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
DrunkenNordmann from Exile Since: May, 2015
#9539: Jun 29th 2017 at 8:43:14 PM

[up] Mexico can actually a bit of a slog, thanks to all these mountains. Combined with the AI apparently being stupid to properly develop their infastructure your advance might slow down or even grind to a halt if you're not careful.

That's probably my main problem with warfare in America: Mountains, jungles or desert almost everywhere.

I still wonder why I even fielded tank divisions as Gran Colombia, considering how my neighbours were all full of mountains and jungles.

Welcome to Estalia, gentlemen.
theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9540: Jun 29th 2017 at 9:13:24 PM

Yeah, Cavalry and Infantry with Mountaineers are the way to go for a lot of stuff like that.

That is the face of a man who just ate a kitten. Raw.
Balmung Since: Oct, 2011
#9541: Jun 29th 2017 at 9:14:34 PM

Probably for all the bonuses of armor, breakthrough, and soft attack.

Consider using the XP you gain to enlarge your divisions. 40 width is a common target. Something like 6x ART (you can substitute self-propelled artillery, rocket artillery (RART) or motorized RART if you're feeling decadent (or in the case of Mot RART, if you're short on tungsten)) + 10 INF (or marines, mountaineers, or paratroopers) + 1x heavy tank or tank destroyer (this adds hardness and armor, which makes the division even tougher against AI units).

You want large divisions because breakthrough and defense stack in a way that favors them over an identical composition of smaller divisions.

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#9542: Jun 29th 2017 at 11:19:30 PM

Just got this press release:

Paradox Interactive is pleased to announce it has acquired Triumph Studios, the creators of the critically-acclaimed Age of Wonders and Overlord-series.

Founded in 1997 by Lennart Sas and Arno van Wingerden, both of who remain with the company today, Triumph Studios is known as one of the top-tier strategy games developers worldwide. The Age of Wonders-series has sold in excess of one million copies to date.

Following the acquisition, the current team and management will all remain with Triumph Studios. All ongoing projects will remain in development, and will be published by Paradox Interactive.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9543: Jun 30th 2017 at 6:24:14 AM

[up][up][up][up]It started off well but shortly after the war started it has more or less gone exactly as you predicted, I'm probably going to win (I have better equipment, doctrine, and larger numbers) but my dreams of a quick victory were sadly nothing but delusions.

[up][up][up]Interesting, I'm learning quite a bit. I wish I would've built up my military sooner. Still live and learn.

[up][up]I see! I think I've already expanded my divisions and thankfully I've been fairly good at furthering my art research (I had an opportunity to get rocket artillery but decided that I would rather get better of the regular version which may or may not have been a mistake).

My line is a tad uneven in that for some reason the AI has decided to group 10 divisions in one location while the rest of the border is covered by 1-2 divisions, still I've managed to mostly hold off their attacks because before the war I built a line of forts (generally level 1 and 2) across the border.

edited 30th Jun '17 6:25:01 AM by Fourthspartan56

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#9544: Jun 30th 2017 at 6:44:19 AM

[up][up]I don't think I've ever heard of Paradox shutting down production at a studio they've acquired. They seem to just want to make more money off people doing what they already want to do anyway. Which is good in this case because that weird Overlord game they put out a few years ago was being used to fund a proper Overlord 3. Not sure how that one's going.

theLibrarian That all you got? from his own little world Since: Jul, 2009
That all you got?
#9545: Jun 30th 2017 at 7:04:52 AM

I have Age of Wonders 3 but haven't played it yet.

But to reiterate my previous question has anyone ever played Imperium Universalis? It's an EU 4 mod that takes place in the Iron Age (Rome's early days, the Greek city states and whatnot).

That is the face of a man who just ate a kitten. Raw.
Balmung Since: Oct, 2011
#9546: Jun 30th 2017 at 7:22:22 AM

If you can pinch off that concentration of units, they'll lose supply and then their ORG and equipment will start to decay and you'll be able to finish them off easily.


Ugh, communications efficiency is a PITA in MEIOU and Taxes. I mean, it's fine much of the time (short sea distances and overland is mostly unproblematic), but it took decades for the game to realize that communication between Stockholm and London only takes ~40 days (actually 36 days if you use the speed of the slowest boats because I actually timed it), rather than 70+, which has enormous relevance to local autonomy and unrest.

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#9547: Jun 30th 2017 at 7:30:33 AM

Oh by the way

Paradox now owns Triumph studios,an interesting development if there was one

http://aow.triumph.net/triumph-studios-joins-forces-with-paradox-interactive/

New theme music also a box
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#9548: Jun 30th 2017 at 12:00:41 PM

So the war is going well, hopefully it'll be over by the end of the year. Things started going significantly better when I started directly ordering units around, when the war began I thought that I could just allow the AI to direct my men. That... was a mistake.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
Balmung Since: Oct, 2011
#9549: Jun 30th 2017 at 2:23:14 PM

So, after digging through the files, I found that, rather surprisingly for its historical focus and limits like being unable to colonize certain provinces until you hit a certain tech level, MEIOU and Taxes leaves the Panama Canal decision intact. I mean, it requires ADM 45 (1750) to even see it and AMD 50 (1800) to actually build it, but I would have thought they'd scrap that particular decision. Still, given that the Americas actually stretch all the way from the northmost edge of the map to the southmost edge, that makes the Panama Canal a game changer to an even greater degree than in vanilla.

DrunkenNordmann from Exile Since: May, 2015
#9550: Jun 30th 2017 at 7:09:01 PM

Paradox bought Triumph? Neat. Maybe they can tell them how to fix AoW 3's multiplayer.

Welcome to Estalia, gentlemen.

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