Will the DLC also focus on Korea?
Give me cute or give me...something?They've confirmed Confucian mechanics, so kinda.
Also, there will be a bunch of new provinces there, so that ought to help a bit.
Started a new Germany game in Kaiserreich. The Second Weltkrieg is starting to wind down (France and Anarcho Spain have fallen and only Britain and South Italy are left), but I'm wondering how the peace conference will go. I'm planning on trying to take most of France for myself and puppeting the Southern France area...while also keeping the Entente from getting anything. I'd likely also try and do the same to England, and hopefully ally Ireland, Spain, and Italy.
M&M is out, and if anyone wants to learn how to play a secret religion, here's a guide on Reddit.
1 2 We are what we pretend to be, so we must be careful about what we pretend to be. -KVI'm thinking of starting out as a Central European Pagan or Asturias for those, or maybe making a straight-up Satanist nation (maybe like in Ireland or something).
Guess we know how St. Peter died: his bones were completely broken
Forward, boys! For God's sake, forward!So, anyone gotten a chance to play it yet? How'd it go?
I don't have the expansion itself, but I did try to play with the secret religion feature by starting in 1337 and picking a Suemenesko chief right next to Sweden. Unfortunately, while I was able to do the secret conversion part, I wasn't able to make a cult before my leader died and the throne passed to his Catholic son. It just wouldn't give me the decision to make a cult, I don't know why.
please call me "XionKuriyama" or some variation, thanks! | What is the good deed that you can do right now?You might have to be reformed pagan. Not sure though.
Si Vis Pacem, Para PerkeleUgh, doing reformed paganism as the Norse is such a pain. You have to conquer most of the holy sites, get Moral Authority up, then reform it, but you have to be Feudal before you can reform it, and your research progress resets every time you die, not to mention your territory being split up.
Wait, what? I thought you had to be Reformed before you could go Feudal, not the other way around.
Yeah, unless something's changed, you need to be reformed to go feudal, not the other way around. Otherwise, only Jorvik and Nantes would be able to reform the faith and most other pagans would be unable to reform.
edited 7th Mar '17 2:00:17 PM by Balmung
Ah, right. Sorry, I forgot.
Still it's a bitch to do.
Not so much if you start feudal. A few subjugations, county conquests, and a whole lotta raiding and BAM, reformation time.
Bonus points, if you start in 769, stopping your conquests from triggering Crusades should be easy (the fall of Braunschweig and Zeeland crusade triggers only happen after 900 and only if the counties in question are Christian but held by a non-Christian (or someone seen as heretical by Catholics), so if you convert them (or never lose them in the first place), they can't be used as crusade triggers).
I have joined the ranks of Stellaris players. This game is fun. After one run as bug people who got surrounded too early on and my computer slowed down (New computer, so I jacked up the size and factions to the max as a stress test) I lowered the size to medium (600 stars) and the faction number to 10, and rolled on as an Asari looking race. It's been pretty fun so far, and I can definitely tell it's the same engine as the rest of their games.
One question: Do i need some kind of artillery tech to bombard a planet? I kind of messed up on a Titanic Life world and wound up with them occupying the planet. XD
No, every kind of weaponry suffices.
Welcome to Estalia, gentlemen.Yeah, just do an attack order on the planet and your ships will start bombarding it.
Okay. thank you. I thought I did that already but we'll see.
I'm doing Ironman mode for the achievements. This is a fun game. I jacked up the inhabitable worlds to 500% and there've been a ton of them close by.
ETA: When you say attack order, do you mean landing an assault force with a warfleet in orbit as well?
edited 9th Mar '17 4:47:40 PM by Journeyman
No. Order the warships (not the transport fleet) to attack the planet, like you would order them to attack a fleet or station. Don't send in the transports until you've lowered fortification to zero.
Politics is the skilled use of blunt objects.I keep doing that and the game just doesn't do anything.
ETA: This isn't my first issue in the game. I kept having to savescum wars because, despite winning battles handily, my warscore was going into the negatives. FOR those battles. Despite being the last one standing.
edited 9th Mar '17 4:55:50 PM by Journeyman
Huh.
Anyway I've started a new Sweden game. I managed to form Sweden pretty quick and even conquered Zeeland from their Christian owners, but I'm having a lot of trouble converting it (seriously, a point 89 percent chance of conversion?!) and I can't get the mortal authority to stay near 50 so I can reform Germanic Paganism. Maybe I just need to go on a rash of conquests.
I've got four of the five Holy Sites but I REALLY don't want to fight France. Would doing my best to conquer all of Scandinavia be the best way to get moral authority up?
edited 9th Mar '17 6:10:37 PM by theLibrarian
Sacking churches also raises moral authority.
Welcome to Estalia, gentlemen.Okay. So I should pay a visit to heavily Catholic areas.
Can you build temples and stuff as Vikings? I've heard that raises MA by one for each temple you build.
Ah good, maybe this will make Japan and China easier to replay.