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** He listed ''VideoGame/WatchDogsLegion'' as having a technically ambitious and interesting gameplay gimmick in the ability to recruit ''any'' random NPC with their own distinct abilities and agendas into the revolution, but ultimately felt it was underutilized for both story and [[UnderusedGameMechanic gameplay]][[invoked]]. With regards to the plot, Yahtzee felt it absolutely should resonate with the [[AnAesop "everyone has the power to resist oppression" theme]], but the need for the game to accommodate for this free-form structure left things feeling detached as there's no central characters with arcs to get invested in.

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** He listed ''VideoGame/WatchDogsLegion'' as having a technically ambitious and interesting gameplay gimmick in the ability to recruit ''any'' random NPC with their own distinct abilities and agendas into the revolution, but ultimately felt it was underutilized for both story and [[UnderusedGameMechanic gameplay]][[invoked]]. With regards to the plot, Yahtzee felt it absolutely should resonate with the [[AnAesop "everyone has the power to resist oppression" theme]], theme, but the need for the game to accommodate for this free-form structure left things feeling detached as there's no central characters with arcs to get invested in.
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--->"It's all clashing colors and [[UsefulNotes/PlayStation1 PS1]]-era 3D models with worse animation than the little dudes on a foosball table. And environments that look like someone opened the level editor and then threw their laptop out the window of a speeding bus. And texture work that looks like the brooms from ''[[WesternAnimation/{{Fantasia}} The Sorcerer's Apprentice]]'' got set loose in a water-damaged gift wrap shop. And an interface that looks like it got molested inside a crowded novelty photo booth at a UsefulNotes/{{Juggalo}} convention. Complete with a health meter that takes up an entire quarter of the active screen and looks like an untreated hernia. Et cetera, et cetera."

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--->"It's all clashing colors and [[UsefulNotes/PlayStation1 [[Platform/PlayStation1 PS1]]-era 3D models with worse animation than the little dudes on a foosball table. And environments that look like someone opened the level editor and then threw their laptop out the window of a speeding bus. And texture work that looks like the brooms from ''[[WesternAnimation/{{Fantasia}} The Sorcerer's Apprentice]]'' got set loose in a water-damaged gift wrap shop. And an interface that looks like it got molested inside a crowded novelty photo booth at a UsefulNotes/{{Juggalo}} convention. Complete with a health meter that takes up an entire quarter of the active screen and looks like an untreated hernia. Et cetera, et cetera."
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** He believed that ''VideoGame/CastlevaniaLordsOfShadow2'' had three interesting ideas - a game about exploring Dracula's psyche through the castle, a game about Dracula in the modern day and out of his element as a FishOutOfTemporalWater, and a game where you play as ''Castlevania'' Dracula (well, the original, that is; Soma Cruz isn't quite the same thing). However, he believed that the former two ideas were bungled by having to share the same game and therefore not having enough room to be properly realized (in particular, he'd have liked to see some ''Film/StarTrekIV''-style antics, which the game completely skips over by having Dracula adjust almost instantly), and the latter was bungled by the game being a ''God of War'' ripoff and therefore having a very standard growly grizzled AntiHero as its lead, who therefore never really feels like the grandiose and gloriously camp archvillain that Dracula is remembered as.

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** He believed that ''VideoGame/CastlevaniaLordsOfShadow2'' had three interesting ideas - a game about exploring Dracula's psyche through the castle, a game about Dracula in the modern day and out of his element as a FishOutOfTemporalWater, and a game where you play as ''Castlevania'' Dracula (well, the original, that is; Soma Cruz isn't quite the same thing). However, he believed that the former two ideas were bungled by having to share the same game and therefore not having enough room to be properly realized (in particular, he'd have liked to see some ''Film/StarTrekIV''-style ''Film/StarTrekIVTheVoyageHome''-style antics, which the game completely skips over by having Dracula adjust almost instantly), and the latter was bungled by the game being a ''God of War'' ripoff and therefore having a very standard growly grizzled AntiHero as its lead, who therefore never really feels like the grandiose and gloriously camp archvillain that Dracula is remembered as.
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** This is also his view on the plots of the ''VideoGame/{{Yakuza}}'' series, noting that they're so melodramatic and predictable but take themselves so seriously that the whole thing ends up being endearingly high camp (not to mention he actually likes the characters a fair bit).

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** This is also his view on the plots of the ''VideoGame/{{Yakuza}}'' ''VideoGame/LikeADragon'' series, noting that they're so melodramatic and predictable but take themselves so seriously that the whole thing ends up being endearingly high camp (not to mention he actually likes the characters a fair bit).
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** One of his windmills to tilt against was ''VideoGame/Uncharted'', noting that while the games are ''technically'' well-done and refined, they use [[ClicheStorm cliches already trod on by Indiana Jones and its influences and ripoffs]] with ''competent'' and short gameplay that results in a work he likens to chewing on gum while waiting for your next meal.

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** One of his windmills to tilt against was ''VideoGame/Uncharted'', the series ''VideoGame/{{Uncharted}}'', noting that while the games are ''technically'' well-done and refined, they use [[ClicheStorm cliches already trod on by Indiana Jones and its influences and ripoffs]] with ''competent'' ''merely competent'' and short gameplay that results in a work he likens to chewing on gum while waiting for your next meal.

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