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Per TRS.
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** CultClassic: by extension.
* WhatDoYouMeanItWasntMadeOnDrugs: Again, fish. With legs.
* WhatDoYouMeanItWasntMadeOnDrugs: Again, fish. With legs.
to:
** CultClassic: by extension.
* WhatDoYouMeanItWasntMadeOnDrugs: Again, fish. With legs.extension.
* WhatDoYouMeanItWasntMadeOnDrugs: Again, fish. With legs.
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Changed line(s) 3,5 (click to see context) from:
* PolishedPort: The DS port of Shun, which was made by the original developers, and had a good example of the game's famous physics engine in it.
* [[PolishedPort Polished]] PortingDisaster: The PC port of Sayonara, while it does run at 60 FPS, has nearly no graphics options (the fullscreen option is just an upscaled version of the windowed mode).
* PortingDisaster: The [=PSP=] port of ''Shun'', which got the franchise's trademark rope physics completely wrong.
* [[PolishedPort Polished]] PortingDisaster: The PC port of Sayonara, while it does run at 60 FPS, has nearly no graphics options (the fullscreen option is just an upscaled version of the windowed mode).
* PortingDisaster: The [=PSP=] port of ''Shun'', which got the franchise's trademark rope physics completely wrong.
to:
* PolishedPort: The DS port of Shun, ''Shun'', which was made by the original developers, and had a good example of the game's famous physics engine in it.
*[[PolishedPort Polished]] PortingDisaster: PortingDisaster:
** The [=PSP=] port of ''Shun'', which got the franchise's trademark rope physics completely wrong.
** The PC port ofSayonara, ''Sayonara'', while it does run at 60 FPS, has nearly no graphics options (the fullscreen option is just an upscaled version of the windowed mode).
* PortingDisaster: The [=PSP=] port of ''Shun'', which got the franchise's trademark rope physics completely wrong.mode).
*
** The [=PSP=] port of ''Shun'', which got the franchise's trademark rope physics completely wrong.
** The PC port of
* PortingDisaster: The [=PSP=] port of ''Shun'', which got the franchise's trademark rope physics completely wrong.
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* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to Creator/JewWario, as well as various Youtube playthroughs like the one by LetsPlay/ZetaPlays), it's considered one of the greatest platformers in the 16 bit era by those who know of it.
to:
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to Creator/JewWario, as well as various Youtube playthroughs like the one by LetsPlay/ZetaPlays), it's considered one of the greatest most rewarding platformers in the 16 bit era by those who know of it.
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* CrowningMusicOfAwesome: Most of the BGM is really good, but special mention goes out to [[http://umihara.badlose.com/music/007_Umihara%20Kawase%20-%20Oouna%20(Mighty%20Deep)%20Theme.mp3 Oouna]].
to:
* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Most of the BGM is really good, but special mention goes out to [[http://umihara.badlose.com/music/007_Umihara%20Kawase%20-%20Oouna%20(Mighty%20Deep)%20Theme.mp3 Oouna]].
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Changed line(s) 9 (click to see context) from:
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to Creator/JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), it's considered one of the greatest platformers in the 16 bit era by those who know of it.
to:
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to Creator/JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), LetsPlay/ZetaPlays), it's considered one of the greatest platformers in the 16 bit era by those who know of it.
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Changed line(s) 9 (click to see context) from:
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), it's considered one of the greatest platformers in the 16 bit era by those who know of it.
to:
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to JewWario, Creator/JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), it's considered one of the greatest platformers in the 16 bit era by those who know of it.
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* PolishedPort: The DS port of Shun, which was made by the original developers.
to:
* PolishedPort: The DS port of Shun, which was made by the original developers.developers, and had a good example of the game's famous physics engine in it.
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Changed line(s) 3,4 (click to see context) from:
* PolishedPort: The DS port of Shun, in stark contrast to...
* PortingDisaster: The [=PSP=] port of ''Shun''.
* PortingDisaster: The [=PSP=] port of ''Shun''.
to:
* PolishedPort: The DS port of Shun, in stark contrast to...
which was made by the original developers.
* [[PolishedPort Polished]] PortingDisaster: The PC port of Sayonara, while it does run at 60 FPS, has nearly no graphics options (the fullscreen option is just an upscaled version of the windowed mode).
* PortingDisaster: The [=PSP=] port of''Shun''.''Shun'', which got the franchise's trademark rope physics completely wrong.
* [[PolishedPort Polished]] PortingDisaster: The PC port of Sayonara, while it does run at 60 FPS, has nearly no graphics options (the fullscreen option is just an upscaled version of the windowed mode).
* PortingDisaster: The [=PSP=] port of
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It says quite clearly on the page for And The Fandom Rejoiced not to link to it on the wiki; it is for in-universe examples or links from the descriptions at the beginning of trope pages only.
Deleted line(s) 1 (click to see context) :
* AndTheFandomRejoiced: [[http://www.siliconera.com/2013/10/28/yumis-odd-odyssey-aka-farewell-umihara-kawase-coming-early-2014/ Sayonara Umihara Kawase is being localized as Yumi's Odd Oddysey.]]
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* AndTheFandomRejoiced: [[http://www.siliconera.com/2013/10/28/yumis-odd-odyssey-aka-farewell-umihara-kawase-coming-early-2014/ Sayonara Umihara Kawase is being localized as Yumi's Odd Oddysey.]]
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* PolishedPort: The DS port, in stark contrast to...
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* PolishedPort: The DS port, port of Shun, in stark contrast to...
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* GoddamnedBats: There's a bunch of enemies that can be this, especially when they spawn in uncomfortable locations. The octopi (who are hard to kill but touching them doesn't directly kill you) and the bubbles that the GiantEnemyCrab spits (which have semi-random movement, knock you on your ass and are more than likely to bounce you into a hole, onto some spike or onto the boss) are probably the worst, though.
to:
* GoddamnedBats: There's a bunch of enemies that can be this, especially when they spawn in uncomfortable locations. The octopi octopuses (who are hard to kill but touching them doesn't directly kill you) and the bubbles that the GiantEnemyCrab spits (which have semi-random movement, knock you on your ass and are more than likely to bounce you into a hole, onto some spike or onto the boss) are probably the worst, though.
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Changed line(s) 9 (click to see context) from:
** CultClassic: by extension
to:
** CultClassic: by extensionextension.
* WhatDoYouMeanItWasntMadeOnDrugs: Again, fish. With legs.
* WhatDoYouMeanItWasntMadeOnDrugs: Again, fish. With legs.
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Changed line(s) 8 (click to see context) from:
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), it's considered one of the greatest titles in the 16 bit era by those who know of it.
to:
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), it's considered one of the greatest titles platformers in the 16 bit era by those who know of it.
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** The Field 40 tadpole is probably the very worst, however, since there is little to nothing you can do to prevent the frogs from getting into the water. The tadpole is easy to avoid, the frogs, less so.
to:
** The Field 40 tadpole is probably the very worst, however, since there is little to nothing you can do to prevent the frogs from getting into the water. The tadpole is easy to avoid, the frogs, less so.so.
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), it's considered one of the greatest titles in the 16 bit era by those who know of it.
** CultClassic: by extension
* VindicatedByHistory: It was a colossal bomb when it first came out. Nowadays (partly due to JewWario, as well as various Youtube playthroughs like the one by ZetaPlays), it's considered one of the greatest titles in the 16 bit era by those who know of it.
** CultClassic: by extension
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fetish fuel was removed from the wiki
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* FetishFuel: Umihara herself, apparently. There is far more hentai of her than you'd expect for a game this obscure. The provocativeness of some official artwork does not help.
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Added DiffLines:
* PolishedPort: The DS port, in stark contrast to...
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Added DiffLines:
* FetishFuel: Umihara herself, apparently. There is far more hentai of her than you'd expect for a game this obscure. The provocativeness of some official artwork does not help.