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** Oddly, the final level is fairly easy, only requiring Garret to remain hidden and swap the eyes.
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** Oddly, the final level is fairly easy, only requiring Garret Garrett to remain hidden and swap the eyes.
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** The red spiders (AKA "Spiderbeasts") are a literal example: they have twice the hp of the green spiders and spit purple orb things as well as engulfing Garret in webs that slow him down until he clicks enough times to remove them.
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** The red spiders (AKA "Spiderbeasts") are a literal example: they have twice the hp of the green spiders and spit purple orb things as well as engulfing Garret Garrett in webs that slow him down until he clicks enough times to remove them.
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* {{Narm}}: The infamous eye-ripping scene is utterly terrifying. Still, there are a couple of things that could take the impact away a bit, mostly involving the ways [[spoiler: Constantine and Viktoria]] speak after they drop their charades. Not only is the Trickster a [[LargeHam ham-and-a-half]], but no matter how horrifying a monster he is, it's a little hard to take someone seriously when his aliases include "Honeymaker", "Jacksberry", and [[InherentlyFunnyWords "Woodsie"]] Lord. The two of them refer to Garret as "Manfool", and have a rather odd syntax on top of it all, pluralizing words that honestly don't "needs" it.
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* {{Narm}}: The infamous eye-ripping scene is utterly terrifying. Still, there are a couple of things that could take the impact away a bit, mostly involving the ways [[spoiler: Constantine and Viktoria]] speak after they drop their charades. Not only is the Trickster a [[LargeHam ham-and-a-half]], but no matter how horrifying a monster he is, it's a little hard to take someone seriously when his aliases include "Honeymaker", "Jacksberry", and [[InherentlyFunnyWords "Woodsie"]] Lord. The two of them refer to Garret Garrett as "Manfool", and have a rather odd syntax on top of it all, pluralizing words that honestly don't "needs" it.
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* BestLevelEver: "The Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of its difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
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* BestLevelEver: BestLevelEver:
** "The Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of its difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
** "The Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of its difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
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* ViewerSpeciesConfusion: The Apebeasts are sometimes called {{Ratmen}} by fans due to their hairless tails. ''Thief II'' gives them a completely different appearance to make them look more like actual apes.
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** The new level from ''Gold'', "Song of the Caverns", is also seen as the best of three additional levels. While the previous two are rather divisive due to being [[MarathonLevel labyrinth-like marathon levels]]; this one is loved for its varied nature, the opera house setting, and its humorous BaitAndSwitch at the start making the player think its another cave exploration level.
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** The new level from ''Gold'', "Song of the Caverns", is also seen as the best of three additional levels. While the previous two are rather divisive due to being [[MarathonLevel labyrinth-like marathon levels]]; this one is loved for its varied nature, the opera house setting, and its humorous BaitAndSwitch at the start making the player think its it's another cave exploration level.
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* DemonicSpiders: The red spiders (AKA "Spiderbeasts") are a literal example: they have twice the hp of the green spiders and spit purple orb things as well as engulfing Garret in webs that slow him down until he clicks enough times to remove them.
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* DemonicSpiders: DemonicSpiders:
** The Hammer Haunts from "Return to the Cathedral" move and attack absurdly fast if they spot you. No wonder they're considered one of the scariest video game enemies of all time.
** The red spiders (AKA "Spiderbeasts") are a literal example: they have twice the hp of the green spiders and spit purple orb things as well as engulfing Garret in webs that slow him down until he clicks enough times to remove them.
** The Hammer Haunts from "Return to the Cathedral" move and attack absurdly fast if they spot you. No wonder they're considered one of the scariest video game enemies of all time.
** The red spiders (AKA "Spiderbeasts") are a literal example: they have twice the hp of the green spiders and spit purple orb things as well as engulfing Garret in webs that slow him down until he clicks enough times to remove them.
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* GoddamnBats: Zombies. They're one of the few humanoid enemies that can't be knocked out, and defeating them permanantly requires Holy Water and Water Arrows. On top of that, their grunts and groans are completely interchangeable, make it hard to tell when one of them is on to you by audio cues alone, and some of them like to just lie around disguised as normal corpses until they groan and spring to life when you come near.
** Burricks and their poisonous, flammable breath. Is it any wonder they were [[TheScrappy hunted down to extinction]] by the time of ''VideoGame/ThiefIITheMetalAge''?
** Burricks and their poisonous, flammable breath. Is it any wonder they were [[TheScrappy hunted down to extinction]] by the time of ''VideoGame/ThiefIITheMetalAge''?
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* GoddamnBats: GoddamnBats:
** Zombies. They're one of the few humanoid enemies that can't be knocked out, and defeating them permanantly requires Holy Water and Water Arrows. On top of that, their grunts and groans are completely interchangeable, make it hard to tell when one of them is on to you by audio cues alone, and some of them like to just lie around disguised as normal corpses until they groan and spring to life when you come near.
** Burricks and their poisonous, flammable breath. Is it any wonder they were[[TheScrappy [[TakeThatScrappy hunted down to extinction]] by the time of ''VideoGame/ThiefIITheMetalAge''?''VideoGame/ThiefIITheMetalAge''?
** The Frogbeasts hop around a lot and [[ActionBomb explode in your face]]. It's extremely hard to hit them with your sword, let alone without being hit by their explosion. It doesn't help that "Escape!" has a lot of them and gives you a very limited supply of arrows.
** Zombies. They're one of the few humanoid enemies that can't be knocked out, and defeating them permanantly requires Holy Water and Water Arrows. On top of that, their grunts and groans are completely interchangeable, make it hard to tell when one of them is on to you by audio cues alone, and some of them like to just lie around disguised as normal corpses until they groan and spring to life when you come near.
** Burricks and their poisonous, flammable breath. Is it any wonder they were
** The Frogbeasts hop around a lot and [[ActionBomb explode in your face]]. It's extremely hard to hit them with your sword, let alone without being hit by their explosion. It doesn't help that "Escape!" has a lot of them and gives you a very limited supply of arrows.
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** Footsteps make noise at set intervals while walking, but stopping resets that interval, so it's possible to move silently by repeatedly tapping the movement keys instead of holding them down.
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** The new level from ''Gold'', "Song of the Caverns", is also seen as the best of three additional levels. While the previous two are rather divisive due to being [[MarathonLevel labyrinth-like marathon levels]]; this one is loved for its varied nature, the opera house setting, and its humorous BaitAndSwitch at the start making the player think its another cave exploration level.
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* BestLevelEver: "The Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of it's difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
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* BestLevelEver: "The Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of it's its difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
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* BreatherLevel: Especially in ''Thief Gold'' where you're coming from a number of rather long and tricky missions, "Undercover" is a simple and short level which not only gives you a perfectly accurate map for most of the level, but also starts you in a disguise that causes most enemies to ignore you unless you do something suspicious.
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* BreatherLevel: BreatherLevel:
** Especially in ''Thief Gold'' where you're coming from a number of rather long and tricky missions, "Undercover" is a simple and short level which not only gives you a perfectly accurate map for most of the level, but also starts you in a disguise that causes most enemies to ignore you unless you do somethingsuspicious.suspicious.
** Oddly, the final level is fairly easy, only requiring Garret to remain hidden and swap the eyes.
** Especially in ''Thief Gold'' where you're coming from a number of rather long and tricky missions, "Undercover" is a simple and short level which not only gives you a perfectly accurate map for most of the level, but also starts you in a disguise that causes most enemies to ignore you unless you do something
** Oddly, the final level is fairly easy, only requiring Garret to remain hidden and swap the eyes.
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* DisappointingLastLevel: The last few levels (specifically right after "Return to the Cathedral") tend to be this in the eyes of many fans as they drop stealth and strategy gameplay in favor of more ActionBasedMission(s).
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** To this very day, fans still argue whether or not the more [[Franchise/TombRaider]] like cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
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** To this very day, fans still argue whether or not the more [[Franchise/TombRaider]] Franchise/TombRaider like cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
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** To this very day, fans still argue whether or not the more [[Franchise/TombRaider]]-like cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
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** To this very day, fans still argue whether or not the more [[Franchise/TombRaider]]-like [[Franchise/TombRaider]] like cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
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** To this very day, fans still argue whether or not the more {{Franchise/TombRaider]] esque cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
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** To this very day, fans still argue whether or not the more {{Franchise/TombRaider]] esque [[Franchise/TombRaider]]-like cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
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* BrokenBase: The two missions from ''Gold'', "Thieves' Guild" and "Mage Towers", divide the fanbase. Some fans love them for being extremely large, varied, and unique levels while other fans deride them for being way too long, confusing, and outright boring at times.
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* BrokenBase: BrokenBase:
** To this very day, fans still argue whether or not the more {{Franchise/TombRaider]] esque cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
** The two missions from ''Gold'', "Thieves' Guild" and "Mage Towers", divide the fanbase. Some fans love them for being extremely large, varied, and unique levels while other fans deride them for being way too long, confusing, and outright boring at times.
** To this very day, fans still argue whether or not the more {{Franchise/TombRaider]] esque cave exploring levels are a good fit for this game. Some enjoy them for the atmosphere and allowing the game to have more diverse missions while others deride them because they stray too far away from what a ''Thief'' game should be about.
** The two missions from ''Gold'', "Thieves' Guild" and "Mage Towers", divide the fanbase. Some fans love them for being extremely large, varied, and unique levels while other fans deride them for being way too long, confusing, and outright boring at times.
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* BrokenBase: The two missions from ''Gold'', "Thieves' Guild" and "Mage Towers", divide the fanbase. Some fans love them for being an extremely large, varied, and unique levels while other fans deride them for being way too long, confusing, and outright boring at times.
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* BrokenBase: The two missions from ''Gold'', "Thieves' Guild" and "Mage Towers", divide the fanbase. Some fans love them for being an extremely large, varied, and unique levels while other fans deride them for being way too long, confusing, and outright boring at times.
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* BrokenBase: The two missions from ''Gold'', "Thieves' Guild" and "Mage Towers", divide the fanbase. Some fans love them for being an extremely large, varied, and unique levels while other fans deride them for being way too long, confusing, and outright boring at times.
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* BestLevelEver: "Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of it's difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
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* BestLevelEver: "Sword" "The Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of it's difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
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* BestLevelEver: "Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of it's difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizzarchitecture}}. Special mention goes to the secret MacroZone area.
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* BestLevelEver: "Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of it's difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizzarchitecture}}.{{Bizarrchitecture}}. Special mention goes to the secret MacroZone area.
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* BestLevelEver: "Sword" i.e. Constantine's mansion is mainly seen as one of the best levels in the game. In spite of it's difficulty, many fans were won over by the sheer surreal, unnerving nature of the level with its rampant {{Bizzarchitecture}}. Special mention goes to the secret MacroZone area.
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* SignatureScene: The Bear pits conversation in the first level.
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Zoroastrianism is Persian.
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** Based on the names you see, the Hand Brotherhood of mages originates from [[FantasyCounterpartCulture Fantasy Counterpart Arabic Culture]]. The word "mage" itself originates from "magus", which was used to refer to Zoroastrian priests, a religion which also originates from the Arabic region.
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** Based on the names you see, the Hand Brotherhood of mages originates from [[FantasyCounterpartCulture Fantasy Counterpart Arabic Culture]]. The word "mage" itself originates from "magus", which was used to refer to Zoroastrian priests, a religion which also originates from the Arabic region.Middle East.
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** The [[https://www.youtube.com/watch?v=3ZkyOaQDVOI Horn of Quintus]] in the Bonehoard level.
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** The [[https://www.youtube.com/watch?v=3ZkyOaQDVOI Horn of Quintus]] in the Bonehoard level. No wonder the burricks were content to just ignore Garrett and listen to it until he grabs it.
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* GeniusBonus: Based on the names you see, the Hand Brotherhood of mages originates from [[FantasyCounterpartCulture Fantasy Counterpart Arabic Culture]]. The word "mage" itself originates from "magus", which was used to refer to Zoroastrian priests, a religion which also originates from the Arabic region.
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* GeniusBonus: GeniusBonus:
** Based on the names you see, the Hand Brotherhood of mages originates from [[FantasyCounterpartCulture Fantasy Counterpart Arabic Culture]]. The word "mage" itself originates from "magus", which was used to refer to Zoroastrian priests, a religion which also originates from the Arabic region.
** Based on the names you see, the Hand Brotherhood of mages originates from [[FantasyCounterpartCulture Fantasy Counterpart Arabic Culture]]. The word "mage" itself originates from "magus", which was used to refer to Zoroastrian priests, a religion which also originates from the Arabic region.
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* DemonicSpiders: The red spiders (AKA "Spiderbeasts") are a literal example: they have twice the hp of the green spiders and spit purple orb things as well as engulfing Garret in webs that slow him down until he clicks enough times to remove them.
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* ThatOneLevel: While the other new levels added in ''Thief Gold'' are generally well regarded, Thieves' Guild falls firmly into this. It's easy to lose track of where you are due to its large scale and maze-like design, particularly in the sewers that connect the two parts of the level. Some important loot is also hidden without any clues to their whereabouts, with a few of them behind banners that must be cut down with the sword. The fact that ''Gold'' places this mission fairly early in the story (being the sixth out of sixteen missions) can make it a roadblock, especially for newer players.