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** The Aliens. Though they do get foreshadowed before their actual appearance, the fact that there are aliens in a Zelda game who steal cows and apparently lobotomize a young girl is pretty jarring.

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** The Aliens. Though they do get foreshadowed before their actual appearance, the fact that there are aliens in a Zelda ''Zelda'' game who steal cows and apparently lobotomize a young girl is pretty jarring.
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* VindicatedByHistory: The game had some negative reception in its time, [[ToughActToFollow being a sequel to an incredibly beloved game]], and it sold a lower number of copies than ''Ocarina of Time''. The latter situation wasn't helped by it being a late N64 title and the fact that the North American version came out the ''same day as the North American release of the UsefulNotes/PlayStation2''. Years later, it's achieved a decent amount of popularity for its [[DarkerAndEdgier frightening and bleak atmosphere]], having a dungeon that is considered one of the best in the series, the ''huge'' amount of sidequests, a wide variety of interesting items, and more. All in all, it's a lot more popular than it was originally, to the point Website/GameFAQs even made it Number 1 on the 2000-2009 Game of the Decade list. However, the rapid explosion in popularity it received also led to a great deal of HypeBacklash, especially as time went on and the game's SacredCow status further solidified.

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* VindicatedByHistory: The game had some negative reception in its time, [[ToughActToFollow being a sequel to an incredibly beloved game]], and it sold a lower number of copies than ''Ocarina of Time''. The latter situation wasn't helped by it being a late N64 title and the fact that the North American version came out the ''same day as the North American release of the UsefulNotes/PlayStation2''.Platform/PlayStation2''. Years later, it's achieved a decent amount of popularity for its [[DarkerAndEdgier frightening and bleak atmosphere]], having a dungeon that is considered one of the best in the series, the ''huge'' amount of sidequests, a wide variety of interesting items, and more. All in all, it's a lot more popular than it was originally, to the point Website/GameFAQs even made it Number 1 on the 2000-2009 Game of the Decade list. However, the rapid explosion in popularity it received also led to a great deal of HypeBacklash, especially as time went on and the game's SacredCow status further solidified.

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aside from the fact that everything that could be said is already in the contested sequel entry, fandom rivalry allowing internal examples would just make it broken base without its restrictions.


* ContestedSequel: To ''Ocarina of Time'', though on its own the game enjoys a devout fanbase. It doesn't help that the game uses many of the same assets as its predecessor, which makes it initially come across as derivative and unoriginal. There are fans who love the sequel's emphasis on sidequests, the time limit, and the twists on the series' formula. There are fans who prefer ''Ocarina of Time'' for its more traditional approach in terms of story and gameplay, as well as its bigger influence and impact on the gaming industry. There are fans who like both games alike, too.

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* ContestedSequel: To Though there are fans of both games, fans of ''Ocarina of Time'', though Time'' and fans of ''Majora's Mask'' are sharply divided on its own the game enjoys a devout fanbase. It doesn't help that the game uses many of the same assets as its predecessor, which makes it initially come across as derivative and unoriginal. There are fans who is the better game. Fans of ''Majora's Mask'' love the sequel's game's emphasis on sidequests, the time limit, and the twists on the series' formula. There are fans who prefer Fans of ''Ocarina of Time'' for prefer its more traditional approach in terms of story and gameplay, as well as its bigger influence and impact on the gaming industry. There are fans who like both games alike, too.industry (thus making it a very divisive question if ''Majora's Mask'' really can be considered a better game than ''Ocarina of Time''). It doesn't help that the game uses many of the same assets as its predecessor, which has one side feeling it is derivative and unoriginal, and has another side feeling the game simply does its job as a sequel well.



* FandomRivalry: Enjoys a minor one with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', typically centering around which one is the better game.
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** A more minor one since it's only cosmetic, but a few people felt that the paragraph you get in the 3DS version after [[NonStandardGameOver letting the moon fall]] is unnecessary and diminishes the exclusively visual storytelling of the original scene, as well as adds some {{Narm}} to it, since it informs you that all your items from that cycle are lost ''after'' going into detail about what has become of the world, [[SkewedPriorities as if having to recollect a few items is worse]]. Others feel it effectively hammers in that the player has messed things up, and removes any possible DeusExMachina implications on how Link was able to survive the blast and try again by stating that he was too slow and everyone died.
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* {{Padding}}: Beneath the Well, a pace-breaking FetchQuest that requires the player to go back and forth collecting various items for a bunch of depressed Gibdos. It can take a stupidly long time, especially if you go in without any of the materials required, and is generally considered to be the worst part of a game with an otherwise excellent set of quests. Fortunately, it's immediately followed by [[Awesome/VideoGameLevels Ikana Castle and the Stone Tower Temple]].
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** [[spoiler:Using the Fierce Diety Mask during the FinalBoss to give Majora a cosmic shanking with a BFS is beyond satisfying after everything it put Link, the Skull Kid, and all of Termina through.]]

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** [[spoiler:Using the Fierce Diety Mask during the FinalBoss to give Majora a cosmic shanking with a BFS {{BFS}} is beyond satisfying after everything it put Link, the Skull Kid, and all of Termina through.]]
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-->[[spoiler:'''Dawn of A New Day''']]

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-->[[spoiler:'''Dawn --->[[spoiler:'''Dawn of A New Day''']]
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* CatharsisFactor:
** [[VideoGameCrueltyPotential You can kill Sakon]] on the first night by shooting the bag of bombs that he's carrying. Doing so will screw up a side-quest, but given just [[HateSink how much of a scumbag]] Sakon is, many players consider it WorthIt.
** [[spoiler:Using the Fierce Diety Mask during the FinalBoss to give Majora a cosmic shanking with a BFS is beyond satisfying after everything it put Link, the Skull Kid, and all of Termina through.]]
** The first words that appear on screen after the FinalBoss:
-->[[spoiler:'''Dawn of A New Day''']]
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* PortingDisaster: The emulated version included on the UsefulNotes/NintendoGameCube pack-in disc ''The Legend of Zelda: Collector's Edition'' suffers from several glitches not present in the N64 version, [[GameBreakingBug a few of which can crash the game]]. In a game with such strict SaveGameLimits, this can be a huge problem. Disabling the rumble function somehow reduces the odds of such bugs activating, though.

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* PortingDisaster: The emulated version included on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube pack-in disc ''The Legend of Zelda: Collector's Edition'' suffers from several glitches not present in the N64 version, [[GameBreakingBug a few of which can crash the game]]. In a game with such strict SaveGameLimits, this can be a huge problem. Disabling the rumble function somehow reduces the odds of such bugs activating, though.
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** Should you speak with Romani on the second night after successfully scaring "Them" off, Romani asks Link if he can help her again next year, only to cut herself off and instead suggest that he live at the ranch with her. Some of the fanbase takes this as her coming it up with an idea and quickly switching the topic in the middle of a sentence, but others use this to say that [[EverybodyKnewAlready she knows more about the coming apocalypse than she lets on]].

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** Should you speak with Romani on the second night after successfully scaring "Them" off, Romani asks Link if he can help her again next year, only to cut herself off and instead suggest that he live at the ranch with her. Some of the fanbase takes this as her coming it up with an something that is such a good idea and to her that she quickly switching switches the topic in the middle of a her sentence, but others use this take it to say mean that [[EverybodyKnewAlready [[SecretSecretKeeper she knows more about the coming apocalypse than she lets on]].Cremia thinks]].
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** The changed boss fights in the 3D remake. Some dislike the changes to the fights for their reliance on obvious weak points and changing the flow of the fights, as well as rendering the Fierce Deity mask less fun to use since it's impossible to beat two of the bosses with it. Others approve of the changed strategy keeping the fights fresh, making them more challenging, fixing the sometimes-questionable hitboxes of the original fights, and for tying them more closely to Majora.

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** The changed boss fights in the 3D remake. Some dislike the changes to the fights for their reliance on obvious weak points and changing the flow of the fights, as well as rendering the Fierce Deity mask less fun to use since it's impossible to beat two of the bosses with it. Others approve of the changed strategy keeping the fights fresh, making them more challenging, fixing the sometimes-questionable hitboxes of the original fights, and for tying better establishing them more closely to Majora.as [[EldritchAbomination Eldritch Abominations]] inhabiting other vessels, leaving only their [[EyesShouldNotBeThere eyes sticking out of abnormal places]].



** The 3DS remake is also hit hard with this, but in a different way. You have one camp of fans who decry the remake for merely having "better textures" and otherwise not improving the game's graphics at all, which may stem from a beautifully rendered, fan-made Wii U trailer raising fan expectations too high. Of course, the notion that it's merely "better textures" is completely false. Like ''Ocarina of Time 3D'', the 3DS models are much smoother and more detailed than the N64 original; it's just that some models, such as Young Link and Gyorg, are much more obviously improved than other less-obviously improved models (such as the people of Clock Town or the environment). On the other hand, you have [[TheyChangedItNowItSucks another camp of fans]] who denounce the remake for "losing the dark and creepy atmosphere" by improving the colors and lighting, as well as [[StopHavingFunGuys making the Owl Statue save feature, Bomber's Notebook, and Song of Double Time more convenient for players]]. Additionally, there are frequent complaints over the reworked Zora swimming mechanics, which the original had earned much praise for.

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** The 3DS remake is also hit hard with this, but in a different way. You have one camp of fans who decry the remake for merely having "better textures" and otherwise not improving the game's graphics at all, which may stem from a beautifully rendered, fan-made Wii U trailer raising fan expectations too high. Of course, the notion that it's merely "better textures" is completely false. Like ''Ocarina of Time 3D'', the 3DS models are much smoother and more detailed than the N64 original; it's just that some models, such as Young Link and Gyorg, are much more obviously improved than other less-obviously improved models (such as the people of Clock Town or the environment). On the other hand, you have [[TheyChangedItNowItSucks another camp of fans]] who denounce the remake for "losing the dark and creepy atmosphere" by brightening the colors and improving the colors and lighting, as well as [[StopHavingFunGuys making the Owl Statue save feature, Bomber's Notebook, and Song of Double Time more convenient for players]].players]], which some claim encourage impatience and speeding through the game as opposed to waiting for things to happen on their own. Additionally, there are frequent complaints over the reworked Zora swimming mechanics, which the original had earned much praise for.



** Zora Link's regular swimming speed is now much slower, with the original version's swim speed only available as a magic-powered NitroBoost. While this makes navigation of tight corridors much easier (indeed, a few players of the original version complained about constantly bumping into walls as Zora Link), the slower speed and limited boost makes more open swimming areas more tedious to navigate.

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** Zora Link's regular swimming speed is now much slower, with the original version's swim speed only available as a magic-powered NitroBoost. While this makes navigation of tight corridors much easier (indeed, a few players of the original version complained about constantly bumping crashing into walls as Zora Link), the slower speed and limited boost makes more open swimming areas more tedious to navigate.
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If you bought the Ikana region map from Tingle, you should be able to see the map for this location


** Beneath the Well is a mini-dungeon in Ikana used to access Ikana Castle and is widely considered one of, if not the weakest area in the entire game. The well is mazelike and visually uninteresting, with few unique features, many branching paths, and no map, all of which combine to make it tremendously easy to get lost in. The gimmick of the level is that it's filled with Gibdos that guard locked doors; talking to each one while wearing the Gibdo mask causes them to demand an item from Link - usually something in a bottle, but occasionally other items like beans, bombs, or deku nuts. While a lot of the items the Gibdo ask for can be found in various parts of the Well, others cannot - the blue potion and beans, in particular, require Link to exit the dungeon and head back to an entirely different area of the game to obtain them before returning. Even those items that ''can'' be found in the well are often in areas far removed from the Gibdo that demand them. This basically forces Link into a tedious cycle of "talk to Gibdo, backtrack to find item Gibdo wants, go back to Gibdo and turn item in, repeat". What few enemies and obstacles exist in the dungeon aside from the Gibdos aren't particularly challenging, but can be annoying to have to navigate through, especially when doing it multiple times. All said and done, the Beneath the Well is an exercise in frustration, backtracking, and tedium, and few ''Majora's Mask'' players have anything good to say about it.

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** Beneath the Well is a mini-dungeon in Ikana used to access Ikana Castle and is widely considered one of, if not the weakest area in the entire game. The well is mazelike and visually uninteresting, with few unique features, and many branching paths, and no map, path, all of which combine to make it tremendously easy to get lost in. The gimmick of the level is that it's filled with Gibdos that guard locked doors; talking to each one while wearing the Gibdo mask causes them to demand an item from Link - usually something in a bottle, but occasionally other items like beans, bombs, or deku nuts. While a lot of the items the Gibdo ask for can be found in various parts of the Well, others cannot - the blue potion and beans, in particular, require Link to exit the dungeon and head back to an entirely different area of the game to obtain them before returning. Even those items that ''can'' be found in the well are often in areas far removed from the Gibdo that demand them. This basically forces Link into a tedious cycle of "talk to Gibdo, backtrack to find item Gibdo wants, go back to Gibdo and turn item in, repeat". What few enemies and obstacles exist in the dungeon aside from the Gibdos aren't particularly challenging, but can be annoying to have to navigate through, especially when doing it multiple times. All said and done, the Beneath the Well is an exercise in frustration, backtracking, and tedium, and few ''Majora's Mask'' players have anything good to say about it.
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** Beneath the Well is a mini-dungeon in Ikana used to access Ikana Castle and is widely considered one of, if not the weakest area in the entire game. The well is mazelike and visually uninteresting, with few unique features, many branching paths, and no map, all of which combine to make it tremendously easy to get lost in. The gimmick of the level is that it's filled with Gibdos that guard locked doors; talking to each one while wearing the Gibdo mask causes them to demand an item from Link - usually something in a bottle, but occasionally other items like beans, bombs, or deku nuts. While a lot of the items the Gibdo ask for can be found in various parts of the Well, others cannot - the blue potion and beans, in particular, require Link to exit the dungeon and head back to an entirely different area of the game to obtain them before returning. Even those items that ''can'' be found in the well are often in areas far removed from the Gibdo that demand them. This basically forces Link into a tedious cycle of "talk to Gibdo, backtrack to find item Gibdo wants, go back to Gibdo and turn item in, repeat". What few enemies and obstacles exist in the dungeon aside from the Gibdos aren't particularly challenging, but can be annoying to have to navigate through, especially when doing it multiple times. All said and done, the Beneath the Well is an exercise in frustration, backtracking, and tedium, and few ''Majora's Mask'' players have anything good to say about it.
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** In the 3DS version, the moon is not visible from the Laundry Pool, for some reason. You can see it if you go to the bottom of the water as Zora Link and you look up, however. On the final day, it glitches out wildly if viewed from the land, with parts of it phasing in and out of existance. They probably rendered the skybox too low.

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* HypeBacklash: A delayed version of sorts, since the game wasn't as praised on release, but then became a ''huge'' example of VindicatedByHistory. While the game has received since then much critical praise and has devoted fans that champion it as ''the'' best game in the franchise, a number of players dislike the game for various reasons, including the [[ScrappyMechanic time loop mechanic]], which some players say makes the game significantly more stressful and annoying than other entries in the series to the point of making it less accessible, and the ever-present GuideDangIt to the point where even fans admit the game is more enjoyable with a guide. Not to mention that many of the SeinfeldIsUnfunny criticisms that ''Ocarina of Time'' receives also apply to ''Majora's Mask'', and yet they are rarely even mentioned. Furthermore, the game has the worst case of bloated item count since each mask is an item, and further criticism has been given for some masks being nothing more than [[PlotToken Plot Tokens]] for the next sidequest. This has resulted in some frustration over its current perceived SacredCow status by a portion of the Zelda fan base. WebVideo/TheAngryVideoGameNerd's review of ''Majora's Mask'' illustrates this, in which the Nerd says it's a strong entry from an ''artistic'' standpoint, but argues that the actual gameplay is clunky and tedious to the point of detracting from his experience.

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* HypeBacklash: A delayed version of sorts, since the game wasn't as praised on release, but then became a ''huge'' example of VindicatedByHistory. While the game has received since then much critical praise and has devoted fans that champion it as ''the'' best game in the franchise, a number of players dislike the game for various reasons, including the [[ScrappyMechanic time loop mechanic]], which some players say makes the game significantly more stressful and annoying than other entries in the series to the point of making it less accessible, and the ever-present GuideDangIt to the point where even fans admit the game is more enjoyable with a guide. Not to mention that many of the SeinfeldIsUnfunny criticisms that ''Ocarina of Time'' receives also apply to ''Majora's Mask'', and yet they are rarely even mentioned. Furthermore, the game has the worst case of bloated item count since each mask is an item, and further criticism has been given for some masks being nothing more than [[PlotToken Plot Tokens]] for the next sidequest. This has resulted in some frustration over its current perceived SacredCow status by a portion of the Zelda fan base. WebVideo/TheAngryVideoGameNerd's review of ''Majora's Mask'' illustrates this, in which the Nerd says it's a strong entry from an ''artistic'' standpoint, but argues that the actual gameplay is clunky and tedious to the point of detracting from his experience.



%%* SacredCow: Along with ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', this game has supplanted ''Ocarina'' as this within a significant portion of the fandom due to ''Ocarina'' suffering from SeinfeldIsUnfunny. Although ''Majora'' still has many of the elements that are considered "outdated" in its predecessor, it's hardly hit with the same accusations due to its BizarroEpisode nature. This status happened despite ''Majora's Mask'' having the lowest sales figures for a 3D ''Zelda'' game.
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The typo is supposed to be there.


-->''You feel all warm and fuzzy inside!''

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-->''You feel all warm and fuzzy fuzzy! inside!''

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Too gameplay-based to be Catharsis Factor.


* CatharsisFactor: After going through the whole game and being forced to see how many lives the titular entity has ruined, can you honestly say it wasn't ''extremely'' satisfying to finally get to use the [[EleventhHourSuperpower Fierce Deity's Mask]] to completely annihilate the wretched thing? Especially if you just drank a bottle of Chateau Romani to give you infinite magic.



* StressRelievingGameplay: Every time you accomplish something in the cycle; be it successfully completing a side-quest or dungeon, then travelling back to the 1st Day via the Song of Time to avert the cataclysm and watch your quest item/mask screen permanently expand as your reward.

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* StressRelievingGameplay: StressRelievingGameplay:
**
Every time you accomplish something in the cycle; be it successfully completing a side-quest or dungeon, then travelling back to the 1st Day via the Song of Time to avert the cataclysm and watch your quest item/mask screen permanently expand as your reward.reward.
** After going through the whole game and being forced to see how many lives Majora has ruined, can you honestly say it wasn't ''extremely'' satisfying to finally get to use the [[EleventhHourSuperpower Fierce Deity's Mask]] to completely annihilate the wretched thing? Especially if you just drank a bottle of Chateau Romani to give you infinite magic.

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* CatharsisFactor: Every time you accomplish something in the cycle; be it successfully completing a side-quest or dungeon, then travelling back to the 1st Day via the Song of Time to avert the cataclysm and watch your quest item/mask screen permanently expand as your reward.

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* CatharsisFactor: Every time After going through the whole game and being forced to see how many lives the titular entity has ruined, can you accomplish something in honestly say it wasn't ''extremely'' satisfying to finally get to use the cycle; be it successfully completing a side-quest or dungeon, then travelling back [[EleventhHourSuperpower Fierce Deity's Mask]] to completely annihilate the 1st Day via the Song wretched thing? Especially if you just drank a bottle of Time Chateau Romani to avert the cataclysm and watch your quest item/mask screen permanently expand as your reward.give you infinite magic.


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* StressRelievingGameplay: Every time you accomplish something in the cycle; be it successfully completing a side-quest or dungeon, then travelling back to the 1st Day via the Song of Time to avert the cataclysm and watch your quest item/mask screen permanently expand as your reward.

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Per this ATT, it's best to keep installment-specific YMMV tropes/examples on their respective page, rather than move them to one regarding the entire franchise.


-->''You feel all warm and fuzzy! inside!''

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-->''You feel all warm and fuzzy! fuzzy inside!''



* MemeticMutation: Has its [[Memes/TheLegendOfZelda own page]].

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* MemeticMutation: Has its [[Memes/TheLegendOfZelda own page]].MemeticMutation:
** Dawn of the ''x''th Day -- ''y'' Hours Remain [[labelnote:Explanation]]Often used as a countdown to highly anticipated events. (The fact that the original game uses these screens as a countdown to imminent doom never seems to occur to anyone.)[[/labelnote]]
** [[ItMakesSenseInContext Bottle the Princess]] / HOW DOES SHE FIT IN THERE? [[labelnote:Explanation]]The most absurd bottled item in any ''Zelda'' game happens to be the Deku Princess, who tells Link to put her in some container to get her out of Woodfall. Even though the bottles are way too small for her to fit, [[MindScrew she still manages to fit in the bottle, complete with Link swinging the bottle at her]]. Became an [[AscendedMeme ascended meme]] in the spin-off ''VideoGame/CadenceOfHyrule'' where the protagonists can ask the Deku Princess if she can fit into a bottle, much to her ire.[[/labelnote]]
** You've met with a terrible fate, haven't you? [[labelnote:Explanation]]The Happy Mask Salesman's speech once you run out of time and the Moon crashes on Termina, but he brings you back to day one. It's infamously associated with the Ben Drowned creepypasta listed below.[[/labelnote]]
*** [[WebVideo/BenDrowned BEN.DROWNED]] [[labelnote:Explanation]]A popular {{creepypasta}} involving a copy of Majora's Mask that's haunted by the spirit of a boy named Ben who drowned.[[/labelnote]]
** You shouldn't have done that... [[labelnote:Explanation]] Another line that's commonly associated with Ben Drowned.[[/labelnote]]
*** Try thinking about the Garos without also [[CantUnhearIt thinking about them talking in the same voice as]] [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers Bob]].
** Cremia's hug[[labelnote:Explanation]]After successfully completing a sidequest where Link has to use his bow to defend a shipment of milk from the Gorman Brothers, the following cutscene depicts her rewarding him by hugging him. Because Link is a small child and Cremia is an adult woman, the height disparity results in her [[MarshmallowHell appearing to shove his face into her breasts]], accompanied by text about how Link feels "warm and fuzzy inside." The suggestive appearance in the scene resulted in a number of jokes and fanart playing it up.[[/labelnote]]
** The Moon has been subject to many photoshops on the Internet, usually swapping out other moons with it.
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** When you first chance upon the Skull Kid’s drawing, the music will cut out as Tatl reminisces about her past with the kid. It’s meant to be a dramatic scene, but you can still hear the mooing of a nearby cow, which sucks a lot of the pathos out of the scene.

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Per TRS.


* WidgetSeries: Termina is a '''weird''' place. A few random examples:
** Blowing a bubble at the imp who stole your Ocarina to make him drop it, which then turns into a set of ''tubas'' because your current form is too small to play the Ocarina.
** Learning the other half of a lullaby from a baby so that you can get a giant invisible stone man to go to sleep and roll out of the way and stop breathing an icy wind.
** Using different magical masks to become an entire musical quartet, and thus make someone cry, who is DrunkOnMilk.
** Racing a creepy beaver with kaleidoscope eyes so he'll give you his most prized possession: [[CommonplaceRare an empty bottle]].
** Saving an old lady from a thief and being rewarded with a bomb that you can't detonate unless you ''[[ViolationOfCommonSense strap it to your face]]''. You can prevent the explosion from hurting you by blocking with your shield, which you hold up ''in front of'' your face.
** Playing a lethal game of hide and seek with a group of anthropomorphic ancient beings, so that you can give them your masks.
** Impersonating the fifty-foot skeletal captain of an undead army to make a group of undead soul-eaters do a silly dance.
** Saving a (Zora) woman's unborn children so that she can get her voice back, then having said children hatch (Zoras lay eggs) in front of you, looking like tadpoles, and teach you a song.
** Stuffing an anthropomorphic flower princess into a bottle so she can clear up a misunderstanding between her father and a ''monkey''.
** Playing a marching melody which makes Cuccoo chicks follow you and instantly grow up so that you can make a depressed guy happy.
** A seemingly omnipresent cartographer who thinks he's a reincarnated fairy, suspended in the air by a balloon, and sells maps to whomever bursts it.
** Wearing a fox mask next to some dancing grass so that you can play a trivia game.
** [[spoiler:A being full of world-destroying dark magic sprouts limbs, makes noises like a chicken, alternates between running around at high speed and performing various pop-culture dances, and thrashes around like a toddler throwing a tantrum when attacked.]]
** [[https://www.youtube.com/watch?v=Aj53exPLs-Y This video tells at least a FIFTH of the weirdness you find!]]

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* WidgetSeries: Termina is a '''weird''' place. A few random examples:
** Blowing a bubble at the imp who stole your Ocarina to make him drop it, which then turns into a set of ''tubas'' because your current form is too small to play the Ocarina.
** Learning the other half of a lullaby from a baby so that you can get a giant invisible stone man to go to sleep and roll out of the way and stop breathing an icy wind.
** Using different magical masks to become an entire musical quartet, and thus make someone cry, who is DrunkOnMilk.
** Racing a creepy beaver with kaleidoscope eyes so he'll give you his most prized possession: [[CommonplaceRare an empty bottle]].
** Saving an old lady from a thief and being rewarded with a bomb that you can't detonate unless you ''[[ViolationOfCommonSense strap it to your face]]''. You can prevent the explosion from hurting you by blocking with your shield, which you hold up ''in front of'' your face.
** Playing a lethal game of hide and seek with a group of anthropomorphic ancient beings, so that you can give them your masks.
** Impersonating the fifty-foot skeletal captain of an undead army to make a group of undead soul-eaters do a silly dance.
** Saving a (Zora) woman's unborn children so that she can get her voice back, then having said children hatch (Zoras lay eggs) in front of you, looking like tadpoles, and teach you a song.
** Stuffing an anthropomorphic flower princess into a bottle so she can clear up a misunderstanding between her father and a ''monkey''.
** Playing a marching melody which makes Cuccoo chicks follow you and instantly grow up so that you can make a depressed guy happy.
** A seemingly omnipresent cartographer who thinks he's a reincarnated fairy, suspended in the air by a balloon, and sells maps to whomever bursts it.
** Wearing a fox mask next to some dancing grass so that you can play a trivia game.
** [[spoiler:A being full of world-destroying dark magic sprouts limbs, makes noises like a chicken, alternates between running around at high speed and performing various pop-culture dances, and thrashes around like a toddler throwing a tantrum when attacked.]]
** [[https://www.youtube.com/watch?v=Aj53exPLs-Y This video tells at least a FIFTH of the weirdness you find!]]

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