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** It's easier than you might think to get a +6 sword in Book 5: [[spoiler:set up shop in Aku as a magician. You'll be tasked with resurrecting a noblewoman's child from the dead, a task that requires average-level Magic and below-average Sanctity checks. The hardest part is acquiring the incredibly-expensive ingredients for the ritual... except you can get them for free as quest rewards by travelling a short distance north to the Hall Of Heroes and completing the quest there in favour of Grendal, which only requires a diplomatic approach and a single average-level Charisma check]].

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** It's easier than you might think to get a +6 sword in Book 5: [[spoiler:set up shop in Aku as a magician. You'll be tasked with resurrecting a noblewoman's child from the dead, a task that requires average-level Magic and below-average Sanctity checks. The hardest part is acquiring the incredibly-expensive ingredients for the ritual... except you can get them for free as quest rewards by travelling a short distance north to the Hall Of of Heroes and completing the quest there in favour of Grendal, which only requires a diplomatic approach and a single average-level Charisma check]].
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* ThatOneBoss: Book 6 has a random encounter with a 'Wako' (a pirate from Akatsurai). He has no name or plot importance and is not even supernatural- just a big, scary looking pirate- but he is one of the toughest fights in the entire series, stronger even than the actual dragon faced in the same book.

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* ThatOneBoss: Book 6 has a random encounter with a 'Wako' 'Wacko' (a pirate from Akatsurai). He has no name or plot importance and is not even supernatural- just a big, scary looking pirate- but he is one of the toughest fights in the entire series, stronger even than the actual dragon faced in the same book.
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* ThatOneBoss: Book 6 has a random encounter with a 'Wako' (a pirate from the Japanese influenced nation of Akatsurai.) He has no name or plot importance and is apparently not even supernatural just a big, scary looking pirate but he is one of the toughest fights in the entire series, stronger even than an actual dragon faced in the same book.

to:

* ThatOneBoss: Book 6 has a random encounter with a 'Wako' (a pirate from the Japanese influenced nation of Akatsurai.) Akatsurai). He has no name or plot importance and is apparently not even supernatural supernatural- just a big, scary looking pirate pirate- but he is one of the toughest fights in the entire series, stronger even than an the actual dragon faced in the same book.
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** Book 5 has a tome that allows for fast travel between the main "hub" cities of each book. This greatly speeds up progress when performing quests that cover multiple books.

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** Book 5 has a tome that allows for fast travel between the main "hub" cities of each book. This greatly speeds up progress when performing quests that cover multiple books.books.
* ThatOneBoss: Book 6 has a random encounter with a 'Wako' (a pirate from the Japanese influenced nation of Akatsurai.) He has no name or plot importance and is apparently not even supernatural just a big, scary looking pirate but he is one of the toughest fights in the entire series, stronger even than an actual dragon faced in the same book.
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** On a mundane level, in book 1 you can easily and safely navigate to an encounter where you joust three incredibly non-threatening knights, who reward you with three suits of plate armor. Plate armor offers +6 protection - enough that you'll have a major advantage in every fight you'll get into even in book 2, and sells for a good chunk of cash that will be extremely useful for a book 1 character.

to:

** On a mundane level, in book 1 you can easily and safely navigate to an encounter where you joust three incredibly non-threatening knights, who reward you with three suits of plate armor. Plate armor offers +6 protection - enough that you'll have a major advantage in every fight you'll get into even in book 2, and sells for a good chunk of cash that will be extremely useful for a book 1 character. The developers of the cRPG adaptation must have been aware of this, because you're now forced to fight the three of them at once, making things more difficult.
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* Book 5 has a tome that allows for fast travel between the main "hub" cities of each book. This greatly speeds up progress when performing quests that cover multiple books.

to:

* ** Book 5 has a tome that allows for fast travel between the main "hub" cities of each book. This greatly speeds up progress when performing quests that cover multiple books.
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** The removal of the level cap. While the basic stats cannot be raised above 12, stamina can be raised and defence is linked to both stamina and rank, essentially making a player invulnerable in combat once sufficiently leveled.

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** The removal of the level cap. While the basic stats cannot be raised above 12, stamina can be raised and defence is linked to both stamina and rank, essentially making a player invulnerable in combat once sufficiently leveled.leveled.
* Book 5 has a tome that allows for fast travel between the main "hub" cities of each book. This greatly speeds up progress when performing quests that cover multiple books.
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** Molhern's Smithy, a magical anvil along the road in book 2. Pay enough money and you can upgrade your weapons and armour to high levels.

to:

** Molhern's Smithy, a magical anvil along the road in book 2. Pay enough money and you can upgrade your weapons and armour to high levels.levels.
** The removal of the level cap. While the basic stats cannot be raised above 12, stamina can be raised and defence is linked to both stamina and rank, essentially making a player invulnerable in combat once sufficiently leveled.
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** A cave in the north-west corner of Book 2 hides a treasure that you can only attempt to retrieve ''once'', and has really nasty fail conditions (ranging from loss of Rank to instant death). However, solve the puzzle (through luck) and you can lay claim to a ''+10 Defence Shield'', an obscenely powerful item that will make you nigh-invulnerable in battle.

to:

** A cave in the north-west corner of Book 2 hides a treasure that you can only attempt to retrieve ''once'', and has really nasty fail conditions (ranging from loss of Rank to instant death). However, solve the puzzle (through luck) luck or having found and solved a complex cypher) and you can lay claim to a ''+10 Defence Shield'', an obscenely powerful item that will make you nigh-invulnerable in battle.
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** Molhern's Smithy, a magical anvil along the road in book 2. Pay enough money and you can upgrade your weapons are armour to high levels.

to:

** Molhern's Smithy, a magical anvil along the road in book 2. Pay enough money and you can upgrade your weapons are and armour to high levels.
Is there an issue? Send a MessageReason:
None


** On a mundane level, in book 1 you can easily and safely navigate to an encounter where you joust three incredibly non-threatening knights, who reward you with three suits of plate armor. Plate armor offers +6 protection - enough that you'll have a major advantage in every fight you'll get into even in book 2, and sells for a good chunk of cash that will be extremely useful for a book 1 character.

to:

** On a mundane level, in book 1 you can easily and safely navigate to an encounter where you joust three incredibly non-threatening knights, who reward you with three suits of plate armor. Plate armor offers +6 protection - enough that you'll have a major advantage in every fight you'll get into even in book 2, and sells for a good chunk of cash that will be extremely useful for a book 1 character.character.
** Molhern's Smithy, a magical anvil along the road in book 2. Pay enough money and you can upgrade your weapons are armour to high levels.
Is there an issue? Send a MessageReason:
None


** On a mundane level, in book 1 you can easily and safely navigate to an encounter where you joust three incredibly non-threatening knights, you reward being three suits of plate armor. Plate armor offers +6 protection - enough that you'll have a major advantage in every fight you'll get into even in book 2, and sells for a good chunk of cash that will be extremely useful for a book 1 character.

to:

** On a mundane level, in book 1 you can easily and safely navigate to an encounter where you joust three incredibly non-threatening knights, you who reward being you with three suits of plate armor. Plate armor offers +6 protection - enough that you'll have a major advantage in every fight you'll get into even in book 2, and sells for a good chunk of cash that will be extremely useful for a book 1 character.
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None


** [[InfinityPlusOneSword The White Sword]]. +8 attack and cannot be lost, even ''if you die''.

to:

** [[InfinityPlusOneSword The White Sword]]. +8 attack and cannot be lost, even ''if you die''.die''.
** On a mundane level, in book 1 you can easily and safely navigate to an encounter where you joust three incredibly non-threatening knights, you reward being three suits of plate armor. Plate armor offers +6 protection - enough that you'll have a major advantage in every fight you'll get into even in book 2, and sells for a good chunk of cash that will be extremely useful for a book 1 character.
Is there an issue? Send a MessageReason:
None


** It's easier than you might think to get a +6 sword in Book 5: [[spoiler:set up shop in Aku as a magician. You'll be tasked with resurrecting a noblewoman's child from the dead, a task that requires average-level Magic and below-average Sanctity checks. The hardest part is acquiring the incredibly-expensive ingredients for the ritual... except you can get them for free as quest rewards by travelling a short distance north to the Hall Of Heroes and completing the quest there in favour of Grendal, which only requires a diplomatic approach and a single average-level Charisma check]].

to:

** It's easier than you might think to get a +6 sword in Book 5: [[spoiler:set up shop in Aku as a magician. You'll be tasked with resurrecting a noblewoman's child from the dead, a task that requires average-level Magic and below-average Sanctity checks. The hardest part is acquiring the incredibly-expensive ingredients for the ritual... except you can get them for free as quest rewards by travelling a short distance north to the Hall Of Heroes and completing the quest there in favour of Grendal, which only requires a diplomatic approach and a single average-level Charisma check]].check]].
** [[InfinityPlusOneSword The White Sword]]. +8 attack and cannot be lost, even ''if you die''.
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None


** A cave in the north-west corner of Book 2 hides a treasure that you can only attempt to retrieve ''once'', and has really nasty fail conditions (ranging from loss of Rank to instant death). However, solve the puzzle (through luck) and you can lay claim to a ''+10 Defence Shield'', an obscenely powerful item that will make you nigh-invulnerable.

to:

** A cave in the north-west corner of Book 2 hides a treasure that you can only attempt to retrieve ''once'', and has really nasty fail conditions (ranging from loss of Rank to instant death). However, solve the puzzle (through luck) and you can lay claim to a ''+10 Defence Shield'', an obscenely powerful item that will make you nigh-invulnerable.nigh-invulnerable in battle.
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* GameBreaker:
** A cave in the north-west corner of Book 2 hides a treasure that you can only attempt to retrieve ''once'', and has really nasty fail conditions (ranging from loss of Rank to instant death). However, solve the puzzle (through luck) and you can lay claim to a ''+10 Defence Shield'', an obscenely powerful item that will make you nigh-invulnerable.
** It's easier than you might think to get a +6 sword in Book 5: [[spoiler:set up shop in Aku as a magician. You'll be tasked with resurrecting a noblewoman's child from the dead, a task that requires average-level Magic and below-average Sanctity checks. The hardest part is acquiring the incredibly-expensive ingredients for the ritual... except you can get them for free as quest rewards by travelling a short distance north to the Hall Of Heroes and completing the quest there in favour of Grendal, which only requires a diplomatic approach and a single average-level Charisma check]].

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