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* FriendlyFandoms: There is some overlap between the fandoms of ''Series/NoOrdinaryFamily'' and ''/The Cape'', as both are ShortRunner {{Reconstruction}} superhero shows that debuted around the same time and star some notable geekdom cult actors. They also balance each other out some in that ''No Ordinary Family'' has characters with real powers but no costumes or codenames, while the characters in ''The Cape'' (save perhaps Dice and Scales) have codenames but no powers and rely on technology or hard-learned fighting skills.

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* FriendlyFandoms: There is some overlap between the fandoms of ''Series/NoOrdinaryFamily'' and ''/The ''The Cape'', as both are ShortRunner {{Reconstruction}} superhero shows that debuted around the same time and star some notable geekdom cult actors. They also balance each other out some in that ''No Ordinary Family'' has characters with real powers but no costumes or codenames, while the characters in ''The Cape'' (save perhaps Dice and Scales) have codenames but no powers and rely on technology or hard-learned fighting skills.
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* FriendlyFandoms: There is some overlap between the fandoms of ''Series/NoOrdinaryFamily'' and ''/The Cape'', as both are ShortRunner {{Reconstruction}} superhero shows that debuted around the same time and star some notable geekdom cult actors. They also balance each other out some in that ''No Ordinary Family'' has characters with real powers but no costumes or codenames, while the characters in ''The Cape'' (save perhaps Dice and Scales) have codenames but no powers and rely on technology or hard-learned fighting skills.
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** "Dice": [[MadMathematician Tracey Jerrod]] is a mathematical savant who is able to use numbers to predict the future. She knows exactly when to walk past security guards so that they'll be too busy to notice, can predict the exact results of rolling a quarter into a room (setting off a RubeGoldbergDevice DisasterDominoes trap), and more. She struggles with AGodIAm feelings complex but is amused to encounter a SpannerInTheWorks that reminds her she's human and fallible. Fleming kills her father, something Tracey predicated from a young age, and appropriates the work he modeled after Tracey to patent computers which can predict the future. Tracey sets out to kill Fleming in revenge and vows to kill anyone who stands in her way, although she doesn't always try to follow through with those threats. Tracey has no unsavory plans beyond killing Fleming and halting his product's production and only fails at her goals due to Vince's reluctant interference.

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** "Dice": [[MadMathematician Tracey Jerrod]] is a mathematical savant who is able to use numbers to predict the future. She knows exactly when to walk past security guards so that they'll be too busy to notice, can predict the exact results of rolling a quarter into a room (setting off a RubeGoldbergDevice DisasterDominoes trap), and more. She struggles with AGodIAm AGodAmI feelings complex but is amused to encounter a SpannerInTheWorks that reminds her she's human and fallible. Fleming kills her father, something Tracey predicated from a young age, and appropriates the work he modeled after Tracey to patent computers which can predict the future. Tracey sets out to kill Fleming in revenge and vows to kill anyone who stands in her way, although she doesn't always try to follow through with those threats. Tracey has no unsavory plans beyond killing Fleming and halting his product's production and only fails at her goals due to Vince's reluctant interference.
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Now a flame bait trope.


* IdiotPlot: Does anyone else think Chess's plan to frame Vince (which sets off the rest of the series) wouldn't have worked if Vince had simply not tried to remove the ''identity-concealing mask'' they put on him during the police chase?
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** [[TheMentor Max Malini]] is the showy but introspective bank-robbing magician and circus owner who forms an alliance of mutual convenience with Vince (who he initially contemplates killing for being useless to him) to hurt Fleming by stealing his money. Max gives Vince the eponymous cape and teaches him how to use it. A bond develops between the two, and Max seems to get more invested in Vince's crusade. Nonetheless, he won't abandon a lucrative heist to help Vince and the two sadly agree that one day they may become enemies. Nonetheless, they continue to work together and show concern for each other. Max also claims to have fallen out with the cape's murderous previous wearer due to the man getting DrunkOnTheDarkSide enough to scare Max and make him regret his own darkest deeds. However, there are hints that Max has engineered Vince into using the cape for some mysterious, greater plan of his own. While the series resolves without revealing the good or evil nature of Max's ultimate goal, and whether it will ever succeed, he remains composed, intelligent, and encouraging even in the last moments of the show.

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** [[TheMentor Max Malini]] is the showy but introspective bank-robbing magician and circus owner who forms an alliance of mutual convenience with Vince (who (whom he initially contemplates killing for being useless to him) to hurt Fleming by stealing his money. Max gives Vince the eponymous cape and teaches him how to use it. A bond develops between the two, and Max seems to get more invested in Vince's crusade. Nonetheless, he won't abandon a lucrative heist to help Vince and the two sadly agree that one day they may become enemies. Nonetheless, they continue to work together and show concern for each other. Max also claims to have fallen out with the cape's murderous previous wearer due to the man getting DrunkOnTheDarkSide enough to scare Max and make him regret his own darkest deeds. However, there are hints that Max has engineered Vince into using the cape for some mysterious, greater plan of his own. While the series resolves without revealing the good or evil nature of Max's ultimate goal, and whether it will ever succeed, he remains composed, intelligent, and encouraging even in the last moments of the show.
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** Scales is only in half of the episodes but is one of the best-liked villains due to Creator/VinnieJones making him a coarse, snarky GeniusBruiser who has a DarkAndTroubledPast and comes across as ALighterShadeOffBlack than Chess.

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** Scales is only in half of the episodes episodes, but is one of the best-liked villains due to Creator/VinnieJones making him a coarse, snarky GeniusBruiser who has a DarkAndTroubledPast and comes across as ALighterShadeOffBlack ALighterShadeOfBlack than Chess.
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** Scales is only in half of the episodes but is one of the best-liked villains due to Creator/VinnieJones making him a coarse, snarky GeniusBruiser who has a DarkAndTroubledPast and comes across as ALighterShadeOffBlack than Chess.
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** "Dice": [[MadMathematician Tracey Jerrod]] is a mathematical savant who is able to use numbers to predict the future. She knows exactly when to walk past security guards so that they'll be too busy to notice, can predict the exact results of rolling a quarter into a room (setting off a RubeGoldbergDevice DisasterDominoes trap), and more. She struggles with AGodIAm feelings complex but is amused to encounter a SpannerInTheWorks that reminds her she's human and fallible. Fleming kills her father, something Tracey predicated from a young age, and appropriates the work he modeled after Tracey to patent computers which can predict the future. Tracey sets out to kill Fleming in revenge and vows to kill anyone who stands in her way, although she doesn't always troy to follow through with those threats. Tracey has no unsavory plans beyond killing Fleming and halting his product's production and only fails at her goals due to Vince's reluctant interference.

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** "Dice": [[MadMathematician Tracey Jerrod]] is a mathematical savant who is able to use numbers to predict the future. She knows exactly when to walk past security guards so that they'll be too busy to notice, can predict the exact results of rolling a quarter into a room (setting off a RubeGoldbergDevice DisasterDominoes trap), and more. She struggles with AGodIAm feelings complex but is amused to encounter a SpannerInTheWorks that reminds her she's human and fallible. Fleming kills her father, something Tracey predicated from a young age, and appropriates the work he modeled after Tracey to patent computers which can predict the future. Tracey sets out to kill Fleming in revenge and vows to kill anyone who stands in her way, although she doesn't always troy try to follow through with those threats. Tracey has no unsavory plans beyond killing Fleming and halting his product's production and only fails at her goals due to Vince's reluctant interference.
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Foe Yay has been cut


* FoeYay: There's definitely some between Fleming and the Cape.
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Fixing a typo


** "Dice": [[MadMathematician Tracey Jerrod]] is a mathematical savant who is able to use numbers to predict the future. She knows exactly when to talk past security guards so that they'll be too busy to notice, can predict the exact results of rolling a quarter into a room (setting off a RubeGoldbergDevice DisasterDominoes trap), and more. She struggles with AGodIAm feelings complex but is amused to encounter a SpannerInTheWorks that reminds her she's human and fallible. Fleming kills her father, something Tracey predicated from a young age, and appropriates the work he modeled after Tracey to patent computers which can predict the future. Tracey sets out to kill Fleming in revenge and vows to kill anyone who stands in her way, although she doesn't always troy to follow through with those threats. Tracey has no unsavory plans beyond killing Fleming and halting his product's production and only fails at her goals due to Vince's reluctant interference.

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** "Dice": [[MadMathematician Tracey Jerrod]] is a mathematical savant who is able to use numbers to predict the future. She knows exactly when to talk walk past security guards so that they'll be too busy to notice, can predict the exact results of rolling a quarter into a room (setting off a RubeGoldbergDevice DisasterDominoes trap), and more. She struggles with AGodIAm feelings complex but is amused to encounter a SpannerInTheWorks that reminds her she's human and fallible. Fleming kills her father, something Tracey predicated from a young age, and appropriates the work he modeled after Tracey to patent computers which can predict the future. Tracey sets out to kill Fleming in revenge and vows to kill anyone who stands in her way, although she doesn't always troy to follow through with those threats. Tracey has no unsavory plans beyond killing Fleming and halting his product's production and only fails at her goals due to Vince's reluctant interference.
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Approved by the thread.

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* MagnificentBastard:
** [[VillainWithGoodPublicity Peter Fleming/Chess]] is a self-made billionaire who supplies vital services to Palm city, eventually including its police. He is also the psychopathic crime lord named Chess, who is a manifestation of Fleming's darker split personality, although his normal side also seems conniving and amoral. [[WellIntentionedExtremist He claims that he wants good things for Palm City]], but even if he is sincere, he runs illegal arms, murders honest city officials, scapegoats loyal subordinates and innocent family men, and threatens people's families. Fleming seeks to suppress his Chess persona for unclear reasons, and also is looking for his missing daughter, unaware that she is working with The Cape. Fleming redirects military satellites to see out his enemies. He forms a brief EnemyMine moment with the Cape to personally navigate the underbelly of a moving train that he's a passenger on to keep it from crashing. He claims to know the value of IOweYouMyLife, but will make exceptions and try to kill the Cape to eliminate the obstacle to his empire. [[KarmaHoudini Fleming ends the series with his power and reputation cracked, but still intact.]]
** [[TheMentor Max Malini]] is the showy but introspective bank-robbing magician and circus owner who forms an alliance of mutual convenience with Vince (who he initially contemplates killing for being useless to him) to hurt Fleming by stealing his money. Max gives Vince the eponymous cape and teaches him how to use it. A bond develops between the two, and Max seems to get more invested in Vince's crusade. Nonetheless, he won't abandon a lucrative heist to help Vince and the two sadly agree that one day they may become enemies. Nonetheless, they continue to work together and show concern for each other. Max also claims to have fallen out with the cape's murderous previous wearer due to the man getting DrunkOnTheDarkSide enough to scare Max and make him regret his own darkest deeds. However, there are hints that Max has engineered Vince into using the cape for some mysterious, greater plan of his own. While the series resolves without revealing the good or evil nature of Max's ultimate goal, and whether it will ever succeed, he remains composed, intelligent, and encouraging even in the last moments of the show.
** "Kozmo": [[APupilOfMineUntilHeTurnedToEvil Gregor Molotov]] is a ruthless killer and estranged student of Max's in the art of crime, illusions, and escapes. He is a master of DeathDealer-styled murders, contortion, and seemingly vanishing into thin air. Gregor spent twenty years of harsh incarceration repeatedly escaping and dreaming of reclaiming his prized cape, even though he recognizes that it brought out the worst in him. After finally successfully escaping, Gregor tries to reclaim the cape, first with polite but steely requests, and then through force. He attempts to brutally kill Max and his lieutenants after managing to [[OffscreenMomentOfAwesome ambush and defeat all of them offscreen]] and briefly reclaims the cape before Vince overpowers him after a closely matched battle. He is last seen being taken away to prison, although Max grimly states that Gregor's talents as an escapist means they haven't heard the last of him.
** "Dice": [[MadMathematician Tracey Jerrod]] is a mathematical savant who is able to use numbers to predict the future. She knows exactly when to talk past security guards so that they'll be too busy to notice, can predict the exact results of rolling a quarter into a room (setting off a RubeGoldbergDevice DisasterDominoes trap), and more. She struggles with AGodIAm feelings complex but is amused to encounter a SpannerInTheWorks that reminds her she's human and fallible. Fleming kills her father, something Tracey predicated from a young age, and appropriates the work he modeled after Tracey to patent computers which can predict the future. Tracey sets out to kill Fleming in revenge and vows to kill anyone who stands in her way, although she doesn't always troy to follow through with those threats. Tracey has no unsavory plans beyond killing Fleming and halting his product's production and only fails at her goals due to Vince's reluctant interference.
** "Goggles & Hicks";
*** [[GeniusCripple Goggles]] is one half of the SiblingTeam of hired assassins known as “The Chariot.” He is a wheelchair-bound hacker and gadgeteer with a fondness for superhero fiction and is intrigued to find himself pursuing a real-life costumes vigilante on Fleming's behalf. He is resolute in getting inside his targets heads and learning about them before his brother Hicks makes the kills. He arranges a fake underworld meeting to draw out the Cape and put a tracker on him and through this, quickly discovers Vince's true identity and who his family is. He decides to keep Vince's secret but still is intent on killing him, and almost succeeds in helping his brother corner and kill Vince. Goggles never loses his cheery confidence except when he thinks his brother is in danger and then is left lying helpless on his back during a fight.
*** [[NotSoStoic Hicks]] is the brother and partner of Goggles, acting as the duo's sniper, drone controller, and close quarters combatant. Hicks lacks Goggle's affability and spends most of the episode acting as a quiet observer or TheHeavy, although he isn't quite skilled enough to beat Vince. Contrary to others opinions, Hicks is a formidable force even without Goggles once his brother is captured. A distraught Hicks goes to Fleming for help, intending to offer him a thread from the cape that is stuck to his knife and the information about the Cape's identity. Before he can mention the later, Fleming fires him, so Hicks instead approaches Orwell and Vince. He makes it clear that he could bring down Vince with the digital file Goggles made about him. Instead, he trades it, and a promise of silence, to Vince for the location of Goggles so he can break his brother out of jail. He then calmly departs after saying they may cross paths again if anyone else pays the brothers to go after Vince.
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* NoYay: Fleming flirting with Tracey/Dace can feel more uncomfortable than the show runners intended, considering how she's younger than his daughter and he killed Tracey's father, and he keeps it up even after she makes her distaste for him clear.

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* NoYay: Fleming flirting with Tracey/Dace Tracey/Dice can feel more uncomfortable than the show runners intended, considering how she's younger than his daughter and he killed Tracey's father, and he keeps it up even after she makes her distaste for him clear.

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